Suggestions and Requests

Since you've changed a lot of the Unique Powers, do you think you could change the documentation at the beginning of UniquePowers.py to fit them? I might want to (and I'm sure others will also want to) use some of the unique powers for a mod that I'm working on.
 
Uh, that sounds like a lot of work. Better ask specifically in the modmodding thread.
 
Can you please reformat the entire game onto a PlayStation?
 
:lol:

Spoiler :
Click on it.
 
On a serious note, I think my largest complaint is still Central America. A canal should only be available by building on jungle either on Panama or Nicaragua. Right now there is two places ANYONE can build at any time to make a Pacific-Atlantic passage. This defeats the entire history of having to go around South America and removes a lot of interesting, gameplay, historical aspects of it.

My solution is always switching the stone in Southern Mexico with the mountain 1N of it. Also. I add one plain in Nicaragua with coffee on it and a river north of it. This allows Grenada to be built, and it introduces coffee to a place that umm.. produces a lot of it? I also think the Rainforect in Colombia should be changed to a jungle to prevent an early canal.

Next in line is adding islands next to Copenhagen, because it needs the production, it'll help make it easier to defend via navy, and the area has a lot of islands. Also please add islands near Venice.

Uranium is a poorly placed resource. Madagascar and the area north of Congo really aren't uranium hot-spots. I suggest removing those along with one of the uraniums in Australia and the uranium in Libya, and putting one in China near Hong Kong, one between Germany and Poland, one in Chad, one near Calcutta, and one in Kazakhstan.

Coal should be added to Kazakhstan and India.

Madagascar needs a total makeover along with Greenland. Since my Master Map changes, I've tried to tone it down to make it less of a change such that more people would accept it and it would be balanced. -some- tundra in Greenland, along with some hills and mountains would really make it seem like Greenland. I often add a whale in the southwest. It makes it a mediocre city at best, but that is to be expected. With Madagascar, the entire thing is and it really needs a total makeover. Please look at this post to see how I would change it. However, removing either the coffee or spice can help nerf it a little bit, and with the introduction of rainforest there is a lot more that can be done with it.

I'd add plain, instead of grassland, between the southern coast and desert in South Africa.

I'd move the iron and coal in Korea one hill down so that Pyongyang is more likely to be settled. This also gives north and south some more tension.

New Zealand is rather a problem since it has only one decent city possible, yet it has room for almost 3, and it often is settled twice by the Netherlands, and once by England. I do not know how I would change it, yet.

Please consider adding hills on the western coast of South America so that you don't have to build a road from Lima, through Colombia and back down just to get to the silver and dye. I mean, the Amazon section of Peru isn't completely cut off from Peru.

I also don't agree with Alaska's set up. It would see to me that 1E of the deer would be Anchorage, but the city appears as Juneau. That would be 1SE, which is a mountain, and which I propose to be turned into a tundra hill with forest to allow a more realistic road from Seattle to Alaska through British Colombia.

With the introduction of rainforest, I suggest adding them to nearly every single tile island in the Caribbean to prevent super Caribbean cities positioned in the middle. (It is too easy for one civilization to assume control of the entire place. ) This will give incentive to build cities on where historically they were.

I'd also suggest looking at the Rocky Mountains in the United States again. Perhaps adding plains north of Salt Lake instead of desert, repositioning some rivers, and removing a silver and adding a gold near California would represent the area better and allow Salt Lake City to actually develop into a mediocre city.

I'd remove the crab in South America and replace it with a wheat. I'd remove the fish in Somalia and replace it with fruit.

Hills should be added around Cairns, Australia, with the copper being moved 1N such that you can get both the clam and the copper. Luckily, the added hills will limit the potential for a large city and keep it a small, productive city like it is.
 
On a serious note, I think my largest complaint is still Central America. A canal should only be available by building on jungle either on Panama or Nicaragua. Right now there is two places ANYONE can build at any time to make a Pacific-Atlantic passage. This defeats the entire history of having to go around South America and removes a lot of interesting, gameplay, historical aspects of it.

My solution is always switching the stone in Southern Mexico with the mountain 1N of it. Also. I add one plain in Nicaragua with coffee on it and a river north of it. This allows Grenada to be built, and it introduces coffee to a place that umm.. produces a lot of it? I also think the Rainforect in Colombia should be changed to a jungle to prevent an early canal.

Next in line is adding islands next to Copenhagen, because it needs the production, it'll help make it easier to defend via navy, and the area has a lot of islands. Also please add islands near Venice.

Uranium is a poorly placed resource. Madagascar and the area north of Congo really aren't uranium hot-spots. I suggest removing those along with one of the uraniums in Australia and the uranium in Libya, and putting one in China near Hong Kong, one between Germany and Poland, one in Chad, one near Calcutta, and one in Kazakhstan.

Coal should be added to Kazakhstan and India.

Madagascar needs a total makeover along with Greenland. Since my Master Map changes, I've tried to tone it down to make it less of a change such that more people would accept it and it would be balanced. -some- tundra in Greenland, along with some hills and mountains would really make it seem like Greenland. I often add a whale in the southwest. It makes it a mediocre city at best, but that is to be expected. With Madagascar, the entire thing is and it really needs a total makeover. Please look at this post to see how I would change it. However, removing either the coffee or spice can help nerf it a little bit, and with the introduction of rainforest there is a lot more that can be done with it.

I'd add plain, instead of grassland, between the southern coast and desert in South Africa.

I'd move the iron and coal in Korea one hill down so that Pyongyang is more likely to be settled. This also gives north and south some more tension.

New Zealand is rather a problem since it has only one decent city possible, yet it has room for almost 3, and it often is settled twice by the Netherlands, and once by England. I do not know how I would change it, yet.

Please consider adding hills on the western coast of South America so that you don't have to build a road from Lima, through Colombia and back down just to get to the silver and dye. I mean, the Amazon section of Peru isn't completely cut off from Peru.

I also don't agree with Alaska's set up. It would see to me that 1E of the deer would be Anchorage, but the city appears as Juneau. That would be 1SE, which is a mountain, and which I propose to be turned into a tundra hill with forest to allow a more realistic road from Seattle to Alaska through British Colombia.

With the introduction of rainforest, I suggest adding them to nearly every single tile island in the Caribbean to prevent super Caribbean cities positioned in the middle. (It is too easy for one civilization to assume control of the entire place. ) This will give incentive to build cities on where historically they were.

I'd also suggest looking at the Rocky Mountains in the United States again. Perhaps adding plains north of Salt Lake instead of desert, repositioning some rivers, and removing a silver and adding a gold near California would represent the area better and allow Salt Lake City to actually develop into a mediocre city.

I'd remove the crab in South America and replace it with a wheat. I'd remove the fish in Somalia and replace it with fruit.

Hills should be added around Cairns, Australia, with the copper being moved 1N such that you can get both the clam and the copper. Luckily, the added hills will limit the potential for a large city and keep it a small, productive city like it is.

I'd prefer to see Phoenix be boosted with food before Salt Lake. Phoenix is the sixth most populous city in the U.S. But currently you can't even make it larger than size 3. It's pretty much the lowest pop city on mainland America if you decide to build it.
 
Sounds like a good modmod! Oh wait
 
I'd prefer to see Phoenix be boosted with food before Salt Lake. Phoenix is the sixth most populous city in the U.S. But currently you can't even make it larger than size 3. It's pretty much the lowest pop city on mainland America if you decide to build it.

You could just take away some of the hills so that people can build farms there. After biology, farms are sufficient to make huge cities. I feel like if they had actual food resources there then you could build an unrealistically large city too early into the game.
 
Some ideas:

If there is going to be modifications to the map, I would suggest putting forests on the Mediterranean islands on 3000BC (later starts there should be improvements).
Mostly because the AI is not capable of building improvements there. And also historically most of the island had forests before humans cut them down to build boats.
Forests for all or some of them: Cyprus, Crete, Sardinia, Sicily and maybe even Canary Islands.

I like it how early the Great Lighthouse expires.
But the Colossus stays active long time and the Great Cothon never expires.
Both of them could expire with Optics (ships become too big to dock on the Cothon or sail under the Colossus.)

Vikings often found Åbo on Finland (which is historical), but it should get renamed to Turku when it becomes independent or is conquered.
https://en.wikipedia.org/wiki/Turku
And there could Åland islands near Åbo.
http://en.wikipedia.org/wiki/Åland_Islands

Unraziness of Jerusalem should be tied to Temple of Solomon.
So that it could be razed before it is built and after it is expired.
Or there could be universal rule which would prevent normal razing of cities which have unexpired wonders.

Some scripted conditional events when old cities are conquered on 3000BC start to give change to new cities to appear:

When Romans conquer Bordeaux, event asks if they want to pay X :gold: to get free galley and settler there.
When Greeks (or Romans) conquer Sur, event asks if they want to raze it and settle Antioch 1N.
When Arabs (or Seljuks) conquer Sur, event asks if they want to raze it and settle Damascus 1E.
When Arabs (or Seljuks) conquer Babylon, event asks if they want to to raze it and settle Baghdad 1E.
When Byzantines conquer Milano, event asks if they want to to raze it and settle Venice instead.
When Vikings or Russia conquer Krakow, event asks if they want to to raze it and settle Warsaw.
The AI should choose new city with ~90% chance which would decrease if there are wonders or settled gp.
 
"Unraziness" is a good word.
 
If you're changing uranium, it would be nice if some civs had access to multiples of this resource, so that they can trade the extra away to their friends. I haven't checked the map lately, so forgive me if this is already the case.

Currently only Russia and Australia have an extra uranium. I can understand Russia, although I'd say they should only get one since America also only gets one. But Australia does not even have that much uranium, especially compared to Russia.

I also forgot to add that uranium in Turkey makes no sense as well.
 
Remove the "great" from great people:

"engineer"->worker
"great engineer" -> engineer

"artist" -> "entertainer"
"great artist" -> "artist"

"scientist"->"scholar"
"great scientist"-> "scientist"

"priest"->"priest"
"great prophet"->"prophet"

"merchant"->"merchant"
"great merchant"->"explorer"

"statesman"->"statesman"
"great statesman"->"lawmaker"

"great general"->"strategist"

"great spy"->"agent"
 
Interesting idea.

I fail to see it :dunno: There are many engineers but only the one who was great was able to accomplish Eiffel's Tower during his lifetime.
 
"Babylon has produced an engineer!"

Who cares!

"Babylon has produced a GREAT ENGINEER"

Wow. I better take that into consideration.
 
Currently only Russia and Australia have an extra uranium. I can understand Russia, although I'd say they should only get one since America also only gets one. But Australia does not even have that much uranium, especially compared to Russia.

I also forgot to add that uranium in Turkey makes no sense as well.

Australia's got a ton of the stuff mate ... http://www.mining-technology.com/features/featureradioactive-riches-the-five-biggest-uranium-rich-countries-4274059/
 
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