It's Friday now, the day you would expect the report if the playing was on Thursday (just lucky if the report is on that day too

).
So here we go,
Most things went according to plan. The worker problem wasn't as bad as anticipated. Fast workers really get more work done than normal workers.We have more than enough happiness and health so i think all the cities should at least work all resources and mines at all time while growing to cap. For this reason i didn't whip Delhi,Viay,Kushans,Bombay and Resource city. It's just not worth it atm. Viay and Resource city can be whipped soon though as they're almost at the point that they average tiles.
I finished a missionary in Delhi for border pop in new copper city. A second is built to scout near Toku. Another scout is going north to Ragnar. Chronologically,
1AD
Academy in delhi
mm for aest in 2
trade deers/copper to Churchill/Monty for 16 gpt and some Monty resources.
Ask 1 coin from Toku, i'm pressing him too hard.Joao is more generous
25 AD
rearrange tiles to still get aest in 1 but work more high food/Hammer
50AD
Pasture sheep in Kushans, Horse next turn, what a great city.
Trade aest,
Churchill can fit the aest<->alpha deal exactly with 85 gold. Nice.
75 AD
Get one of the 2 missing fp's in copper online
Horse online near Kushans
I can nick 4gpt for wheat from Ragnar, i wait since it isn't exactly worth it with enormous amounts of gold flying out of the window atm. We can open borders with Monty/Ragnar. Probably could do that at the start of this set as well didn't check. Didn't discuss it but this seems ok.
100 AD
Monty asks for wheat, i give in, the +1 modifier is worth more than 4 gpt.Shweda is built somewhere this turn, no gold for us as i had other things to do in our cities.
I have 4 workers in the southeast where all resources are up now. i keep 2 workers there to build cottages, the rest can move elsewhere. Resource city doesn't need anything, work the mines and resources, whip the rest. 1 worker build a road to the center of the empire
125 AD
Drama in....
make currency deal with Willem fitted with 30 gold on his side, Col deal with Joao + 40. Go poly now
150 AD
Poly in
175 AD
Lit in
We can't trade for math atm, best may be to take a gold turn now to fit that deal exactly.Viay is finally working the other fp's. It can 2 pop whip the settler now, alternatively it can be off queued to keep on working the fp's for a later whip. But there's nothing wrong with just slowbuilding it.
A nasty barb axe turned up in the south, it can move on deer/sheep next turn so i built a road to cover both tiles. We may need to sac some archers on that cleaning up with sword after. Don't forget about this threat.
I roughly finished this turn as i would proceed now, but some things may have to be changed after discussion.
Screenshots,
