Sukritact's Civarium

Thanks for the info! i've been using sublime without modbuddy, but i did hit issues with the .blps. Now i know what i gotta mix my tools a bit.
 
Oh, damn, mine crashes every time I try to use it. So do you manually make yours? Or does it do it for you when you import an icon?
 
Laboured through... I was curious... it turns all my images blue... is there a quick fix for that? Something you have encounter before?
 
Laboured through... I was curious... it turns all my images blue... is there a quick fix for that? Something you have encounter before?
Swap the red and blue channels in photoshop. But if you're talking about the output of the asset edit, it's supposed to do that.
 
Hey, I saw you were going to make a mod about the Sami people. I loved that mod in civ 5, but I think the decision to use a made-up leader for them was not the best possible. Especially in civ 6 where the focus on leaders has moved from representing the entire civ more into showcasing an interesting leader or a period of time from an era, I think you should give them a new leader this time around.

I am not of Sami descent myself, but I have studied their history a little bit, and I have two interesting leader prospects to suggest. One would be Akmeeli (Ikämieli in Finnish), who was a chieftain in the Sodankylä area in the 16th-17th centuries. His life is covered in legends, but it seems like most historians consider him to be a historical person. The legends tell that he was a mighty shaman, who could travel through the world by assuming the shape of wild animals, like fish, wolves, bears and even birds.

Another story tells of the arrival of Finnish fishers and lumberjacks to the lands of Akmeeli's people. The Samis had lived using sustainable methods, but the newcomers, using their superior fishing methods and technology, started to put strain on the ecosystem. Akmeeli, being in harmony in nature, called the forces of nature to fight against the Finns by making driftwood suddenly turn into dangerous, giant fish, and by killing their cattle by making them eat balls of reindeer fat with iron spikes inside. My sources for Akmeeli are Finnish web pages since I'm studying abroad and can't access printed material, but I'd love to take a deeper look at Akmeeli if you are interested. Almost all sources I could find are either in Finnish or Sami (which I can't understand). Of course most of these stories are obviously only legends, but does it make Akmeeli any less interesting?

I could think of several interesting uniques for Akmeeli. His agenda could be, that he hates leaders who remove natural features or harvest resources, and likes those who build natural parks and plant woods. His trait could give a bonus yield for bonus resources (making the player less inclined to harvest them). Another neat thing would be to make certain resource tiles around a city always visible or automatically revealed (to reflect his ability to assume the shape of these animals). A simple design for Akmeeli would be something like: +1 faith from bonus resources, and automatically reveal all tiles containing fish, whales, deer, furs etc. from 8 tiles around a city.

The second leader prospect would be Snøfrid, daughter of Svåse the Finn, who was a princess of a Sami tribe somewhere around Norway or Sweden. She married the Norse king Harald Fairhair, and their story is told in a ancient Norse saga, which I found translated here: http://www.sacred-texts.com/neu/heim/04harfgr.htm. The story tells how Snøfrid seemed to enchant the king, so that after meeting her he no longer cared about ruling his kingdom. Since most of the material about her seems to be in Norwegian I can't help much on her, but I think she would make a pretty interesting leader.

Her uniques could be related to how she seemingly enchanted the king, perhaps influencing him to make decisions in a way that it was she who was actually in charge. Maybe she and the target civ could get an extra bonus when a diplomatic mission or an embassy involving her is made (to reflect her status as both a princess of her own tribe, and a queen of the vikings), and she would get no warmonger penalty for declaring a surprise war (but penalties for capturing cities would be normal; to reflect her subversive, enchating side). Her agenda could be that she doesn't mind those who declare surprise wars, and she likes to send diplomatic missions. Since the sources of her come from sagas and legends, these uniques are not very accurate historically, but I do think she would make an interesting leader. Additionally, more research on her is needed to see if she'd have other sides that could be implemented.

My only experience on modding is creating new city-states in civ5, but I'd be eager to learn more and help with the Sami, since I'm also planning to do my own mods for civ 6. I loved to play a nordic map in civ 5, and having two Sami leaders would make it so much more interesting, especially since they influenced different areas and eras!
 
I noticed you only have a Steam Workshop link. Does the old Stem Workshop Downloader work for Civ 6 mods, or will I have to Subscribe?
 
Steam Workshop downloaders would for any steam workshop game.
 
Is it still steamworkshop.download because I can't get that to work? I get "Steam Api doesn't return the URL to download the file +_+" when I try it.
 
People were saying early on that Steam Workshop Downloader didn't yet work for Civ VI.

When trying to download Hadrian or Historicity++ via SWD, I get this error: "The game that this item belongs too does not allow downloading of its items...BUMMER!" So I'm inclined to think it doesn't work yet.
 
Forget me then, seems i misunderstood.
 
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Soon....​
 
And you know what's great? Siam will have UD with the unique icon, while vanilla civs replicate icon of non unique districts.
 
Looking fantastic Sukritact!

I don't know if requests are ok but I'd really love some more ancient civilizations, e.g. Goths, Dacians, Gauls, Iberians, Medes, Phoenicians, Sarmatians, ... :-)

\Skodkim
 
Siam is done!

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Steam

Located in Southeast Asia between Burma (a.k.a. Myanmar), Laos, Cambodia and Malaysia, Siam - now Thailand - has a long and storied history. A beautiful and mysterious land of dark forests and ancient mountains, Siam has seen occupation and revolution, flood and famine, and the rise and fall of empires.
  • Unique Ability: Sri Ayutthaya - Districts provide +1 Housing, +1 Amenity when built next to a River. Receive an additional Envoy from Civics that provide Envoys.
  • Unique Unit: Chang Suek - Siamese unique Medieval era unit that replaces the Knight. Stronger than the Knight. Adjacent units gain double experience from battles.
  • Unique District: Floating Market - A district unique to Siam for finance and trade.
    +1 Culture, +2 Gold from Luxury Resources worked by this City. +1 Trade Route capacity, if this city does not yet have a Harbor district.
    Cannot be built on Hills.
  • Leader Ability: The Thai Alphabet - Recieve Gold when a Eureka or Inspiration is triggered.
  • Agenda: Father Governs Children - Likes civilizations with who have cultured and happy citizens. Is upset by civilizations that do not attend to their citizens' happiness
 
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