deanej
Deity
I believe the marathon gamespeed is about 2000 turns long.
I believe the marathon gamespeed is about 2000 turns long.
I would imagine that if you remove the lines in the worldbuilder file that have the turn limit and the gamespeed you could get marathon in the scenario (haven't tested it, but I'm 99% positive it will work).
It's probably because the AI doesn't know about building on different planets, so if you use that feature, your cities will wind up better than the AI's.
Civ does have a memory lead somewhere - that's probably what you're seeing. Happens in RFC too, and probably FFH.
The planet thing isn't an enable/disable - you can just choose not to use it (now that I think about it, the AI might do this, but it defiantly isn't optimal).
How do they do on an unmodded game? I'm have some tweaks to difficulty levels in 3.0, so I might add that in if needed. I've added in the factory nerf.
# Good food on this planet, good for future growth
if (pPlanet.getTotalYield(iPlayer, iFood) >= 3):
Generally "comment out" means to change a statement into a comment so that it is not executed anymore. In Python this is done by putting a # character in front of it.
This is functionally equivalent to removing the entire line, but easier to undo (for example, you might decide later to undo it but with a ">= 1" instead of the ">= 3") and it doesn't change the line numbers of the all the lines of code after it (so line 800 in the file would still be line 800, not 799).
Does anyone have any idea of what to do for a Xindi UU? I wanted to use the Xindi Superweapon, but mobile units that have the nuke ability behave in really strange ways (they don't actually nuke anything, but the effect/text goes off, and they can teleport anywhere).