Sursum Corda - An Imperium OffTopicum Game

Robert Can't

Éponine
Joined
Dec 7, 2007
Messages
3,216
Location
The Barricade
The first reported case was on Christmas day, that's what gave it its name - The Christmas Plague. It spread faster than I ever could have imagined and its effects were far reaching and deadly. Humanity was brought low not by nuclear war or massive climate change but by a super virus. I was there from the beginning, working on the cure, and now I am here at the end. There have been no new recorded cases of the Christmas Plague in the last year. It is gone and humanity is finally free of it. Though this is a time of celebration I would ask that we spend a minute in silence to remember the 7 Billion lives that we have lost.
-Dr Emily Sidney on the 12th June 2040
After decades of fighting the most virulent disease known to mankind humanity is finally free of it. The states and territories that made up the world in 2013 are now all but extinct. A global initiative led by the United Nations to combat the virus is finally downsizing and closing most of its branches. The people are jubilant and humanity is reaching a moment of Euphoria like nothing that has been seen in a hundred years. How long will it last though?
New states and ambitious warlords are trying to carve out new homes in this devastated world. New ideologies mix together with old ones and all the rules of the early 21st century are discarded. What this brave new world will look like in the end is pretty much anyone's guess.

Rules:
Each turn you can claim 4 new provinces. Each use of the fill tool counts as a single province no exceptions. If at war you can not make claims.
Every province provides 1dp each dp can be spent to do things like increase your military power, economic power, engage in espionage or influence an NPC.
Military power affects your nations abilities in wartime.
Every 4 points of economic power provide an additional dp.
Each NPC is considered to be in the Sphere of Influence of the Player who has the most influence in it. Being in your sphere of influence means you can dictate that NPCs diplomatic policy.
Claims must be posted in the thread to be considered valid.

Espionage
You can invest dp in Counterespionage or into building an espionage network in another nation. For each nation that you have a network established in you can conduct a single espionage operation. The value you have invested in your network is rolled against the value the target has invested in counterespionage to determine success or failure.

Secret Projects
These are anything not covered by the other rules in some way. You can invest your dp into a secret project when looking to do something specific. A secret project can be anything from agriculture reform to secret weapons programs, they don't even have to be secret.
If you want to know how much something will cost/make you in the long run you can spend 1dp to commission a review into the proposal to asses its merits.

New Rule: Conscription

A Nation can choose to conscript its population into the armed forces in times of dire need. In these cases the territory value of a nation is halved and that vale gets added onto the nation's military score. In future turns the population can be demobilised by transferring the points back from military to territory while incurring an additional 1dp cost per point moved. This can be done back up to the actual on map size of the nation's territory.
Conscription must be posted in the thread and before the softlock

Rule Clarification: Military Power

Combat occurs before spending so any military power raised in a turn can not be used until the next turn. However conscription will occur before combat is calculated so it is there if you find yourself in a war you were unprepared for.

Rule Clarification: War

War must be declared in thread and before the softlock

Joining:
Claim 8 provinces on the map

GM Note:
I'm looking to just run a fun game so please take any superdrama elsewhere.
Metagaming will be punished
Doing RP may be rewarded by getting mentioned in the update
I hope to do updates weekly
Each turn will represent a season that being the season in the western hemisphere (Summer June-August, Autumn September-November, Winter December-February, Spring March-May). The game starts with Autumn 2040.
I do not mind if people want to reuse old nation concepts or play as the same Roman nation they always do

Shame Points are awarded for either missing claims without letting me know you won't be able to make them or by metagamey-trolling type moves that reduce the other players' enjoyment.
 
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Might join this if I get a good idea. Subbing regardless.
 
Turkish Republic of Cyprus and the Levant
Kıbrıs ve Şam Türk Cumhuriyeti



Spoiler Claims :
TRCL.png


Capital: Nicosia
Official language: Turkish
Currency: Turkish lira

The Turkish Republic of Cyprus and the Levant is a sovereign state of the Turkish Confederation together with Turkey, Rumelia and the Neo-Ptolemies.

Spoiler Flag of the Turkish Confederation :
 
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Reborn Republic of China
Short Name: Republic of China
Capital: Nanjing
Government: Semi-Presidential Republic
President: Feng Chen (NK)
Premier: TBD
Ruling Party: New Kuomintang
Legislative Body: Legislative Yuan



Blue: New Kuomintang - Libertarian Socialist
Red: Communist Party of China (Non-Revisionist) - Trotskyist
Pink: Xiliang Party - Fourth Wave Feminist
Yellow: Ziyou Party - Social Liberal

 
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I'd like to claim the New York region please. I'll post a map up tomorrow.
 
Temasek.jpg


Temasek Commune

Capital:
Singapore
Government: A confederation of councils
Council High Mediator: Siti binti Yacob
Dominant Council(s): Lim Chu Kang farmer's union, Malacca Maritime

Claiming the Malayan peninsula and Singapore

(This is my first time doing this so I'm sorry if I mess up)
 

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People's Uriankhai Khaganate



Capital: Khooraj 1 (de facto), none (de jure)

Leader: Khagan Sholban IV

Ideology: Khaganosotsyalism - the Ideology of the People's Uriankhai Khaganate is marked by an odd combination of socialist ideals and 13th century Mongol-style monarchism. The seizure of means of production is important, but more important than that is the mobilization of the means of production - the ability to take ones entire industrial base along on long campaigns is considered vital.

A slightly less considered aspect of Khaganosotsyalism is the pure assimilation of other cultures. It is in the belief of the Uriankhai Khaganate that the apocalypse coudl have been avoided were it not for the cultural differences between peoples, and as a result, anywhere within the Khaganate has its historic names stripped away and replaced with simple nominations of "City (NUMBER)" in the Uriankhagan Language, a mixture of all extant languages derived for the sole purpose of crushing cultural differences. The Khaganate goes so far as to make its own aadministratrive divisions mobile - everywhere and nowhere is part of all and none of the administrative divisions in existance.


The People's Uriankhai Khaganate was formed from the aftermath of the collapse of the Russian and Mongolian governments. with various smaller groups establishing minor warlord states in the region, it was the Uriankhai Khaganate that effectively combined their nomadic lifestyle with tactics gleamed from the Russian view of the Second World War's eastern front.


The average PUK army is headed by a war leader, known as a Khan, who commands a Diviziya of around 1,000 men, divided into 10 Zuun each headed by a Noyan. The positions are entirely meritocratic; if a Noyan's Zuun produces a man more capable than the Noyan, he is to be the new Noyan.


At present, it is believed the PUK army consists of 13 Diviziya, each assigned a different color.

 
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After permission from the GM I am going to try something... different.

orc lands.png




Name: United Agontrov Clans
Capital: Cynesetl

Head of State: Supreme Overlord Magorn Brokol af Wícing
Grand Marshall: Mog Haztgrumbull af Zau
Grand Admiral: Elda Hagosteald af Wícing
Chiefess of the Air: Oragzug Bamdu af Zau
Chancellor (chief diplomat): Edlyn Fnæst af Scéam
Chief Treasurer: Shel Murzorr af Kraup
Chief Spymaster: Dura Sceadwian af Scytta
Chief of Tutors: Gramphumph Olursharzol af Kraup
Chiefess of Health: Rhian Cadwallader
Chiefess of Industry: Homut Orbuhnag af Zau
Keeper of the Faith: Reverent Seer Sudqi Biq vo Chaddoq

Orcish Naming System: forename-surname-clan

Spoiler Clans & Wales :

Carseld: this order of elder seers are the caretakers of Cynestl, the prime gathering site of the clans. The Carseld are made up of members of all the clans send forth. Current Reverent Seer is the Chaddoqqen elder Sudqi Biq vo Chaddoq.

Clan Chaddoq: based in Nord-Pas-de-Calais; renewed for their fierce warfare and fishing. Leaded by High Chiefess Pujbe Iwsosves vo Chaddoq

Clan Kraup: based in East of England; renewed for their marine mastery and scholarship. Leaded by Revered Elder Xonoth Majdush af Kraup

Clan Scéam: based in the South-West; renewed for their diplomacy and trade. Leaded by High Chief Odi Unníðing af Scéam

Clan Scytta: based in the East Midlands; renewed for their markets and marksmanship. Leaded by High Chiefess Ara Geocboga af Scytta

Clan Wícing: base in Cornwall and the South-East; renewed for both their agrarian ways and piracy. Leaded by High Chiefess Sloosh Oretta af Wícing

Clan Zau: based in the West Midlands; renewed for their industry and martial strength. Leaded by Duke Matuk Jarnpus af Zau

Gweriniaeth Cymru AKA the Republic of Wales: honourable member of the United Agontrov Clans and among the last region of majority humans in Great Britain, renewed for their piety and renewable energy technologies. Leaded by Prime Minister Nesta Floyd


Spoiler History :

Mutations of grand scale was something that was not expected by humanity when the disease cometh. Mutants came across the world thanks to the mutation.

One interesting branch of the mutations though took a particularly hold on Great Britain, which ended up as one of the bigger casualties of the disease. This took a strain that resulted in a rapid mutation, transforming human hosts into a different beings.

Gasts (or 'orcs' thanks to their physical similarities towards) have

Meanwhile the United Kingdom collapsed from the disease,


Under construction
 
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Nuka has reserved Peru or Russia. Sign up to arrive later.
Edit: Or maybe Dixie
Edit2: Maybe even Bavaria

As with previous games I've run I'm planning on adapting the rules as things come up that need to be represented as part of the game - just noting this for all of you as a warning :p
 
Senatus populusque Romanus (Roman Republic)

romanrepublic.png


Religion: Neo-Hellenism
Language: Italian, but the government is trying to promote Latin instead.
 
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The Republic of Rumelia (Rumeli Cumhuriyeti) is a sovereign member state of the Turkish Confederacy



Capital:
Selanik
Official Language: Turkish
Currency: Turkish lira
 
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I think i'm going to reserve California/the american West coast, however my signup won't be here for a little bit and I can't guarantee that is where i will go anyways so if someone else wants it go ahead.
 
Nuka is absolutely definitely maybe claiming Russia
So the other reserves are now free
 
The Neo-Ptolemaic Turkish Republic

More info and map when I have PC access, just don’t claim Egypt please and thanks.​
 
NC did express a will to reserve the New York area so I'd check with him or alter your claims a bit.

I will respect reservations but if the two of you agree on something then that's fine.
 
jackelgull has asked for a reserve in the Indian area.
 
People's Uriankhai Khaganate

Capital: Khem-Beldir (de facto), none (de jure)
Leader: Khagan Sholban IV
Ideology: Khaganosotsyalism - the Ideology of the People's Uriankhai Khaganate is marked by an odd combination of socialist ideals and 13th century Mongol-style monarchism. The seizure of means of production is important, but more important than that is the mobilization of the means of production - the ability to take ones entire industrial base along on long campaigns is considered vital.

The People's Uriankhai Khaganate was formed from the aftermath of the collapse of the Russian and Mongolian governments. with various smaller groups establishing minor warlord states in the region, it was the Uriankhai Khaganate that effectively combined their nomadic lifestyle with tactics gleamed from the Russian view of the Second World War's eastern front.

The average PUK army is headed by a war leader, known as a Khan, who commands a Diviziya of around 1,000 men, divided into 10 Zuun each headed by a Noyan. The positions are entirely meritocratic; if a Noyan's Zuun produces a man more capable than the Noyan, he is to be the new Noyan.

At present, it is believed the PUK army consists of 13 Diviziya, each assigned a different color.

Just saving this for Civ'ed. If he decides not to come back then I'll leave it in as an NPC because I like the concept.
 
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