The Sword of Islam: RFC Medieval Middle East

In all my tests i played the replay, and KoC never spawned. About capitals, i saw Bombay as gujarat capital, and never returned to anilwara, so it might be that.
 
In all my tests i played the replay, and KoC never spawned.

Perhaps you need to play the games and influence events more, rather than just letting it autoplay?

As you've observed, KoJ rarely collapses by its standard end date because the games on the western side of the map often all play out in much the same way (Fatimids usually have enough stability to avoid Ayyubid spawn, Zengids/Abbasids don't usually get very far without the Seljuks pushing into the Levant, Rum is usually too preoccupied with the Orthodox civs).

I think one of the main determinants of whether KoJ will collapse probably ends up being whether someone (typically Fatimids) drags Yemen into a conflict with them. Since Yemen usually takes Aqaba without any troubles, that's probably one of the chief catalysts for a potential KoJ rout and collapse when everything is left entirely in the AIs' hands.

Anyway, as you've seen from my screenies, KoC can respawn. It's just a matter of circumstance and whether the probability rolls the right way.
 
Hey, Embryodead, can I use some of the music in this mod for a soundtrack mod I'm working on?
 
Hey, Embryodead, can I use some of the music in this mod for a soundtrack mod I'm working on?

Yes, you can use anything you find useful.
 
Downloading problem: It d'loads only a part and then says completed(chrome) but when I try to open it the NSIS integrity check fails. Tried twice.

I just downloaded it without problems with the latest Chrome. Also, this version has been fully downloaded by nearly 1800 people, and sourceforge is a reliable provider. It must be something on your end - internet connection, or something interfering with it (download manager, anti-virus). Note that on sourceforge you also have a choice of many mirrors to download from - you can also try a different one from the one suggested.
 
I noticed that the Abbasid map in Wikipedia (I know, not trusted source) is far different from the greatest achievement I've ever seen in game.. ?

The map is correct, but it covers most of the Middle East, and it would be absurd to give Abbasids control over the whole map, so instead they start with their core area. This isn't historically inaccurate at all considering that Abbasids ruled their border provinces through semi-independent vassals (like the Samanids), who eventually become independent or openly rebelled.

I often see Abassid collapsed, and respawned... strangely...
There was Harun and another leader I forgot are retaking Commander of Faithful title every turn.. IIRC it's Buyid?
So after Abbasid die, they get the title. Then few turns after, strangely Harun resurrected and get the title back.. not so long.. Buyid get the title back and Harun died again.. lol

Abbasids are supposed to respawn at least once, usually twice. Sometimes it can happen three times. It shouldn't happen more often, but from your post I'm really not sure what happened.

Seljuks/Buyids often get Commander of the Faithful through controlling Baghdad OR being masters of Abbasids, who control Baghdad.

Samannid rarely expand to Persian heartland.. instead they keep hanging at the Central Asian plain.. And Bukhara is not their biggest city. It's Merv..

It isn't easy for the AI to expand to Samanid's historical extent so quickly. You can do that yourself, however, and quick expansion into different provinces is part of Samanid UHV. As for the cities comment, I really have no intention of making the game scripted that much.

Makkah and Medinah should be something larger and legendary.. because there is where Islam start and right now I see that they are just small Sunni Shia cities, have pop 1 controlled by some Rebel..

By the time of Umayyad caliphate, and even more so Abbasid Caliphate, these cities were just pilgrimage sites. All the military, political & cultural influence shifted to Syria, Iraq & Egypt. That being said, controlling Mecca is essential for surrounding civs, especially Yemen, since as pilgrimage site it produces +20 gp.

I wonder is Shiite is really major than Sunni on around 800AD?
I see that most of the Middle Eastern are Shiite and the only Sunni civ is the Immortal Harun one..

Sunni were the majority and are the majority in the mod in terms of population, but the situation in the 10th century was that the Middle East was in the hands of many independent dynasties, with the most powerful ones being Shiite. Apart of Zaydis in Yemen, Shia Hamdadids took over Syria, Shia Fatimids took Egypt, Shia Buyids took Iran and Iraq, turning Abbasids into their vassals. Only the coming of Seljuks brought Sunni dominance back.

I also think it'll be nice if you post in Civilopedia the respawn of a civ.. For example, I'd never known that KoJ become KoC at respawn if I haven't read this thread ;)
Also I can't find any article that explain about Piety system?

There's a manual included in the mod's folder.
 
The map is correct, but it covers most of the Middle East, and it would be absurd to give Abbasids control over the whole map, so instead they start with their core area. This isn't historically inaccurate at all considering that Abbasids ruled their border provinces through semi-independent vassals (like the Samanids), who eventually become independent or openly rebelled.
Okay. I was just worried considering Abassid weren't at glorious as they should on their golden era. But I have no idea about Abassid have vassal, so yeah.

Abbasids are supposed to respawn at least once, usually twice. Sometimes it can happen three times. It shouldn't happen more often, but from your post I'm really not sure what happened.

So there was Buyid Baghdad. Abassid respawn but unstable. Abassid collapse and Buyid take over Baghdad again in just such short term..
Btw, is Abassid respawn with score at over 2000 points while all of us majority only achieved up to 800 point is intentional?

It isn't easy for the AI to expand to Samanid's historical extent so quickly. You can do that yourself, however, and quick expansion into different provinces is part of Samanid UHV. As for the cities comment, I really have no intention of making the game scripted that much.

Okay..

By the time of Umayyad caliphate, and even more so Abbasid Caliphate, these cities were just pilgrimage sites. All the military, political & cultural influence shifted to Syria, Iraq & Egypt. That being said, controlling Mecca is essential for surrounding civs, especially Yemen, since as pilgrimage site it produces +20 gp.

Well, but IMO they should have more population, more culture, and also some pilgrimage route across Hejaz via them. IIRC there was Kaaba in Mekkah but there's no mosque? I totally forget about that.

Sunni were the majority and are the majority in the mod in terms of population, but the situation in the 10th century was that the Middle East was in the hands of many independent dynasties, with the most powerful ones being Shiite. Apart of Zaydis in Yemen, Shia Hamdadids took over Syria, Shia Fatimids took Egypt, Shia Buyids took Iran and Iraq, turning Abbasids into their vassals. Only the coming of Seljuks brought Sunni dominance back.

Okay.
Also is KoJ capable enough to collapse into Civil War?
I met him unstable at (-20), controlling Sur, Aqaba, Damascus, and Jerusalem herself.
My War Galley saw how Fatimid take over Aqaba..
KoJ start collapsing
Next turn, the lowly defended Jerusalem..
KoJ at (-50 or -60 I forgot)
Her capital move to Damascus and Sur is attacked by Fatimid.
Sur fell and Damascus is her only city at around (-70+ stability)..
KoJ became a vassal of Fatimid.
Compared to other civ.. Seljuk collapse at around (-45 to -50).. So do Ghorid and Ghaznavids.. and that KoJ still survive in that condition 30 turn more until I lost contact with them~ But I saw from WB that they still alive..

Lastly, would you like to check a python exception I found? ;)
I'm Omani. Alp asked for Holy War against Bhoja. I agreed. Chauhan, a friend of Bhoja, then declare war to me too. Not so long, I captured Bhopal and grant it to Jaisingh, my only Indian "friend" left.. Few turns afterward, Chauhan vassalized to Jaisingh so he declare war at me too. I was insulted so I change my target to doom Gujarati land.. I capture all of Gujarati city.. His capital move from Anhilwara > Manbai > Kolhapur.. and since Hindu weren't there anymore, he is Catholic now.
My stability suffer by owning so many Gujarati and Hindoustan cities so I grant all of them independence. That's how I got the PE..
Spoiler :

Traceback (most recent call last):

File "CvEventInterface", line 22, in onEvent

File "CvCustomEventManager", line 146, in handleEvent

File "CvCustomEventManager", line 157, in_handleDefaultEvent

File "CvRFCEventHandler'', line 476, in onCityAcquired

File "Stability", line 697, in onCityAcquired

File "Stability", line 63, in setStability

File "StoredData", line 147, in setStability

IndexError: list assignment index out of range
 
Also is KoJ capable enough to collapse into Civil War?
I met him unstable at (-20), controlling Sur, Aqaba, Damascus, and Jerusalem herself.
You should play the mod some more and find out for yourself! Are you basing your questions on a single experience - because it would appear so.

KoJ loses Jerusalem often enough to collapse in my games. But I admit that I am the one to collapse them more often than the AI.
 
You should play the mod some more and find out for yourself! Are you basing your questions on a single experience - because it would appear so.

KoJ loses Jerusalem often enough to collapse in my games. But I admit that I am the one to collapse them more often than the AI.

In 3-4 (serious play) experience :p
Well finally they collapsed... Still I never saw the KoC.. :(

I think there should be a serious penalty for KoJ when they lost Jerusalem.. very very big compared to losing other cities.. and they shouldn't bear the name Kingdom of Jerusalem anymore :)

Viva KoC!
 
In RFC mods, collapse from instability is random - every 10 turns one collapsing civ is killed, unless it's in GA. If there are more than one - the others will survive until the next check. There's really no point in comparing two civs and the stability at which they collapsed, because in RFC it doesn't actually matter (as long as it is less than -40).

I'll investigate the Python exception, thanks.
 
I think there should be a serious penalty for KoJ when they lost Jerusalem.. very very big compared to losing other cities.. and they shouldn't bear the name Kingdom of Jerusalem anymore :)

There is a Kingdom of Acre, I can assure you, you do see the name changed. And any civ losing a capital gets a major hit, with small number of cities even a bigger one. Crusaiders usually get a lot of heat from everyone else, I have even seen Antioch-Byzantine wars...
 
There is Kingdom of Acre?
Well. Honestly I never see that lol
Is there Kingdom of Damascus / Kingdom of La Chammele or Kingdom of Aqaba?
I'd like to see that next time ;)
 
You haven't see that because it's not some special civ that is supposed to spawn, it's just an alternative (but historical) name for KoJ that is applied only if its capital is moved to Acre. There's also County of Tripoli, County of Edessa, Kingdom of Vaspurakan and many more, most of which you probably won't see more often than 1 in 50 games. It's just a part of the dynamic civs feature, itself an extention of dynamic civ names.
 
I just downloaded it without problems with the latest Chrome. Also, this version has been fully downloaded by nearly 1800 people, and sourceforge is a reliable provider. It must be something on your end - internet connection, or something interfering with it (download manager, anti-virus). Note that on sourceforge you also have a choice of many mirrors to download from - you can also try a different one from the one suggested.

Tried 2 different mirrors, and on 2 different PCs, but in vain. I can download other stuff, the only prob is with SOI. Anyways I had installed it on one of my PCs a along time ago, but it isnt the one I play civ on. I still have the files in the mod in the BTS/Mods folder, but lost the installer. Is there anthing I can do?


EDIT:I just copied it, it worked.
Great Job ED, IT'S AWESOME:goodjob:
 
No idea about the Venetians. There's nothing in the XML or elsewhere, that would disable the building for Rhodes. They are certainly allowed there.

Just finished a game as Ayyubids and in the closing turns I got Venetians in Nicosia. While I didn't have a Harbour yet, I noticed that there wasn't a greyed-out box for the Venetian Quarter in the build options. I can dig up a screenie if you'd like, just didn't have a stick with me at home to bring it in today.
 
wow, this is like christmas :xmascheers:, some small things:

The cottage artwork for nubians isn't the same of their cities. In fact is the arabian artwork, so it looks a little weird.
Why did you remove the sanke soundtrack?
With the abbasid, you can win UHV, and religious victory simultaneosly, should it be changed?
 
The cottage artwork for nubians isn't the same of their cities. In fact is the arabian artwork, so it looks a little weird.
Why did you remove the sanke soundtrack?
With the abbasid, you can win UHV, and religious victory simultaneosly, should it be changed?

You can only win one Victory, and in this case, Religious is registered before Historical, so you win Religious (it gives you more points in HoF too, so that makes sense).

The Snake was too modern, with drum'n'bass beats and such. I added other tracks.
 
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