The "OMG! Look what happened in DoC!" Thread

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Spoiler :
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hashtag the process
 
Oh no, what happened? Did F6 screen brake?
 
I quite like the new abstract style you are trying to incorporate into the mod. When will it be released?
 
I'm trying to enable great people to discover two techs at once (or have the research spill over into a second tech) and was working on the interface display for the techs that would be discovered. Didn't do anything too weird, but apparently produced a Python exception in the process. It's always dangerous to do that in the interface code because it's called in millisecond intervals. If you're unlucky you get so many exceptions that the game hangs. This was in combination with tabbing in and out of the game, which can also lead to errors sometimes. I've never seen this kind of abstract result though.
 
I'm trying to enable great people to discover two techs at once (or have the research spill over into a second tech) and was working on the interface display for the techs that would be discovered. Didn't do anything too weird, but apparently produced a Python exception in the process. It's always dangerous to do that in the interface code because it's called in millisecond intervals. If you're unlucky you get so many exceptions that the game hangs. This was in combination with tabbing in and out of the game, which can also lead to errors sometimes. I've never seen this kind of abstract result though.

Is it possible to simply assign a GS certain beaker strength and keep him alive until he exhausts his abilities? Of course once he starts bulbing he cannot do anything else: no settling, no buildings, no Golden Age.
 
Yeah but why not just let the unit discover two techs then.
 
Yeah but why not just let the unit discover two techs then.

Because it will be imperfect science, pun intended. Few things in life feel better than a non-gimmicky straightforward math. If I am not mistaken the stregth of Great Scientist is calculated as Empire's science output for the past 10 turns (or something like that). Well, let's say that number is 800 beakers. Now we have 2 techs 400 and 300 beakers. Let him finish one tech and next turn overflow will finish the other one. And the balance will be transferred to the third tech on turn 3. Simple, fair, precise. General rule does not allow to discover 2 techs in the same turn even if you overflow more than the next tech costs (Oracle is an exception): let's keep it that way. With so many rules and exception of the rules and excceptions from exceptions -- this mod can have an effect of US tax code.
 
Disagree, it's much more complicated to have rules like you can discover one tech but then the other abilities are disabled, and the unit needs to keep track of how research is left in, what if I discover one tech and then put the unit away etc. It requires a lot of complication in the interface and so on. My change is just the tooltip shows two techs instead of one.
 
Disagree, it's much more complicated to have rules like you can discover one tech but then the other abilities are disabled, and the unit needs to keep track of how research is left in, what if I discover one tech and then put the unit away etc. It requires a lot of complication in the interface and so on. My change is just the tooltip shows two techs instead of one.

Well, I modified my suggestion and now simply offer to OVERFLOW actual beakers, making GS act just like a science bar. When you produce 800 beakers with your cities and tech only costs 400 -- you will discover the tech next turn and 400 beakers will be applied to the next tech. It will be more simple than having 2 techs bars. And more fair also. Why would output of one man create a different effect than effort of your entire empire?
 
Who is talking about two tech bars? I'm doing exactly what you have suggested.
 
Who is talking about two tech bars? I'm doing exactly what you have suggested.

Oh ok, but does it mean that 2 techs will be discovered during the same turn?

. My change is just the tooltip shows two techs instead of one.

I I guess I need to see this in action to understand how those 2 techs will be chosen by human player -- via beelining to the second tech that requires the first one? :dunno:
 
Yes, up to two techs on the same turn. And GP discoveries are not chosen by the human player, same as before.
 
But why are you doing this to us? Why 2 Techs? With science bar we cannot do it, why with Scientist?
 
Because Leoreth is an adherent of Great Men History.
 
Same reason as with the Oracle. You didn't start an uprising then so I'm a little confused.
 
Oracle is the only exception. That's why it is a World Wonder. One of a kind. There is one Oracle but many Great Scientists. It is very natural to expect they will act just like science slider. When one plays as Japan and Modernization kicks in -- it is possible to discover 2 techs in one turn with the amount of beakers you produce. But one ends up to discover one tech. Why 2 techs with Great Scientist? Why change intuitive general rule which was in place for 6 installments of civilization series? Oracle is a very lame answer. Let's make it possible to discover 2 techs with science slider as well, shall we? Homogeneous weird logic is better than weird dishomogeneity! :thumbsdown:
 
"It's bad to break up a universal rule that is very important for some reason except in the one case where it is okay to break it. Also it is a bad argument to bring up the case where it is okay to break it. And also it's too hard to understand when you discover two techs at the same time. The CONFUSIAN"
 
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Right. So my latest game seems to be ending pretty soon cause of an AI Russia. The year is 1956 and we just had a lift off! Basically Russia has it all: complete tech tree, stealth bombers and modern tanks by the year ~1900, a total domination if they just would go for it. I think Russia would still win if there were a war between Russia vs. The rest of the world :ar15:Never seen in my millions of RFC/DoC-games just a strong AI. Perhaps Mongolian crusade against Russia didn't go so well and now we are seeing the results of that...good thing I have good relations with them :).

Monarch/Epic/3000BC
 
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