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TarcisioCM's Civilizations

Discussion in 'Civ5 - New Civilizations' started by Tarmont, Apr 6, 2014.

  1. tmxk2012917

    tmxk2012917 Prince

    Joined:
    Aug 31, 2014
    Messages:
    363
    Location:
    New York
    Russia ! More Russia!
     
  2. RawSasquatch

    RawSasquatch Minuteman

    Joined:
    Jan 27, 2014
    Messages:
    484
    Location:
    New California Republic
    Awesome release! Yaroslav is great and all, but for all of Civ 5's female leaders, I'd argue that there are none as kickass as Olga. And it's so impressive to see a civ centered around diplomatic deals! My question, though, is for some elaboration on the first line of the UA. Do enemy units or enemy cities take damage, or both? How much per broken deal? Or is it a combat bonus for YOUR units?
     
  3. Tarmont

    Tarmont Empress

    Joined:
    Feb 26, 2014
    Messages:
    1,312
    Location:
    Brazil
    Both cities and units take damage.

    The number of cities that will take damage is defined by 150% of the number of broken deals, while the number of units that take damage is 250%. The damage dealt is:
    Max Hitpoints of the city * (0.12 * number of broken deals)
    (local damage = city:GetMaxHitPoints() * (0.12 * numBroken))

    Oh, and numBroken (number of broken deals) is capped at 7.

    Also worthy of note is that the code doesn't account for the number of individual deals, but rather by different kinds of deal, to prevent abuse. You can get 6 "broken deals" by having each of the following, across any amount of actual deals: GPT, Defensive Pacts, Research Agreements, Open Borders, Embassies and DoFs. However, each resource do is accounted separately: you can also get 6 "broken deals" by trading, for example, Sugar, Wine, Silver, Gold, Copper, Cotton and Horses.
     
  4. Tarmont

    Tarmont Empress

    Joined:
    Feb 26, 2014
    Messages:
    1,312
    Location:
    Brazil
    obtw, if someone could make a Runestone model for The Swedes, that'd speed up things by like, a whole [family-friendly-forum]-ton

    and it can be literally just a rectangle sprouting from the floor for all that I care
     
  5. DJSHenninger

    DJSHenninger Megas Basileus

    Joined:
    Mar 8, 2013
    Messages:
    949
    Gender:
    Male
    Location:
    The Netherlands
    Very special design! And good to see another female leader :)

    A runestone model for an improvement? I'm sure there should be some kind of civ IV model that remotely looks like a runestone.
     
  6. TheLohoped

    TheLohoped Known today as TLPD-AVW

    Joined:
    Aug 18, 2011
    Messages:
    524
    Gender:
    Male
    Location:
    Russia
    The khan of unorthodox designs has treated us once again. I love how almost every time you release a new civ, it has some mechanic that feels really unique and original. A new Rus' civ to throw into the Russian deathmatch is also a good thing.

    An alien Monolith civilization? :crazyeye:
     
  7. TPangolin

    TPangolin Just the worst person

    Joined:
    May 23, 2013
    Messages:
    4,029
    Location:
    Sydney, Australia
    Fantastic design and great execution! Loving this civ so much already.

    Would you be able to delve into the historical reasoning as to why you chose this trait? It's pretty intriguing.
     
  8. Tarmont

    Tarmont Empress

    Joined:
    Feb 26, 2014
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    1,312
    Location:
    Brazil
    What do you think that kickstarted the viking age? :p

    Because Olga ROFLstomped the Drevylans who refused to pay more taxes and murdered her husband, and also because Kievan Rus' sometimes waged war on the Byzantines to get better trade rights. More gold from deals can also reflect the tribute they demanded from other tribes around the region, and the overall mercantile aspect of their society. All without touching the more boring trade routes :p
     
  9. Alga2

    Alga2 Lurker

    Joined:
    Sep 6, 2015
    Messages:
    325
    Kievan Rus doesn´t belong to the Russia Split, they got their own split! :p
     
  10. Tarmont

    Tarmont Empress

    Joined:
    Feb 26, 2014
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    1,312
    Location:
    Brazil
    Behold! This man carries a weapon to surpass metal gear
    Spoiler :
     
  11. Alga2

    Alga2 Lurker

    Joined:
    Sep 6, 2015
    Messages:
    325
    Damn, he`s unstoppable!
     
  12. Howard Tafty

    Howard Tafty Minister-Chairman

    Joined:
    May 23, 2015
    Messages:
    731
    Location:
    Indefinite Solitude
    It must be really heavy because his left hand looks somewhat broken.
     
  13. Alga2

    Alga2 Lurker

    Joined:
    Sep 6, 2015
    Messages:
    325
    By the way did you ever thought about making a ancient Saxon civ with Widukind? :)
     
  14. TranquilSilence

    TranquilSilence Grumpy Snufkin

    Joined:
    Nov 30, 2014
    Messages:
    1,470
    Location:
    Bright Side of the Road
    Damn, is that some kind of handheld battering ram? Not certain what civ it could be for though.
     
  15. Alga2

    Alga2 Lurker

    Joined:
    Sep 6, 2015
    Messages:
    325
    Maybe the updated Mitanni?
     
  16. Tarmont

    Tarmont Empress

    Joined:
    Feb 26, 2014
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    1,312
    Location:
    Brazil
    Hands, how do they even work?

    Yes.

    Yes. This unit is a reference to one from another game I loved that is now long gone :(

    I'm not in charge of updating the Mittani.



    And I have just finished the leaderscreen for this civ and it looks hella fine, but I won't post here lest you might find out who it is. :p
     
  17. Alga2

    Alga2 Lurker

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    Hmm..difficult but I would guess the leader could be Shaushtatar or Tushrutta.
     
  18. Tarmont

    Tarmont Empress

    Joined:
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    Brazil
    lol the civ is not the mitanni :p
     
  19. Alga2

    Alga2 Lurker

    Joined:
    Sep 6, 2015
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    325
    I should improve my reading skills. Mhmm maybe Ardashir I?
     
  20. TranquilSilence

    TranquilSilence Grumpy Snufkin

    Joined:
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    Messages:
    1,470
    Location:
    Bright Side of the Road
    Inb4 Tarcisio's new avatar is actually the leader of this mystery civ - revolving around happy bee-esque creatures :mischief:
     

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