SUL3: Sullla's Training Day Game

Grrrr....mom refuses to let me play today....I'll 'try' to do it later tonight but no promises

sometimes dontcha just hate your parents?
 
I have to be away until Sunday. Family matters...
 
Ok here it is FINALLY. After 2 skis and a piece of Pizza, I give you the reign of the Egyptian Commander.

Pre-turn: I see all is well, not much to micromanage and the building projects are deemed worth-while

I Year 270 AD - Our workers go about improving the terrain of our great kingdom. A passing Indian 'Untouchable' (read up on the Hindu caste system..or was that Bhuddism..) informs us that his country is building a Collussus similar to our own. I doubt it will be done on time :p

II Year 280 AD - We learn the idea of Theology and start work on an idea coined 'Invention'...what it brings (leads to gunpowder) we shall soon find out. Riga trains a Horseman and begins work on a Barracks.

III Year 290 AD - St. Petersburg hires another worker and starts on a barracks as well

IV Year 300 AD - I play Cat's Cradle

V Year 310 AD - Riga Expands its borders. French constructing Collossus as well but a spy reveals it will be 40 turns before it is completed. A settler is confused as to where to settle (I can't find a good spot, I'll leave it to the next guy).

VI Year 320 AD - Someone is born

VII Year 330 AD - Odessa begins Barracks

VIII Year 340 AD - Ivory is cancelled by Joan...Minsk trains a horseman starts on a Courthouse. Moscow cancels its Chapel and starts on a BIG chapel (you know which one). I MM Moscow to get it in 35 turns instead of 40 loss of 8 turns on growth.

IX Year 350 AD Someone dies

X Year 360 AD - St Petersburg: Barracks -- Market; Smolensk: Courthouse -- Market; Vlodivostok: Barracks -- Library; Novogrod: Courthouse -- Barracks

The Egyptian Commander is killed in a controversial issue involving a blow-up doll, a voo-doo witch doctor, and a piece of lint.

Well not much to say...a few cities are at 0 growth. Our goal should be to get rid of all the jungle and forest ASAP THEN build roads. We have roads connecting most of our cities so we dont need to worry about getting roads in every square utnil the forest/jungle is cleared. Sistene shouldn't be a problem to get neither should collossus. Sun Tzu's and hanging gardens are questionable.

Well have fun Architect, sorry I kept you
 
I got it, but I would like to know how you would mobilize for war at this point in the game. Seeing as you don't like bombardment units (I think that was you in RDB12 Roman Conquest), I'm curious how you would take on France.
 
Bombard units are awesome and I love them when combined with a railroad net; I've held off forces 5-10 times as large as the ones I have with proper artillery support. It sure saved me in the Deity GOTM7, that's for sure! But with that said, I'm not a fan of attacking with catapults or cannons. Why? A couple of reasons:

1) They miss. A lot. And they only get 1 shot per round. Artillery gets two shots, so even if the first misses you often can take off a hp with the seond.

2) They're slow. Very, very slow. Speed is critical in warfare, and these things don't have it. Pre-industrial age warfare is dominated by mounted units, and catapults can't keep up. It's not worth the time to wait for them to get there either.

3) They only have a range of one. Artillery's range of two helps offset their slow movement.

4) They're expensive. Aren't they 30 shields? That's quite a bit in the early game - as much as a settler or a swordsman. I think I'd take either before the catapult.

Now these points are made against using catapult for attack; I think they're great for defense, when you can move your catapults along your roads to slow down incoming enemy hordes. But they just don't cut it on offense.

How would I attack the French? I'd start by building a ton of knights. Since knights cost 60 shields though, one option would be to disconnect our iron, build a bunch of 20-shield horsemen, and then upgrade them en masse and attack. Be warned that it costs 80g per horseman upgrade though. I would feel safe attacking as soon as I had 15-20 knights. The French have NO iron; as long as they are taken out before gunpower is invented (when their UU appears, which means --> golden age for France --> BAD) a group of knights will cut through them like butter. Best case scenario is an easy conquest with a great leader building the Forbidden Palace in the Paris area. An average result would be taking some losses with no leader. Very bad situation would mean we get only one or two cities and the battles are all going against us. There's not too much strategy to say really: don't attack unless you have enough forces to take the city (and hold it), never attack across rivers or onto unfavorable terrain if it can be avoided, and keep producing more units to replace the ones that die until the war is over. As long as you don't have a city flip on you like in RBD12, it should be a peace of cake.
 
Catapults are only 20 shields, cannon are 40. Artillery are 80, which reflects their increased usefulness (2 shots.)

Catapults are actually quite cheap and are good to build in small cities that can't keep up with the price tag for Knights/Muskets. Swords are better if you just need garrison troops, but are not upgradeable, whereas cats are, but taking cats along in an offensive war is problematic, as Sulla mentions. Artillery, OTOH... :hammer:
 
Sorry on that; I've been paying less than perfect attention to the game over the last week or so due to a tremendous pre-finals crush of work at my college. I had to do a 20-page research paper from scratch in one week, and I pulled it off rather nicely if I do say so myself. :goodjob: After Thursday, I will have much more free time and plan to jump start the game back into a faster pace.

Expect a write-up of your last turn tomorrow. :)
 
360AD (0) - I veto 2 clearing of the forest, clearing of the jungle, and the production of a mine in a mountain as they are going to take 9 and 17, and 15 turns respectively when there are grasslands to mine, hills to mine and plenty of other productive squares to improve. These jobs should not be done until at least replaceable parts and since we are not industrious, I would say democracy and replaceable parts. If we had a huge workforce I might think differently. In minsk I veto the production of a courthouse (1 wasted sheild and 3 commerce is not worth a courthouse) and start a horseman for the war on France. I veto the marketplace and begin construction of a horseman in smolensk. I veto the production of a marketplace in St. Petersburg and begin construction of a horseman. I find settler's asleep not doing anything and not having moved yet... Since all the good spots are taken, I send one off to build a city very close to spices but surrounded by chinese and indian culture. I send the other towards Rostov to fill in those gaps. I veto the production of the forbidden palace as we probably should wait until after the war with france. Have you gotten the feeling I'm going to war yet? I adjust the science slider to 70% and we go from -4 to -37 but complete Invention next turn. After this is done, I'm going to run science a bit low to build up money for the upgrading of horsemen to knights.

370AD (1) - I start researching gunpowder. I adjust the production is some cities to complete things faster and not impact growth.

380AD (2) - We lose our furs from france. I don't renegotiate. We are going to run in 30 science, 20 luxury, 50 tax for awhile. 16 turns to gunpowder with +22 gold. I decide to continue not trading for chivalry and not trading invention as the offers suck because everyone but france is broke and this way we can keep producing cheap horseman.

390AD (3) - I micromanage SP so that we get a horseman next turn but get an additional 5 food.

400AD (4) - Trying to focus improvements on cities that need them first to grow, then to improve production, then to improve commerce.

410AD (5) - Not much but building horseman and worker management. The french beat us to the last decent location around us. I sure hope those settlers I found asleep weren't left that way for many turns...

420AD (6) - We complete the colossus in Sveldoslk and I start a harbor to help growth. I barrack in novgorod completes and I start a worker. We now have 7 horseman in our glorious army.

430AD (7) - Our road to gems complete, the hanging gardens are built, and we lower luxuries to 10%. We will get gunpowder in 9 turns and we are making +37 gold a turn. Many cities that were stalled from growth are now growing again thanks to improvements to the land that actually make sense.

440AD (8) - Production is imporving across our land due to even more smart worker actions I have taken. I am a proud and happy leader.

450AD (9) - More of the same. I get 45 gold out of 3 ROP with Babylon, India, and Japan. Do not break these agreements,
concentrate on france, who, is BTW gracious towards us.
:lol:

460AD (10) - Tblisi does need a jungle cleared for more growth. Pick one that can be irrigated incase we don't get a sheilded grassland. Kiev is currently replacing a mined grassland with an irrigated one. Please complete these and build an additional mine and irrigate the other non-bonus grassland (only produces one sheild) as this will improve the production of this town. The same can be done for Minsk. I have micromanaged Moscow this turn to work a forest. Make sure to put it back to the mined grassland. Always keep all mines active if possible. The workers in moscow should complete 3 mines and irrigate the 3 remaining grasslands. After the horseman in St. Petersburg completes, I think it would be worth it to start building workers like crazy and as mines complete around moscow, grow that city to 12.

We can currently trade theology for Chivlary to the babylonians. I have held off on this until our horseman army is ready. I don't know if I would wait much longer. All of our horseman are centralized along the french border. I would try to take three cities in the first wave with 5 knights each. Attack from the mountains. I would also say that after upgrading the horseman, spend the remain money on rushing the courthouses in Yakustsk, Riga, and Odesse. In a solo emporer game I just finished, I only razed 1 city and took and held around 40 cities with only 1 flip that occured in the heart of the Zulu nation. I think it is worth not razing the french cities as our people are disdainful to their culture due to our library network and many wonders....

460AD
 
Comments for Imhotep:

What are the workers near Novgorod doing? Why are they building roads in the middle of a desert when Novgorod is stuck at 0 growth for lack of irrigation? They should be brining irrigation up from the Moscow area, not building useless roads. Ditto for Smolensk: the workers there are cutting jungle and forest while three tiles that the city is using are completely unworked. Smolensk is a core city; this is a waste of the workers and a waste of tile usage. ALWAYS make sure the tiles a city is using have improvements on them; seeing a city use an unworked tile should be like a big alarm going off in your head. Similar worker :smoke: can be seen in the east; workers are mining a mountain with gems on it next to a 1/1 corrupted city. They should be building a road, which would hook up those gems to our cities and add in another luxury. There is an unescorted settler out in the east too (?) At this stage in the game, it's a very bad move to send them out with no escort. Around 2500BC, you can't always spare a warrior to escort them, but it this point we easily can manage it.

In the Yakutsk area, I see the inexcusable: a MINE on a wheat! NO, NO, NO! :) Bad, bad idea. Always irrigate wheat and cattle unless it's absolutely impossible. Here, a worker is chopping a forest, to NO benefit whatsoever, when he should be bringing irrigation around the hills to the two wheat tiles. Chopping down forests should be one of the last things to do in worker priority; I don't know why so many workers are set to chopping when they could be put to much better use elsewhere.

Why is a settler just sitting in the middle of our cities? Settlers cost us 1g/turn just by existing; it should either go found a city or be merged back into another existing city. On that note, by going into the F1 domestic screen, I find that we can lower science to get +21g/turn instead of losing 2/turn and still get Invention in 2 turns. You have to monitor this kind of stuff is you expect to win on the top difficulties.

As for build queues... I am not a big wonder builder, and I would personally never have so many going at once. That's more a personal preference though, so I'm not saying it's a bad move. However, I would personally have bent my production towards war some time ago and would be overrunning France just at the time that you were completing the Hanging Gardens or Sistine. The luxuries I got from French land would essentially counter out the effects of the happiness wonders, and I would have much more land to boot. Now I don't always push for war, and my most fun games have been the ones where I decided never to fight a war before the game even started, but from a purely "most beneficial' approach I have to say I think that's the best move here.


Comments for Architect:

For the most part, I agree with your moves. I fully approve the massive veto of worker projects. Then again, if Architect is playing Emperor games, does he really need my advice? I've never played an Emperor game, though I have won on Deity. :lol: I am pleased to see that irrigation was extended up to Novgorod, though the mine on a cattle is a no-no in my opinion. I was delighted to see the workers irrigating a mined grassland :goodjob: We've been out of despotism for some time, it's definitely the right call to irrigate some of those things. Overall we could use some more workers, so I am glad to see one in production. Again, I think that the wonders being built are somewhat of a waste of shields, although at this point they can hardly be canceled. Expect to lose either Sistine or Sun Tzu (or even both) to cascade though.

There are still far too few horsemen to attack; you need about 5-10 more before you can upgrade them all to knights and start. DON'T trade for chivalry yet; as soon as someone does, the option to build 20 shield horesmen will be replaced by the need to build 60 shield knights. And I would go 10% science, as the cost to upgrade 20 horsemen to knights is 1600g. That and we don't WANT the French to get gundpowder, right? Slow down the race to gunpowder if at all possible. I wouldn't even have touched the bottom of the tech tree. But then again I wouldn't have spent all these turns building wonders either. I mean, how has the Hanging Gardens really helped us? We still have to run 10% luxuries, right? Is it really worth 30 turns of production in a core city? Well, that's my 2 cents. :)

Sulla - out of game
Architect
Erik Mesoy <<< UP NOW
Imhotep <<< on deck

Let's try to keep the game moving along if possible.
 
This game is going a bit slowly, I agree.
 
One comment about mines on wheat and cattle:

It's a judgement call. There are no perfect plans or rules when it comes to city land improvements. Generally speaking, you do want to irrigate cattle/wheat to get the city to grow faster... but if you've already got more than enough food coming in from other tiles (probably meaning your city is at least size 3-4 or so and is working some other irrigated tiles already) and you suddenly come into posession of a cattle or wheat through border expansion or conquering an enemy city, you may indeed want to mine that tile since you already have more than enough food.

Always evaluate land improvements on a city-by-city basis, rather than relying on a formula. Most of the time you'll find that irrigating the wheat/cattle is the right call anyway, but not every time.
 
Originally posted by Ihmotep
Damn...looks like I did pretty crappy :p

The purpose of the training day game is to give advice, so no need to feel bad. And you DID ask me to critique your last turn... :cool:

Try reading through the critiques of Zed, Sirian, and Arathorn in their training day games if you have some more time to spend. All three are Deity-level players who are probably much better than me.
 
0: The empire looks good.
1: Minsk completes horseman, starts another. Tblisi builds barracks, starts horseman.

Wow! CHittagong culture flipped! I start a library there.

Some workers start building roads towards the dyes. I have learned my lesson about irrigated grasslands, so I start a grassland project near Kiev. Start cutting some jungle. I put moscow back on the mined grassland. Um- what was that settler doing in the french lands? An attempt at culture flip?

2: St.Peter builds horse, starts a courthouse. 4/13 wastage. Smolensk builds horse, starts another. CHittagong starves, Odessa riots. Oops. Shame on me.
3:Novgorod builds horse, starts temple to steal that game from akkad. Grozny founded in french territory.
4: Minsk builds another horseman. So does Tblisi.
Between turns: CENSORED. Those censored French have censored managed to censored build Sun Tzu's Art of War. Oh well, we can just capture it.
5:Vladiwhatsit builds something, starts a courthouse. The people add a front to my palace. Kiev is switched form Sun Tzu to Leo's. We are 1 turn from gunpowder.
6: We discover Gunpowder. Smolensk builds horseman, i start temple. Krasnoyarsk starts library. I buy chivalry. France, DIE. I upgrade 10 horsemen.
7: France has a pikeman. AARRGHH! Who was selling them iron?
8: Babs complete lighhouse. We RAZE Lyons. We take Avignon, gaining us the GREAT WALL!! Wow, we were lucky to win these battles! we have 2 elite knights so far.
In between turns, the french grant us another elite knight. also, the persians complete Leos.
9: The ppl expand my palace again. 3 kinghts retreat from Paris. 1 dies.
10:Kiev builds a very expansive market place, 278 shields wasted. Tblisi builds knight, starts another. I get another elite by assaulting Rauen. I lose a knight assaulting Paris, but i killed 2 defenders. i take Tours, then spot some french iron- just south of there. Send a knight to pillage it!

Next player (Architect?) has to get a great leader for an army. 3 Knights will help a lot for our victories, plus we can get more leaders for wonders.. Otherwise... :nuke: :gun:. ALso, capture Sun Tzu's! This will give us fully healed troops. I dont really know whther to use a leader for an army, a wonder or a FP in paris.

I had a fun turn here. Sulla, critique my moves.
 
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