Discussion in 'Civ3 - Unit Graphics' started by Steph, Apr 13, 2003.
Do you resent having to resend it?
Still no chasseur
I hope you didn't use "Bib breasted XXX chasseur sell viagra reduce your debt lose weight" in the object of the email, or he has a lot of chance to be deleted by my filters...
Erm i sent that mail you asked for, did you get that?
I put Tathlum Volunteers in the subject line, would that have been filtered?
ps any idea how annoying a broken spacebar is?
I got your email and answered. A broken spacebar can take you more time to process
I have offered to help email after email, and no one responds!
I've finally given up, and have decided I will just have to wait till the end as the units I am interested in are the ones no one seems to be working on.
I did not received any email from you. Did you use the right address firstname.lastname@example.org?
You can also send me a PM with your address, I can try to write you first.
I'll try again, I really want to work on the ships and artillery. I would like to make a Medieval Mod and need more of those to add a variety.
I am sure you can add some more units now, or not ?
::waiting patiantly in anticipation::
I'm stockpiling a few screenshots made by Loulong, they will be converted when American Conquest is finished
These are all excellent units, but what is the difference in dragoons, hussars, and cuirassiers? I am trying to collect a lot of cavalry units for my personal mod, but would I need one of each if I'm not making a midieval mod? Is there enough of a difference to include them all in a tech tree which is slightly more expanded than the original or should I stick with just one or two extra mounted units? If someone could give me some advice I would appreciate it.
First, I don't consider Hussar Dragoon or Cuirassier medieval. They were during 17th, 18th and 19th centuries. A bit late for medieval. A bit early for industrial (that's why in my mod the first era is ancient & medieval, and the second renaissance & imperialism.
Second, what is the difference :
- Hussar = light fast cavalry -> lower defense and attack, but +1 move. I give them ZOC (harrassment) and Blitz (they have a low attack, but they can use blitz to exploit weak points in the ennemy lines, and attack poor defender behind ennemy lines).
- Dragooon = mounted infantry. Medium attack and defense, but I give them defensive bombardment (= range of 0).
- Cuirrassier = shock cavalry, high attack value.
In my mod, all these different type of cavalry is available at the same time, with the same techs.
How do you go about getting one Civ to build three different cavalry units during the same time frame? -- I know there must be a formula the AI uses to decide, via some sort of weighing of values and attributes, what to build, but AFAIK this has never been cracked -- the general rule appears that, unless build costs are dramatically different, the AI will build either (1) the strongest possible combat unit or (2) a hidden nationality / invisible unit.
Thanks As Always,
I play hotseat game with several human players as myself. My NI (Natural Intelligence) is more interesting than the A"I" (Artificial "Intelligence"). I keep a few computer in the game for surprise.
I think if you ahve 1/3 human and 2/3 AI, it's fine
Well, as a colleague quipped long ago, "I've never seen AI , but I've seen plenty of VAI" -- VERY Artificial Intelligence ...
Thanks, Steph. I had no idea what made them different from just cavalry. i think I'll try them all.
Anyone plan on converting these incredible ships?
They are not animated, so converting them would need a lot of manual editing. If some one is interested, I can provide the basic pictures...
Would it be possible to get just the basic "Winged Hussar" files from you (or have you post them, whatever is easiest) if you weren't going to animate that one? Its the last one of all the files you had posted that I was really waiting for and I'd be willing to finish that one if you had no plans to do so!
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