Since they added tech and civic shuffle I have hopes for a setting which would allow you to set ending era. This could add a lot of new and fun ways you could play your game. Science victory wouldn't be possible if you set ending era as information era or earlier, but maybe they could come up with new science victory types, for example, a breakthrough in medicine (could fit pandemic DLC) or military advancements.
I haven't played much but played a few games today up to turn 125 or so.
I found it difficult to get PP or Feudalism in a timely manner.
Anyone have a generic strategy that they use when playing Shuffle Tech/Civic?
I haven't played much but played a few games today up to turn 125 or so.
I found it difficult to get PP or Feudalism in a timely manner.
Anyone have a generic strategy that they use when playing Shuffle Tech/Civic?
It really pays off to memorize the Eurekas/Inspirations for the tech/civics you like to beeline to. That way you can figure out where they are without having to expend turns unlocking multiple pathways, trying to find it. I've also found myself doing things I don't normally do just to get an Eureka/Inspiration that I haven't normally considered worthwhile in the regular tech/civic tree layouts. It may now be advantageous if it speeds you along to an important tech/civic.
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