Listen, when someone advertises a product, and says it has certain traits, it is pretty natural to assume that when you buy the product it will have those traits. If you bought a ham and cheese sandwhich, and there wasn't cheese on it, would you:
A) Ask for your cheese.
B) Assume that a chef would be out any minute to hand it to you
C) Tell everyone you didn't actually want cheese.
No, Elemental is getting better and better, and you have chances to communicate with their designers/programmers.
Each time Stardock pre-listed a patch, finally did it, which bring me hopes.
While 2k, when patches out, it hurt me once more.
I would see that the ham and cheese sandwich has so much 'potential' that some day cheese will be served with that ham in cheese sandwich. So until then I will tell the cook how much of a wonderful job they are doing with releasing advertised sandwiches with missing components.
[Sarcasm off]
Remember for some (I don't want to say gullible people) all that matters is the 'potential' of the game and not the game itself.
PS. I have some swamp land to sell if anyone is interested. It has a lot of 'POTENTIAL'![]()
Just the name "Modbuddy" makes me cringe. Seriously, "Modbuddy"?WTH. Thought experiment...applying for a job...programming experience (resume)...Modbuddy?...nah just stick to Visual Studio.
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Maybe that explains the uproar ... it's not Civ, it's Rollercoaster Tycoon?you know Civ 5 is the oddest game i ever bought, one day i'm upset with it, the next brings some hope, then something happens to disappoint me again, then hope again, and now this, more unhappiness.
It's like a rollercoaster, up down up down, i wonder how i will feel about the game once it's finished, this lack of modding ability is probably worst disappointment yet though.
kind of funny, you could show my feelings for the game on a graph like the "retire option" in Civ 4, but thats gone now hehe.
"No modding for you!" (The Mod Nazi, from Seinfeld)The game is most moddable CIV ever ... as far for the DLC creators.
Just want to point out that it was mentioned numerous times in interviews that modding wouldn't be available till about 6 months after release, the same situation we faced for Civ4.
So the fact we actually got ANY modding tools now is a bonus.
Just saying is all.
Firaxis said the C++ code wouldn't be available until six months or so after release. They never said the other modding tools wouldn't work on release. Firaxis simply lied in their marketing. The issues which they mentioned as the biggest bonus points and improvements of Civ5 (diplomacy, AI, interface, modding) are actually the most broken and unfinished.![]()
It's against our NDA to discuss anything relating to the development process of the game.
I will say though, that some of the best Civ players from all over the World were on the fan-test team. It's a shame so many of them have already moved on or are moving on.
I don't think these are the most broken parts, everything is broken equaly.
From calling it a fan-test team (and I don't believe that this is a slip of the tongue here but the actual title of the team being used) and from what I've heard about some of the members of the tests from other Civ sites I lurk (i.e. their fanboyishness, not anything bad) all I can see from Civ V testing is loads of people sitting down at their computers going "this mechanic is so cool" and drooling like Homer Simpson thinking of an all-you-can-eat buffet.
How do you know? Did you buy Civ5 after all?![]()
"A designer knows he has achieved rejection not when there is nothing left to add, but when there is nothing left to break."I don't think these are the most broken parts, everything is broken equaly.
A test should be a stress-test, where you take the product and see how many ways you can break it and then trying to fix those breaks. From calling it a fan-test team (and I don't believe that this is a slip of the tongue here but the actual title of the team being used) and from what I've heard about some of the members of the tests from other Civ sites I lurk (i.e. their fanboyishness, not anything bad) all I can see from Civ V testing is loads of people sitting down at their computers going "this mechanic is so cool" and drooling like Homer Simpson thinking of an all-you-can-eat buffet.
From calling it a fan-test team (and I don't believe that this is a slip of the tongue here but the actual title of the team being used) and from what I've heard about some of the members of the tests from other Civ sites I lurk (i.e. their fanboyishness, not anything bad) all I can see from Civ V testing is loads of people sitting down at their computers going "this mechanic is so cool" and drooling like Homer Simpson thinking of an all-you-can-eat buffet.
It's a shame so many of them have already moved on
(i.e. from the two largest Civ fansites)
That's wrong too. The Franky team comes from all over. I know of at least 7 Civ sites represented (and I'm sure there's more), multiple clans, and even mega-fans who don't even participate in any of these but are known by Firaxis.
you know Civ 5 is the oddest game i ever bought, one day i'm upset with it, the next brings some hope, then something happens to disappoint me again, then hope again, and now this, more unhappiness.
It's like a rollercoaster, up down up down, i wonder how i will feel about the game once it's finished, this lack of modding ability is probably worst disappointment yet though.
kind of funny, you could show my feelings for the game on a graph like the "retire option" in Civ 4, but thats gone now hehe.
I think this is a bit of an overreaction. They definitely took modding into consideration more with this game than with any previous civ, it's just not all the way there yet. The tools will get fixed, the full SDK will get released, the documentation will come together, it will all just take time. The modding tools should always come second to the actual game for several reasons. First of all, it doesn't make a whole lot of sense for them to go nuts over documentation for the Lua functions since many will likely change over the first few patches. Second, a large portion of the people who bought the game will likely never touch the mod tools or even the mods. Third, even of the people who will use the mod tools, many of them will spend the first few weeks to months after release actually playing the game before they get into modding. The game has only been out a month, bear in mind that most of the major mods for CIV came out over a year after the game was released.
Dale,
Any luck with modding the AI... in ANY fashion/aspect of the game?
I have a major (for me) mod in progress, and the last element I am trying to mod before releasing a "beta" version is the AI... it's horrible in a standard game...
and even worse in the scenario/mod that I have made. I am nearing the point where I just need constant war between all players... or a few juggernaut civs that will steam roll over the other computer civs so that there is a viable challenge/excitement for the human player.
Any thoughts (on the AI+modding of it)?
-Zen Blade