adhiraj.bose
Deity
ha ! Gwonam looks like a Taliban guy 

I forgot that there is another Shang Tsung. I'm used to his younger version.
Well, now we have a clash of monstrous titans!
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Al-Arab VS Al-Abyssinia
Abd al-Rashid Muhammad:
(...)
Policies:
-Found a city in either Muscat, Caucasus, Croatia, Libya, Phillippines, Zanzibar or Guinea (We vote on it)
And the penguins will proclaim, "Allahu Akbar!"
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I'm dying here.
Abd al-Rashid Muhammad
Zanzibar!
Zanzibar.
Abd al-Rashid Muhammad
Zanzibar!
Majlis ash-Shura said:Dar al Arab
Makkah
Move the oasis 1N1E of Makkah's citizen that is working it to the tile with 7 commerce above it.
Add a bank to the queue, and a crossbowman to defend the city afterwards.
Sana'a
Add a grocer to the queue and a crossbowman to send to the new army of Africa. You can remove the research from the queue.
Once our city grows, the tiles I wish to be worked are the tiles with the most to least commerce. Do not change any currently worked tiles as of now.
Do what you deem best with the workers
Dar al-Zanj
Zanzibar: Islamic Monastery > Castle > Bank (Always whip, Pop Threshold 5)
Micromanaging IN ORDER (I Don't know if I make it right): Fish>Lake 1E>Lake 1SE>Mine 2N>Mine 1SE 1E>Lake 1SE 1S>Farm>Mine 2S>Sea 1NW>Spy>Spy
The Axeman will continue defend the workers.
The Pikeman will go 2N of his current position: a strategic tile, were he can get in all other near tiles to defend when in need.
The workers move and work always togheter.
Dar al-Iraq
Babil - After we've finished building the mosque queue a wall then castle and after that grocer and bank. Whip wherever possible without any regard to population limits.
Ninawa - Builds castle, then market, then grocer, and finally a bank. Whip where possible without regards to population limits.
Gwadar - Builds longbow, then wall, then lighthouse, courthouse and after that a madrasa.
worker orders - Build windmills on all hill tiles within Ninawa's BFC. After the cultural expansion of Gwadar build a road linking Babil to Gwadar.
Dar al-Anadol
Constantinople - Add grocer and bank before wealth in the queue
Anqarah - Complete the Aqueduct then build a grocer then a bank
Workers
The workers are free for anyone to use after they build a cottage 1SE1E.
Dar al-Abyssinia
Aksum- Build a crossbowman then a forge then a harbor, focus on food
Maqadishu- Build a crossbowman then a forge then a lighthouse, focus on food
I can see there is a spot open for a watermill near Mogadishu, so that would be what I would want there. I can't really see anything else so I suppose if there are hills then build a mine, if there's an open spot by a river build a farm, if that isn't possible, build a watermill, if that isn't possible, build a cottage. Any open resources are to be prioritized (if there is a resource that is under a cottage or whatever then tell me so I can make a decision)
Khalifat al-Mu'mineem & Nidham al-Adl
Focus espionage on Cordoba so we may steal Astronomy as soon as possible after they research it.
Dar Misr
Micromanaging
Abu-Simbel will remain exactly as it is again:
Population priorities from top to bottom:
3 pops working flood plains cottages (whichever gives more comes first in priority)
2 pops will be priest specialists
1 pop will work the western mine
No growth/decay policies for the city, stagnate at 6 until improvements can bring in more food.
The Forge is being done and it should take more then 1 council to complete it. I want to add a Madrassa after it in the build queue.
Al-Uqsur
Pop priority:
1N>2N1W>1N1W>2N>2S1E>1S1E>1W>1N1E>1Priest
City should whip whenever it's past 6 pop and the whip is worth it.
Complete the last Camel Archer and then add in order: Walls - Castle - Forge - Islamic Monastery.
Al-Iskandariya
Population priority:
2N1W=1N2E>1E>1N1W>1S>Priests>2N=1N=1N1E=2N1E>1S1W> 2E>1W
Population shouldn't go below 6
Complete Bombard with a whip on the next turn. Then add an Islamic Monastery to the queue, pass the turn twice and then whip again. Add a courthouse to the queue, pass the turn once and whip again. From now only whip again if the population won't go below 6. After the courthouse is done, add the following items in order to the queue: Castle - Lighthouse - Bank
Tell-Hisn
Pop priority:
1N1W=2N1W>1N=1N1E=1E=1S1E>Priests
The city shouldn't go below 6. Whip whenever possible.
When it gets to 7 pop whip for the next queued item. Complete the Camel Archer first then add in order: Walls - Castle - Islamic Monastery - Bank
Workers
My Workers will help connecting Abyssinia to the rest of the Caliphate and improve its land however Dar al-Abyssinia wishes so. They are being lent for now while I think improving Abyssinia is more important then continue working on Misr.
Troops
1 Camel Archer will protect my workers wherever they go.
Dar ash-Sham
Al-Quds:
Continue working all current tiles. After every pop growth assign the new population in this order: plains hill Mine 1 East > Coast 1 north of Fish, currently under control of As-Sur > river plains farm currently under control of As-Sur > Spy > Scientist(s)
Continue with the current schedule and add a Bank if there is still time in this term, no whipping outside of emergencies
As-Sur:
Continue working all current tiles until they are taken over by Al-Quds. After every pop growth of tile steal by Al-Quds assign the new population in this order: Plains hill mine 1 north > Scientists > Spies > Merchants
Remove the Heavy Swordsman from the queue, after the Lighthouse build an Islamic Monastery followed by a Grocer
3 pop whip the Grocer as soon as it has enough hammers in it.
Rabd al-Handaq:
Work the Wine and Coast, continue with current schedule and whip everything as soon as possible. Should the Forge and Courthouse be finished within this term which I doubt build a Monastery followed by a Temple, both of the one true faith of course.
Everything looks fine improvement wise so I'm willing to part with my workers and borrow them to whoever wants them until further notice. The details of this will be negotiated during the second half of the council.
All military land units will remain where they are unless we get attacked by a serious threat.
The Trireme will guard my Fish. If nobody needs my galley it will stay in Handaq.
Dar al-Yu'Qataan
All cities complete current queue first, then:
Three Musketmen.
Walls.
Castle.
Aljysh Ifryqya
Counselors additions:
Dar Misr shared 4 Camel Archers, 1 Swordsman and 1 Axeman to the army;
Dar al-Zanj shared 1 Camel Archer to the army;
Dar al Arab shared 1 (to be trained) Crossbowman to the army;
Army Plan:
Dar Misr, Dar al Arab, Dar al-Zanj and Dar al-Abyssinia are the Primary members of this army, and the most important principle of this army is the protection of all the Caliphate's holdings in Africa.
2 Camel Archers will defend Misr;
2 Camel Archers, 1 Swordsman and 1 Axeman will defend Abyssinia;
1 Camel Archer and 1 Crossbowman will defend Zanzibar.
Agreements:
- Dar al-Iraq has changed the name of Babil to Baghdad
- Dar ash-Sham gifts his swordsman in Baghdad to the Caliph
- Dar al-Zanj gifts one of his workers to Dar al-Abyssinia
- Dar Misr's workers are in Dar al-Abyssinia's workforce for now
- Dar al Arab's worker is in Dar al-Abyssinia's workforce for now
- The Caliph gifts 3 workers to Dar al-Abyssinia
- The Caliph gifts 1 worker to Dar Misr
- The Caliph gifts 4 workers to Dar al-Yu'Qataan
Resolutions:
- Conquer Bonga (pending from Abyssinian War of Liberation)
- Change Civic Warrior Code to Levy Armies
- Burn Kobbe
- Burn Moyale
- Conquer Persepolis
- Dar ash-Sham's Budget Plan
Council of 1066 said:Dar al-Iraq and Dar ash-Sham are in agreement to join forces against the Seljuqs. Let's take the war to then, instead of letting them roam our land pillaging anything and threatening our integrity. This is our proposal to the Council today.
adhiraj.bose said:I and Imp.Knoedel are in agreement with sharing each other's tile and combining our armies to attack Persia.