Term 3 - Commander of the Armed Forces: All Hell Breaks Loose

zyxy

Warmongering Fool
Joined
Mar 21, 2005
Messages
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Location
The Netherlands
Welcome to the term 3 thread for all things sharp and deadly!

CoAF: zyxy
Deputy and Military Intelligence Officer: CivGeneral
Quartermaster-General: ali

Planned absences of the CoAF:
- april 30 (even before the term starts :) )
- may 14 until may 18 - deputy CG will take over
- may 27 until end of term - deputy CG will take over

In this term we face mayor challenges to turn Fanatannia into the culture powerhouse that she wants to be. The military is prepared to make its contribution to any not-so-peaceful expansion policies.

The current policy of this department is in the second post.

The duties of the CoAF as in the constitution (E.1):
Commander of Armed Forces - Micromanages the military operations against foreign countries and unit (excluding worker, settler, and non-military transport) movements. Plans military operations within the boundaries set by the Consul for External Affairs regarding military objectives. Authorizes unit upgrades within the budget limits set by the President.

Job offers are in posts 4 and 5 below. EDIT: filled.

The term 2 thread is here.

Active discussions (concerning the military, not neccessarily started by the CoAF)

Active polls

Old discussions

Old polls
 
Current Policy CoAF

The CoAF is responsible for offensive and defensive military operations, exploration and settler escorts. A Military Intelligence Officer will monitor our fellow nations and assess their strenghts and weaknesses. A Quartermaster-General will keep track of our own forces. Operational Planning will be lead by the CoAF.

The military has no need for regular troops, only veterans or elites. The CoAF does not have the power to retire them in a peaceful way, but will at least block any upgrade attempts.

Offense: setting objectives for offensive operations (if any) is the task of the External Consulate, but I will actively participate in relevant discussions. Operational Plans will be provided in a timely fashion. An Operational Plan consists of an assessment of the forces needed to reach given objectives, a battlemap, and tactical guidelines as neccessary.

At the start of term 3 we will be at the threshold of mobile warfare. Horsemen are too weak to assault fortified defenses, and therefore we will initially still rely on infantry shock troops (swords/MDI). By the time we can train knights, these infantry units should be phased out. Although knights are more expensive to train, they are cheaper to maintain than infantry. With the appearance of gunpowder units and cavalry, MDI's become obsolete.
In this term our military training program will focus exclusively on mounted units.

If extensive offensive operations are needed, I hope to convince the R&T Consul of the merit of researching Military Tradition long before our fellow nations reach Nationalism, and preferably even before gunpowder units become common. Cavalry against spears or even muskets will achieve lightning fast, inexpensive victories. When riflemen arrive on the scene, offensives will slow down to a crawl, and will involve either massive casualties or massive amounts of cannon.

Defense: our nation will be defended at the land borders. Interior cities will not get defenders. If there is a danger of naval invasion, then fast units will be stationed in threatened coastal regions for zone defense. A good road network is essential for effective defense.

I will attempt to persuade the External Consul to adopt a pro-active defense policy, where forces entering or clearly about to enter our lands will be forced to leave, or if that is impossible, DoW-ed and attacked, before they can sneak-attack us. In this case we will maintain an offensive defense at the borders, with a small number of defenders at key positions. Should this policy not be adopted then static defense forces will be necessary, at additional cost.

Settler escorts: are no longer needed by this time. Our settlers should not wander through foreign territory, except when part of a military operation. Barbarians are no longer a threat.

Exploration: our home continent is not entirely known, but will probably be entirely claimed. This makes exploration practically impossible. There may be uninhabited islands accross the ocean, but they will not be relevant to us, at least until the ocean can safely be crossed. Suicide galleys are not needed.
 
Intelligence Reports

China, 230AD
  • Power: weak in score, power, and very weak in culture (only ours is weaker). China is currently in Anarchy (was Monarchy), probably going to Republic.
  • Land: China has 6 cities. Most of its land is under the fog. As far as we can see, Chinese land is mostly flat, but mountainous near the eastern border. There are gems near Canton (we don't have gems yet). China is the closest civ to us after Netherlands and India. The capital Beijing is on our side, is protected by a river on our side, and is size 12 by the last report.
  • Military: no horses or iron hooked up or to be seen, and no MA military technology. Its military is weak compared to ours. Expected resistance: spears and archers. No reported sights of anything better than that.
  • Diplomacy: we have an embassy. China is
    • unknown to Hittites, Maya, Japan.
    • at peace with India, Spain, Netherlands, Portugal, Fanatannia.
    • at war with Persia, Byzantium, France (Byzantium and France are allied).
    • allied with us vs Byzantium.
  • Trade: China has no ongoing or potential trades. China is up Monotheism, Republic, Monarchy.
Conclusion: China is weak, and can be conquered quickly by a dozen knights with some MDI/pike support - the infantry is mainly needed for Beijing, and for resistance quelling. Such a war would probably take 10 turns after initial positioning, with a two-pronged attack. Add 5-10 turns if we don't have knights. Positioning will take significantly less time if our force consists entirely of knights.

----------------------------------------------------------------------

France, 150AD
with as much information as possible from 230AD as indicated.
  • Power: (230AD) about equal to us in score (near the top), half as powerful as us, and the strongest nation in culture. France is a Republic.
  • Land: France has 8 cities. Avignon and Marseilles are in the marshes to our northeast, Tours is near Madrid, Chartres is near Maya; these four cities are isolated from the French core. Most of the core region, with the cities of Paris, Rheims, Orleans is visible, one more core city we cannot see. French core land is flat, Avignon can be reached over flat land from our side, Marseilles is in a swamp. France has no luxuries hooked up, but it has dyes near Avignon and near Chartres. The French core is beyond Spain. The capital Paris is on the far side, and is size 12 by the last report (230AD).
  • Military: no horses or iron hooked up or to be seen, and no MA technology except Monotheism. Its military is weak compared to ours. Expected resistance: spears and archers. No reported sights of anything better than that.
  • Diplomacy: we have an embassy. In 230AD, France is
    • known to all civs (seen in 150AD). Diplomatic status with Persia, Netherlands, India unknown (we lack embassies), but at peace in 150AD.
    • at peace with Hittites, Portugal, Japan, Byzantium, Spain.
    • at war with us since 170AD, with China since 210AD, with Maya since 210AD. In all cases France declared and is allied with Byzantium
  • Trade: France has no ongoing trades. France can potentially trade with Persia, Spain (230AD), and Portugal (230AD). France is up Monotheism, Republic and Monarchy.
Conclusion: culturally strong but militarily weak, France is just too far away for conquest at this stage. However, the two nearest cities (Avignon, Marseilles) are reachable just beyond East India, and should be easy to take, as French reinforcements for these cities will have to move through Spain. French cities that we keep are likely to flip back, so razing seems the better option.
The French city of Chartres is likely to fall to the Maya.
Once France discovers Gunpowder the military picture may change due to their strong defensive Unique Unit, depending on whether they have or can acquire saltpeter. Even then, the French core region is small and their power will be limited.
 
Job Ad: Military Intelligence Officer/Deputy

This department seeks to hire a Military Intelligence Officer, who will also be the Deputy Commander.

All citizens are encouraged to apply. This is not an empty position and it requires some commitment. Therefore, preference may be given to active citizens and/or those citizens who have shown affinity with military affairs. Being able to open the save in C3C is probably necessary.

The responsibilities of the Military Intelligence Officer will be:
  • To analyze and monitor the military strengths and weaknesses of our fellow nations. Such assesment is supposed to include any elements that may have an impact on the conduct of war (and in particular not be limited to the rantings of the present Military Advisor who listens to the name F3, and who is hereby fired ;) ). The analysis should be updated regularly.
  • To actively participate in discussions regarding military affairs.
  • To take over from the CoAF when he is absent.

Please post your application in this thread or send it by PM. All applications arriving before next Sunday at noon EDT will be considered.
 
Job Ad: Quartermaster-General

All citizens are invited to apply for the job of Quartermaster-General, who will be responsible for keeping track of our own forces, providing regular updates on force composition, strength, experience level(s) and location.

Previous demogame experience is not needed. This is a good position for new citizens who want to become active to get into the game (but veterans may of course also apply ;) ).

Please post your application in this thread or PM me. All applications arriving before Sunday at noon EDT will be considered.
 
Commander:

Please could you let me know your preferences for unit builds. Do you wish to continue with sword production or switch to horses?

How many new units to you require for the Dutch war?

Thanks in advance for your consideration in this matter.
 
Governor,

Thanks for your consideration. Unfortunately I cannot look at the save now, and when I can, I will not have internet access until Sunday. I'll get back to you ASAP.

Also, it is unclear to me when the new term starts exactly (the consitution seems silent on that), so perhaps I am not even in office yet :)

I see that your proposed build queues are heavy on horses, and I agree they are best in the long run. We might need some swords for hitting power short term.
 
New terms start at the beginning of the month.

-- Ravensfire
 
Yes, new term starts on 5/1, but where there are no scheduled turn chats remaining in Term 2 you are welcome to start planning and discussions.
 
zyxy said:
Job Ad: Military Intelligence Officer/Deputy

This department seeks to hire a Military Intelligence Officer, who will also be the Deputy Commander.

All citizens are encouraged to apply. This is not an empty position and it requires some commitment. Therefore, preference may be given to active citizens and/or those citizens who have shown affinity with military affairs. Being able to open the save in C3C is probably necessary.

The responsibilities of the Military Intelligence Officer will be:
  • To analyze and monitor the military strengths and weaknesses of our fellow nations. Such assesment is supposed to include any elements that may have an impact on the conduct of war (and in particular not be limited to the rantings of the present Military Advisor who listens to the name F3, and who is hereby fired ;) ). The analysis should be updated regularly.
  • To actively participate in discussions regarding military affairs.
  • To take over from the CoAF when he is absent.

Please post your application in this thread or send it by PM. All applications arriving before next Sunday at noon EDT will be considered.

I wish to apply for this possition. I still wish to have an active role in the government and the Military Affairs office.
 
Perhaps the CotAF would consider a short war against India to take the 2 cities on our SW coast? The capital is putting culture pressure on our cities, and they could flip. Karachi could be taken in a peace treaty as it would certainly auto-raze if attacked.

One more point -

Preventing culture flips from killing our units.

I have a great fear of culture flips (especially when our culture is a big fat ZERO (besides the capital) when we're this close to the capital. I have this proposal:

Skye: Move 1 sword 1 tile NE, and the other sword 1 tile W.
Chaos: Move units north or west, including 1 sword over to Skye (in case of a flip).

Utrecht: Move the spear to the NW, and the sword to the west.

That way, we won't lose a lot of units should those cities flip. At the same time, we're blocking the AI from short paths to our cities. The Dutch are just about on the run, so we can afford to do this without many units coming down our throat.
 
Consul Dean SaaM!

Congrats on your election. Likewise hoping for a term of friendly collaboration! The military is eager to provide the real estate for all those libraries and temples :)

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CT: CoAF does not declare wars, but I share your fears. I will open a thread on the dutch war in 5 minutes, please join the discussion!

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EDIT: there's a discussion thread on the dutch war now. All please join in
 
I wish to apply for the Deputy and military intel officer position and Quartermaster-General positions
 
To CoAF,

I wish to ask if you could address an issue of jurisdiction of the defence forces in regards to captured labourers I presume from the wars we have been fighting that we have quite a number of POWs, I propose that these POWs be under our jurisdiction to build roads and forts for our purposes rather than hinder doemestic infrastructure progammes by using our own workers, I firmly believe that captured workers be under the defence jursidiction due to the ircumstances of them being under our control.

regards ali
 
Ali,
You would need to propose a Code of Laws change if you wish to re-allocate slave workers. The CofAF has no jurisdiction in this matter.

I personally think this is a bad idea as eventually 90%+ of our labor force will be slaves.
 
ali,

Thank you for applying! Only a few more hours before I start hiring....

Concerning the slave workers: I am more than happy to let the Director for Infrastructure handle that. I will put in requests for road construction where necessary. In fact, gonna do that right now ;)

EDIT: crossposted with MOTH. Anyway, what he said.
 
Hi Commander!

An FYI: HERE is the reply to the questions you put to me in the External Consulate's thread.

Thanks!

Bertie
 
zyxy - Please check your PM box. I have sent a reply to you :).
 
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