Galacticat42
Drifting through space, lost
Ehh, I'm not putting in Ascension as a tech, and whatever 'Ascension' objects that are already in the game I'm taking out since you really can't research ascension and you really can't build ascension gates, you must achieve it, such as an event.
Thanks for more buildings and units, post more if you get any ideas. Remember to keep the list to homeworld city accessible only, and I'm thinking of making that speedway thing into a space station type colony like what I'm doing to the International Space Station.
I'll wait for a day or two to sort out the units/buildings and unused techs until we start to talk about Planet Types XML tags.
About the "Should it really be called 'Mars'?" I was thinking it would be a lot easier on my end if the player started in the Sol solar system but with a different "Earth" as the map, it would also be a lot easier if the map size is just ignored and thought as the 'perfect sized world for sentient life' 'cuz if you wanted perfect realism, then Ginormous sized maps would literally crush bones to the ground from the amount of gravity there. On top of that, recreating the Sol solar system planets would be a great starting point for in game testing, then later on after I'm able to generate entire solar systems I could make the starting solar system different.
PS I just PMed ruff_hi if he'd be able to make a spacial object naming component like what he did for the BUG mod, and have yet to wait for him to log on and reply.
Thanks for more buildings and units, post more if you get any ideas. Remember to keep the list to homeworld city accessible only, and I'm thinking of making that speedway thing into a space station type colony like what I'm doing to the International Space Station.
I'll wait for a day or two to sort out the units/buildings and unused techs until we start to talk about Planet Types XML tags.
About the "Should it really be called 'Mars'?" I was thinking it would be a lot easier on my end if the player started in the Sol solar system but with a different "Earth" as the map, it would also be a lot easier if the map size is just ignored and thought as the 'perfect sized world for sentient life' 'cuz if you wanted perfect realism, then Ginormous sized maps would literally crush bones to the ground from the amount of gravity there. On top of that, recreating the Sol solar system planets would be a great starting point for in game testing, then later on after I'm able to generate entire solar systems I could make the starting solar system different.
PS I just PMed ruff_hi if he'd be able to make a spacial object naming component like what he did for the BUG mod, and have yet to wait for him to log on and reply.