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Oh but they are. This is a picture I took of a couple of Chinese girls I know when they were relaxing during spring break:the chinese arent aryans

Oh but they are. This is a picture I took of a couple of Chinese girls I know when they were relaxing during spring break:the chinese arent aryans
the chinese arent aryans
China is the real OP AI in this game, not any of the Europeans. I don't understand why people pretend it's otherwise. The Europeans cancel each other out so that they either all remain small, or one of them over-expands and collapses. There is nothing, nothing to hold back China. Mongolia is supposed to but it fails miserably, and even then we still keep nerfing Mongolia.
I'd be very surprised if I don't see AI China wipe out Mongolia with a giant stack of Cuirassiers. Before TD says "it's the Epic speed", I mostly play on Emperor/Normal these days.
The problem is nerfing them the right amount, a super week mongols may even be worse than a super string mongols ( a china with no check sounds scary to me)
So you're saying that a civilization achieving slightly less than half of its historical extent (as explicitly defined by its UHV) half a millenium too late is doing well?I really would like to contest this.
Mongolia failing miserably?
Even after nerfing Mongolia, they still do incredibly well, as others like dmitrytrue and Hightower have pointed out.
If you don't believe me, here's proof, and I didn't want to publish this either (publication bias, as Barbuesque said about failed Domination games)
This is failing miserably?
(The context of this screenshot is from a failed Turkish Domination game on the latest SVN; 3000BC, Monarch, Normal)
Mongolia is in the Top 5 bracket, they cover a large territory from Corea to Samarqand and they've got Beijing and Hangzhou.
They are fairly Stable as well and have a huge army of Curs, Grenadiers and Bombards.
If China collapses around the time of the Mongol spawn (which very rarely happens for me btw, even on Normal speed), it's because it has overextended itself/got unlucky with barbs, and it would have collapsed without the Mongols anyway.The Mongols usually do their job in collapsing China the first time around.
Well then you should have built a panic room by now.a china with no check sounds scary to me
So you're saying that a civilization achieving slightly less than half of its historical extent (as explicitly stated by its UHV) half a millenium too late is doing well?
If China collapses around the time of the Mongol spawn (which very rarely happens for me btw, even on Normal speed), it's because it has overextended itself/got unlucky with barbs, and it would have collapsed without the Mongols anyway.
The Mongols never "do their job". You can keep pretending it's otherwise but that won't change the facts.
If China collapses around the time of the Mongol spawn (which very rarely happens for me btw, even on Normal speed), it's because it has overextended itself/got unlucky with barbs, and it would have collapsed without the Mongols anyway.
The Mongols never "do their job". You can keep pretending it's otherwise but that won't change the facts.
A large Mongolia in the 1700s, 1800s, or 1900s means absolutely nothing to me. In those cases, China collapsed on itself due to a combination of Inflation, Stability "Normalizations" (accumulating Stability hits for older civs as time goes on), and other accumulating factors that collapse older civs in general (such as accumulating Anarchy turns and Economic Stability hits), and Mongolia merely wipes up the Independents (something even the worst and weakest AIs in this game are good at, as this thread demonstrates).I'm not opposed to reviewing your own relevant data.
As it stands, dmitrytrue, Hightower, and myself have presented our findings.
Even the screenshot that therox posted before the Mongol-death on spawn showed a large Mongolia.
A large Mongolia in the 1700s, 1800s, or 1900s means absolutely nothing to me. In those cases, China collapsed on itself due to a combination of Inflation, Stability "Normalizations" (accumulating Stability hits for older civs as time goes on), and other accumulating factors that collapse older civs in general (such as Anarchy turns), and Mongolia merely wipes up the Independents.
The large late game (post 1700) Mongolia is also a trivial problem to solve. Just hit them with a forced collapse some time past their UHV date, like the forced collapse of Byzantium. Done.
The only point I am making is that Mongols seldom (with less than 30% probability) causes China to collapse, or even take more than 1 single city from China during its historical time frame (1190 AD to 1368 AD). I have yet to see any of your "findings" regarding that.
I feel a civ should be balanced so that it has the potential to achieve its historical extent during its historical period. If it fails to do that, it is too weak. But that's just me.
Again, a lot of the problem about slow AI conquests (a problem that plagues AI Mongolia and Prussia more than any other) can be fixed by Influence Driven War.
To improve the Mongols to make them more realistic:
Nerfs:
- Make China's respawn (Ming) stronger (with a Gunpowder army) and more stable. Currently it becomes Unstable/Collapsing right after respawn - needs a base Stability reset to levels comparable with Japan.
- Forced complete collapse of the Mongol civ around 1600 (rise of the Manchus).
- Keshiks don't upgrade (no more free Cuirassiers/Cavalry).
Buffs:
- More Roads along the Silk Road appear automatically to facilitate Mongol travel.
- Keshiks start with Formation.
- Remove Ger (useless UB given the Mongol UP). Instead add Siege Engineer (Timurid UU from SoI) as 2nd UU, a Bombard with 2 Movement (also don't upgrade).
- Implement Influence Driven War so that Mongol AI no longer keep giant stacks in cities doing nothing but hold back revolts. And/or increase the Foreign Culture threshold for Mongol cities to revolt.
Their Stability is much better for some reason. AI Iran has little problem to survive till the 20th century since I have to kill them in all my American games (and I like it this way).I see the same problem plaguing Egypt & Iran.
If any civ in this game needs a forced collapse it's the Mongols.I want to avoid forced collapses as much as possible but
if we have it in place for Rome & Byzantium,
I suppose it wouldn't hurt to hit Mongolia with it as well.
Won't be very relevant anyway with a forced collapse date of 1600. Also given the free Formation it would be really OP if upgraded.I still think Keshiks should be able to upgrade.
They receive a huge (like 90% as I vaguely recall) discount especially on Emperor.However the issue is that the AI doesn't pay costs for the upgrade.
The idea is the same. A fast Siege unit. It could replace Guided Missile for all I care.A Kharash would make more sense.
A Worker than can bombard city defenses.
One of the best designed modcomps for Civ IV that features in many successful mods, at least one of which you've already played.I have not heard of Influence Driven War before.
Yep.Oh, is it that feature in SoI that makes me cry whenever rebels win battles inside my territory and raze my improvements and gain culture because I'm too busy building culture and infrastructure?![]()
No forced collapses, thanks.- Forced complete collapse of the Mongol civ around 1600 (rise of the Manchus).