Team Game - Isolated Pacal (Deity)

Merci,
Undefeatable i think you should get a golden age GP from Mutal in 5t.

With Rep specialists are also nice for + beakers, during GA you can then get 2 more GS from Lak & CI.
Even if you can bulb just Scimeth with them, that could give you some valuable trades still later :)
And you need your golden age fast now, to catch up.

Good idea. Unfortunately Giggles attacked me 10 turns later. I sacked half my fleet to kill half his invasion force in the water and could've easily beaten the rest with the army I was beginning to build up. Could've gone on but there was so much I wanted to do better that I restarted from about 600 BC.

This time instead of dallying with self-teching math, alphabet, or currency I rushed optics - and traded that for the classical era bunch. Bulbed MC with the GM I got, which was unconventional but works surprisingly well (not a lot of beakers wasted and gives you machinery like 10 turns faster). 900 AD astro, nobody but Willem had it, so I traded it to everyone in exchange for pretty much the entire medieval era and some as well as a handy map.

Now I'm starting on chemistry and my economy is looking even better than the comparable 1000AD save in the original succession game (tho I'm still like 10 turns behind on research, shouldn't be that big of an issue though). SB is plotting...something...but pretty sure it's on Willem though given he's kinda being crushed by Dutch culture.

Bad news: didn't get the gem pop south of Mutal this time. But you know who did? Willem :(. That b*stard also had 2 more cities than my original 1000AD save...somehow, and is probably about to flip some of SB's border cities too. A bit short on happiness now but ball courts should help.

I think this is definitely winnable now assuming nothing supernatural happens...again...
 

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Bad news. Something supernatural *did* happen. First Pericles got rifling and seemingly handed it out as if it were candy. Great. Then Asoka got artillery and railroads back-to-back in the middle of my invasion. I was about to crush his capital but then a dozen artillery appeared out of nowhere, and then that was the end of that.

I’m not too far from arty myself but it’s still going to be a long slog. Any way I can win this?

Edit: I have captured 2 of his 8 cities though so it’s not all hopeless. My stack size is 30 units; pretty respectable. Also wang declared on willem; should slow them both down a bit. Finally, I’m not above going back and playing things again and again until I win this.

Also, does anyone know what an AI means when they say they won’t sign open borders because “not right now...maybe we’ll change our mind in a few years”?
 
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Also, does anyone know what an AI means when they say they won’t sign open borders because “not right now...maybe we’ll change our mind in a few years”?

This might happen because of AP vote. It's a "Stop trading with infidels" resolution. It can happen if you don't have AP religion in at least one of your cities.
 
This might happen because of AP vote. It's a "Stop trading with infidels" resolution. It can happen if you don't have AP religion in at least one of your cities.

I do have the AP religion, and this only happens after I make peace or cease-fire with someone though.
 
@Undefeatable
A DOW cancels all active deals, including open borders. So, just like if you canceled open borders without declaring war, the AI requires a bit of a waiting period before they are willing to re-sign the deal. Not sure how long that is, will update if I do some tests.

Also Fippy, Lain, Pedro: thanks very much for the game, it was really informative and well-played. Next time I'll stop lurking and play a few turns with you all.
 
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@Undefeatable
A DOW cancels all active deals, including open borders. So, just like if you canceled open borders without declaring war, the AI requires a bit of a waiting period before they are willing to re-sign the deal. Not sure how long that is, will update if I do some tests.

Also Fippy, Lain, Pedro: thanks very much for the game, it was really informative and well-played. Next time I'll stop lurking and play a few turns with you all.

Hmm, interesting. Sometimes it's 2 turns for me; sometimes I see it being over a 10-turn wait. Not sure what causes the difference.

Tried again from 1100AD. This time, thank the heavens, Asoka went for radio instead of artillery. This allowed me enough time to cap him through sheer numbers, even though at the end all my cities were spent whipping and I had to face infantry in the last few cities. Rested up a bit and then went for Sitting Bull - reason was I wanted him out of the way before he had CG3 infantry and also I wanted steam power + electricity from him but didn't want to grow a stronger enemy down the line by giving AL + artillery.

Now it's 1645 and my beaker rate is actually decent for once. Still got a lot of catching up to do but at this point I think it's time to retire the cannon + rifle vets and amass tanks, nukes, and mobile artillery.

And yeah, thanks guys for the map and playthrough. I don't know if I trust myself to not mess things up without having the luxury of reloading, but perhaps I'll play some too next time.
 

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Well done Fippy!
Glad we won :)
 
I finally did it.

After reloading a half dozen times from 1700 trying to figure out just who I should attack, I finally decided upon the right target: Willem, with tanks + infantry + artillery. He was too close to a culture victory for me to ignore but I also needed CR3 tanks to crack open his cities without wasting a ludicrous amount of artillery, and also to eat up his worrying collection of 20 or so artillery that my infantry couldn't reliably take on and was lingering always just tantalizingly out of reach of my 1-move units. After trashing 2 of his would-be legendary cities he capitulated.

The next target was Wang, who unfortunately at this point had MA and MI. However, at this point I had built up a doomstack of about a hundred tanks, infantry, mobile SAMs, and yes, mobile artillery. He was at war with Giggles so while they were having their catfight I upgraded to modern armor nuked and took all but one of his cities, then capped him. No more space victory for Korea.

(Geez, I'm just like running around the map whack-a-moling victories at this point).

So anyways after finishing off Wang, Pericles held a well-timed AP vote to DoW Giggles, which I gladly accepted. The two rained nukes on each other while I quietly shipped my at this point 80-strong stack of modern armor and mobile artillery to a Sumerian border city, and started chewing up his territory like nobody's business.

Pericles was next on the chopping block, and despite putting up a valiant last stand, he capitulated 2 turns after I rained nuclear fire on his territories and rampaged through his cap with my now CRIII modern armor. I'd imagine he took one look at my wrecking ball of an army
Spoiler :
and decided resistance was futile. And that was the end of that. Turn 324 conquest victory.

This was the hardest deity map I've ever seen or played. Other maps are hard cuz you start next to Monty or Shaka so it's luck-based on who the DoW right up until you get cuirs; this map was hard because it required intense thought and planning/strategizing all the way through, you were at a constant disadvantage, and it was butt-clenchingly close right up until the end. Kudos to @Fippy , @Lain , and co. for finishing it a good 50 turns before I did, and without nukes (I still have no idea how y'all did that BTW).

One last note: I realized you could only swap civs into civics in a trade if you yourself are in that civic. Would've saved me a lot of trouble this game if I knew that...

I think I'm gonna take a break from deity for a while.
 

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What do you guys think about playing a bigger map? Maybe a huge shuffle? Or I hear there are scenario maps like the earth scenario.
In theory the grueling aspect of these types of games should get lessened a lot if you only play a few turns every time and then the next one is playing.

Would just be something that probably many people haven't done or seen too often.
 
I'm on the verge of downloading Civ again. What about an all-warmonger-pangaea-OCC? If we roll a very good start it could be a lot of fun! (I'm not suggesting all war - OCC cause it's usually unwinnable). Could also do a standard AW Pangaea, usually not too hard if you have a good starting location. But I think OCC would be better, mostly because it's not quite as time-consuming.
 
That sounds interesting, and OCC also helps to keep play time manageable. What map size? Is Pangaea the best, or one of the other single land-mass maps (e.g. great plains)?
 
I'd be inclined to go for a random mix, hopefully get some warmongers and some more peaceful. We aren't going to use Permanent Alliance cheese, are we? If not, I think this should be challenging enough even without a field of pure warmongers.
 
The thing I like about all-warmongers is that we'll have to wage some defensive occ-wars, which are tricky&fun. Otherwise, OCC space/diplo is pretty easy if you don't get DoW'd as long as you have a decent starting location. But it's up to you, either way I'll try to play a few turns.
 
Hmm i would suggest: instead of picking warmongers, we limit ourselves to Conquest for victory conditions.
I tried that before, and it's certainly possible producing strong armies with just 1 super city.
Keeps the game interesting, and if we fail we fail no biggie.
 
Sounds fun. I've never attempted to win Conquest in OCC. I'd suggest we pick quite a good start+leader though (Lincoln could be a good candidate), otherwise the game will be too much of a grind.
 
I'm with Pedro on having a good start/leader. Lincoln or Pericles seem good for economic traits, but we could try out Toku for really durable draftable units (first samurai, later rifles). Liz gets the best of both worlds but might be too predictable/"normal" for OCC.
 
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