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Sukritact's Simple UI Adjustments v.0.143

I don't see the turn counter for celebrations, so I've probably updated it wrong or have a mod conflict. I've been replacing files when a new update comes out, should I just delete the folder and replace it as is? Is every update the full mod or updates to the mod I have.....I am not mod savvy lol
 
I don't see the turn counter for celebrations, so I've probably updated it wrong or have a mod conflict. I've been replacing files when a new update comes out, should I just delete the folder and replace it as is? Is every update the full mod or updates to the mod I have.....I am not mod savvy lol
I would recommend deleting it and replacing it, yes.
 
I would recommend deleting it and replacing it, yes.
Thanks, only modding I've done is through the Steam Workshop or using Vortex, both of which do most of the work for you. Thanks for your modding work. Edit - Wasn't there after doing what you suggested, so disabled all mods that I have in-game, and it's now there so a Mod Conflict. I'll toggle them on one by one and see if I can find out which is causing the conflict.
 
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Small possible fix - in the very beginning happiness counter says "Infinite" taking too much screen space with no localization. Would be awesome to replace it with ∞ (&#8734)
 
The mod that stops the turn counter for me is this one - removed the link as it needed mod approval - the one called Et Cetera, that 'Gives all common tech and civic masteries a unique name and quote. Also disables the quote audio upon discovering a mastery' - after toggling them all off, this is the only one that makes the turn counter not appear. Side note, in testing, I picked Isabella and about half the games she did not roll a natural wonder, I assumed she always did, which has nothing to do with modding I assume, just thought I'd mention it :D
 
Ayo sukritact, could we get current and max specialists displayed on urban tile tooltips? Specialist yields might be interesting too, but I can imagine that getting cluttered past a point.

Thank you for your service, you're the wind beneath our wings!
 
The mod that stops the turn counter for me is this one - removed the link as it needed mod approval - the one called Et Cetera, that 'Gives all common tech and civic masteries a unique name and quote. Also disables the quote audio upon discovering a mastery' - after toggling them all off, this is the only one that makes the turn counter not appear. Side note, in testing, I picked Isabella and about half the games she did not roll a natural wonder, I assumed she always did, which has nothing to do with modding I assume, just thought I'd mention it :D
I suspect I know why. I'll have to see if I can make the turn counter properly modular. But thanks for figuring out the exact conflict for me.
 
One more thing - when hovering mouse on "The City Banner growth tooltip" it is not moving after the mouse like other tooltips, only refreshing like every 0.5s. Looks like it is the issue of vanilla game, not the mod.
 
Thank you for your little gems. As I think everyone in the Civ community, I'm a big fan of your mods.
I'd like to give back with italian translations, if you're interested in including them in the mod

I've seen they're directly in sql instead of xml so I'm not sure if I went in the right way adding them to the original file. Feel free to ping me if there's any change needed.
 

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Here polish translation. I've done one for TCS mod already but maybe not everyone is using both mods, so here it is :)

Thanks for your work!
 

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I really appreciate both this mod and the one from TCS.
But I have a hard time deciding which one to choose.
Is combining both the general recommendation?
I’m running both, and it feels like the best of both worlds - especially given that the two mods are made compatible with each other. I prefer Suk’s overall presentation, while TCS provides a few more bits of valuable info - it single-handedly made me appreciate the Hub Town specialization.
 
I’m running both, and it feels like the best of both worlds - especially given that the two mods are made compatible with each other. I prefer Suk’s overall presentation, while TCS provides a few more bits of valuable info - it single-handedly made me appreciate the Hub Town specialization.
Any special steps I have to make? Or do I just activate both?
 
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