Comments for Imhotep:
What are the workers near Novgorod doing? Why are they building roads in the middle of a desert when Novgorod is stuck at 0 growth for lack of irrigation? They should be brining irrigation up from the Moscow area, not building useless roads. Ditto for Smolensk: the workers there are cutting jungle and forest while three tiles that the city is using are completely unworked. Smolensk is a core city; this is a waste of the workers and a waste of tile usage. ALWAYS make sure the tiles a city is using have improvements on them; seeing a city use an unworked tile should be like a big alarm going off in your head. Similar worker
can be seen in the east; workers are mining a mountain with gems on it next to a 1/1 corrupted city. They should be building a road, which would hook up those gems to our cities and add in another luxury. There is an unescorted settler out in the east too (?) At this stage in the game, it's a very bad move to send them out with no escort. Around 2500BC, you can't always spare a warrior to escort them, but it this point we easily can manage it.
In the Yakutsk area, I see the inexcusable: a MINE on a wheat! NO, NO, NO!
Bad, bad idea. Always irrigate wheat and cattle unless it's absolutely impossible. Here, a worker is chopping a forest, to NO benefit whatsoever, when he should be bringing irrigation around the hills to the two wheat tiles. Chopping down forests should be one of the last things to do in worker priority; I don't know why so many workers are set to chopping when they could be put to much better use elsewhere.
Why is a settler just sitting in the middle of our cities? Settlers cost us 1g/turn just by existing; it should either go found a city or be merged back into another existing city. On that note, by going into the F1 domestic screen, I find that we can lower science to get +21g/turn instead of losing 2/turn and still get Invention in 2 turns. You have to monitor this kind of stuff is you expect to win on the top difficulties.
As for build queues... I am not a big wonder builder, and I would personally never have so many going at once. That's more a personal preference though, so I'm not saying it's a bad move. However, I would personally have bent my production towards war some time ago and would be overrunning France just at the time that you were completing the Hanging Gardens or Sistine. The luxuries I got from French land would essentially counter out the effects of the happiness wonders, and I would have much more land to boot. Now I don't always push for war, and my most fun games have been the ones where I decided never to fight a war before the game even started, but from a purely "most beneficial' approach I have to say I think that's the best move here.
Comments for Architect:
For the most part, I agree with your moves. I fully approve the massive veto of worker projects. Then again, if Architect is playing Emperor games, does he really need my advice? I've never played an Emperor game, though I have won on Deity.
I am pleased to see that irrigation was extended up to Novgorod, though the mine on a cattle is a no-no in my opinion. I was delighted to see the workers irrigating a mined grassland
We've been out of despotism for some time, it's definitely the right call to irrigate some of those things. Overall we could use some more workers, so I am glad to see one in production. Again, I think that the wonders being built are somewhat of a waste of shields, although at this point they can hardly be canceled. Expect to lose either Sistine or Sun Tzu (or even both) to cascade though.
There are still far too few horsemen to attack; you need about 5-10 more before you can upgrade them all to knights and start. DON'T trade for chivalry yet; as soon as someone does, the option to build 20 shield horesmen will be replaced by the need to build 60 shield knights. And I would go 10% science, as the cost to upgrade 20 horsemen to knights is 1600g. That and we don't WANT the French to get gundpowder, right? Slow down the race to gunpowder if at all possible. I wouldn't even have touched the bottom of the tech tree. But then again I wouldn't have spent all these turns building wonders either. I mean, how has the Hanging Gardens really helped us? We still have to run 10% luxuries, right? Is it really worth 30 turns of production in a core city? Well, that's my 2 cents.
Sulla - out of game
Architect
Erik Mesoy <<< UP NOW
Imhotep <<< on deck
Let's try to keep the game moving along if possible.