The Academy II: Development Thread

Give more options for night actions Yes
Assign weaknesses/abilities randomly No
Allow night posting Yes (although obvious spam should be punished)
Factions Yes
 
* Give more options for night actions Yes
* Assign weaknesses/abilities randomly Just weaknesses
* Allow night posting No
* Factions Yes
 
Give more options for night actions yes
Assign weaknesses/abilities randomly yes
Allow night posting to an extant yes
Factions either a lot, or none, not just two. YES
 
Give more options for night actions: Yes
Assign weaknesses/abilities randomly: No These you should get from your race and knowledge/attributes.
Allow night posting: Abstain
Factions: No. We are the Sith.
 
Sorry, but seeing how busy I am now, no new rounds of voting will open until Zack Mafia finishes (if it ever does, ugh).
 
Frankly, I'm getting a little sick of Star Wars. I won't be hosting this game unless it is a different setting.

My apologies.
 
*headdesk* That's fine. New setting ideas anyone?
 
Or you could make up your own universe.
 
I'm going to use the magic systems from a book series I read somewhat recently, should be even better than Star Wars. Your character can choose to utilize one of three magic systems:


Thoughts?

:lol:

Not for star wars:mischief:

I don't even know what the last two are.

Brandon Sanderson is a great writer though.
 
In about 30 seconds of reading, I determined that they're all metal-related magic, Allomancy being preservative, Feruchemy balanced and Hemalurgy ruinous.
 
Does anyone know where i can find a preview ebook of the first one? Im not getting a grasp on how the magic would work, particularly Hemalurgy
 
Back
Top Bottom