The Flying Dutchmen - Deity Adventures

Some bug did not allow me to finish this game. The game crashed in 1916AD. Logs show that I completed 3 SSThrusters and F8 screen shows that none of them was completed. I am not sure what is true, perhaps the second, cause some civs were doing sabotage of my projects. I will try reload to 1914AD and disable production of SSThrusters.

edit: Several different aproaches to this problem and still nothing. Pity but the game would be won. This is the last entry.
 

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I´m pretty late to join, but well... ...I played up to 1000 AD checkpoint (920 AD):

Everything was going fine early, settled 3 blocking cities in the jungle, decided to run a CE because not much water there + running broke + financial. Used a zillion of workers to clear jungle. Settled peninsula only later. Eventually joinde judaism, because my neighbours, France and Egypt joined.

Tech-early, as far as I remember:
bronze (no bronze in BFC), hunting, AH (no horses in BFC), archery, IronW, writing, Aest, some trades

Tech-later, as far as I remember:
Lit, CoL, CS, Drama, Nationalism, Education, PP, Economy (free GM), RepParts, Lib (Rifling next turn as freebee), rest traded

Wonders: GL, NE, Taj, Globe

Army: 12 melee + some archers, trebs and spies, but only to avoid getting attacked (no early war)


Actually we´re in a Golden Age
...

Short-Term-Plan:
Revolt to Nationalism & Caste next turn, start drafting and time next GP to continue Golden Age. Upgrade all 12 melee to rifles (fire trade mission from Eco GM), draft some more and run over France with 25+ rifles, some trebs and spies ASAP. Teching to MilTrad while stomping France (both shouldn´t take more then 8-10 turns). Then go berserk and conquer everything or peacfully teching to space

...

We are in very good shape and position and I think that both, Dom and Space are possible. Screens from 920 AD in spoiler

Spoiler :

The southern cities:
View attachment 160628

The northern cities
View attachment 160629

View of capital:
View attachment 160630

Army:
View attachment 160631

Tech-Situation 1 turn pre lib/rifles:
View attachment 160632
 
Very impressive game snaaty.

I'm quite convinced in my game I should have perhaps built less wonders and built my first few cities far down to the south (I'm very convinced now that settling as far outward as possible to block ai expansion is the best strategy on diety, especially after reading U Sun's Justinian's university thread.)

I'm rather baffled that it seems you haven't even built a quarry on the stone on the east coast (my first city connected that to build Pyramids/HG/MS). I'm also astounded at your tech situation, how the heck did you end up so far in the lead before trading liberalism at 900ad?, very impressive.


Although I still managed a win for this game and am proud of it, if I was to replay I definately would change my strategy a little, your game goes to show there's ALOT of things I could have done better in mine.


I'm also surprised that you have access to marble, I suppose ramesses is trading it to you. I suppose that because I settled directly north/east as my 1st city(linking the stone), then just south of that (moai statues city I wanted to develop asap), Napolean and sitting bull had all the more terrian to develop onto, and my game turned out quite differently. Sitting bull built the AP (hinduism), and conquered a few french cities to become extreamly powerfull and advanced.
 
@ cheffster:

First, congrats on your win. Also extremely impressive how you managed to get all this wonders

...

Some quick answers:

On BtS-Deity it seems much easier to block off enough land when you expand VERY agressive towards the AI´s (they don´t settle behind you, due to the changed AI city placement so you can even open borders). You even can cripple them with your settling policy now (but remember to build some units...)

I usually don´t build wonders except the GL (and maybe the Taj + SoL), so I didn´t need stone (in my opinion, they only slow expansion and city development)

Yes, Ramses traded marble to me, just 4 or 5 turns before I had finished Nationalism... ...I initially wanted to conserve 4 forrests in the capital, but then decided to chop the Taj thanks to the marble

Getting a tech lead isn´t than difficult now on BtS. Simply try to get Aest before 800 BC, usually you end up with a monopol and can trade it around very good (I received Poly, Sailing, Math, Alpha), then go Lib and beeline CoL-CS-Drama while lightbulbing Phil (don´t forget to assign two scientists as early as possible) with CS/Phil/Drama you usually can backfill everything, from then on you should be able to maintain a tech lead
 
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