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Sukritact's Simple UI Adjustments v.0.143

sukritact

Artist and Modder
Joined
Sep 21, 2010
Messages
2,976
Location
Bangkok
Makes QoL and aesthetic adjustments to the game's UI.

Current changes include:
  • Unit Icons are now arrayed horizontally to make units easier to select on the map
  • Population icon in the City Banner now notes growth statistics, as well as a breakdown of Rural vs Urban population
  • Plot Yield icons are smaller on tiles that are not improved/worked
  • Tooltips are enhanced.
    • The default improvement is now shown on unimproved tiles.
    • All Constructibles now display their icon.
    • Wonders receive a large fancy icon with description.
    • Buildings now note if they are damaged, in-progress, obsolete or ageless.
    • Added Total Yields to the Plot Tooltip

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Download here:
https://forums.civfanatics.com/resources/sukritacts-simple-ui-adjustments.31860/
 

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Grateful for all you've done in the modding scene, sukritact. Excellent work, as always!
 
I wasn't expecting this so fast. I thank Sukritact from the bottom of my heart.
...and I very much hope that this does not encourage Firaxis/ the developers to think that the modders will fix all the UI problems for free so they don't have to work on them any more.
 
I wasn't expecting this so fast. I thank Sukritact from the bottom of my heart.
...and I very much hope that this does not encourage Firaxis/ the developers to think that the modders will fix all the UI problems for free so they don't have to work on them any more.
Firaxis isn’t like this. Modders can move faster than devs, and I promise the devs are doing everything they can to get something out the door to fix issues.

That said, some much needed improvements for UX. Hope to see these become part of the base game.
 
Definitely a good start. For the buildings, can we also get the age of the building (if not ageless, maybe)? Once we're familiar it's not hard to know, but would be nice to know at a glance which buildings are able to be overbuilt.
 
Thanks so much for this, great work as always! Possible bug: the "Befriend Independent" button after clicking on an independent civ seems to have broken. I tried uninstalling the mod to see if this is responsible, but when loading up my save again I can't seem to open an independent civ any more at all. The mouse pointer still changes to the "hand" icon when hovering over the banner, but there's no response when clicking either the banner or the city tile. If I put the mod back in, opening the independent civ screen is fixed again, but the "Befriend Independent" button is still broken.

edit: for a little more detail about the button being "broken," it isn't in disabled state (the mouse over icon is the hand and not the red circle, and clicking on it does make a "click" sound effect), but pressing it just has no effect.
edit 2: Actually I don't think this mod is responsible for this bug. I believe it's because I was using a map script that allowed me to access an independent in the new world while still in the ancient era, so interactions with them were broken. I started a new game and it seems to be working fine.
 
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thanks, this is excellent!

Definitely a good start. For the buildings, can we also get the age of the building (if not ageless, maybe)? Once we're familiar it's not hard to know, but would be nice to know at a glance which buildings are able to be overbuilt.
I would also like to see an age indicator on buildings, although I'd rather only see it on obsolete buildings that you can overbuild.

Another request: it would be nice to see which settlement a tile belongs to (if any). it would help a lot with targeting missionaries in crowded maps where the settlement borders are harder to figure out.
 
Glorious, thank you very much.

Maybe the tooltip could also add information about a settlement's majority religion during the Exploration Age?
 
Firaxis isn’t like this. Modders can move faster than devs, and I promise the devs are doing everything they can to get something out the door to fix issues.

That said, some much needed improvements for UX. Hope to see these become part of the base game.

Kinda, they will definitely improve it after this backslash, but even Civ 6 never got some basic improvements for things like area of effect for placing buildings, or even showing the city range for settling on a spot, or yields effects for policies. Basically, they tend to have a lot of mechanics that never get a proper interface, or have them in a way that reduces tediousness.

Thanks for the mod sukritact! I kinda prefer the compactness of TCS version, but this looks great as well.
 
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