The Sword of Islam: RFC Medieval Middle East

Also what are you going to do about the cows in India? I would give Hindu civ's plus one happiness for cows, rather than +1 healthiness. Already you said that Muslims to collect pig, but I still would urge you to Muslim Temple give 1 unhappiness for wine/pigs, I think that would a fair, and simple task, wouldn't it?

This is way too complicated tbh, if anything I'm just going to change the butcher, but I still don't know how, because if you have a city with Muslims and Hindus, then should the Cow provide +1 Health or not? etc.

By the way, what happened to Buddhist stupas?? Or the generic Buddhist building you were going to add?

They're in game... As it was discussed, they can only be built by Hindu rulers.

PS. I have never used Persecution; I don't find it very helpful at all; does anybody else have these same sentiments?

Try playing on Caliph, or even normally try to abuse Espionage instead of ignoring it - then Persecution comes handy, perhaps even too handy!
 
Just have it so that it give +1 happiness or +1 unhappiness through religious buildings (such as Hindu/Muslim Temple) I think that would make the most sense. But still give a piety hit whenever ANY civ builds a brothel (perhaps not Hindu's though); but have a bigger one for Muslim civs and for civs running Religious Law.

As for Persecution civic; I'll test it out.
Also I would recommend that you put up somewhere (in the civilopedia or your pdf file) the good/negative combinations of civics. I know some people have posted them up here; but it would be nice to have them neatly shown in one place; that anybody can go look up in game.

Finally; I've begun testing the no Catholics in Antioch, I'll give you my response ASAP (but the weekend is almost over :( )

Finally did you like the graphics I sent you?
 
Finally; I've begun testing the no Catholics in Antioch, I'll give you my response ASAP (but the weekend is almost over :( )

Finally did you like the graphics I sent you?

Err I did the Antioch thing, although in a different way, without a missionary. Even with all events removed, it seems to spread on its own there most of the time, so I just made sure it spreads there always, when the city is captured.

As for the graphics, thanks, though I was a bit confused, because the Armenian noble, Sejuks, Ottomans and Mongols are already in game (Mongols as Timurids), except just a few units that are not in the unit tree (some macemen, crossbowmen, Deli Cavalry etc.). Also there's no galley in the naval units linked. The current one is Mediterranean galley by ambrox.

I'll use El Cid, and I used the medieval unit pack you linked to make Venetian Infantry. EDIT: Updated w/ new shield.
 

Attachments

  • venetian-inf3.jpg
    venetian-inf3.jpg
    9.6 KB · Views: 61
  • venetian-inf-4.jpg
    venetian-inf-4.jpg
    48.9 KB · Views: 65
Err I did the Antioch thing, although in a different way, without a missionary. Even with all events removed, it seems to spread on its own there most of the time, so I just made sure it spreads there always, when the city is captured.

Ya, when I did it through world builder quickly, one time, that happened too. But I'm a bit confused by what you mean? Are you saying that you will remove Catholicism, but allow it to move to Antioch when the crusaders come? Because I was thinking you could have Catholicism spread to Antioch when PoA comes, like you have Judaism come to San'na for the Yemeni. I think that would probably be the best.

As for the graphics, thanks, though I was a bit confused, because the Armenian noble, Sejuks, Ottomans and Mongols are already in game (Mongols as Timurids), except just a few units that are not in the unit tree (some macemen, crossbowmen, Deli Cavalry etc.). Also there's no galley in the naval units linked. The current one is Mediterranean galley by ambrox.
I gave you some ideas for adding in more varied Mongol units; but as for the Armenian Noble, that was an idea for their unique GG (and perhaps the Georgian one as well), not a new unit. And the ideas for the Seljuks and Ottomans were just some cool unit textures I found, you can use them or not, its really up to you, I just really liked how they looked. Oh, and as for the Mongol units I found, I thought you could also use them for the Timurds if you wanted, as they are really well done.
As for the galley, I'm not sure what you mean? My point was that the galley's in game still look out of place, thats why the one's I sent you were a lot more "acceptable" I thought, and there is a galley! Or else its just not named as one, but you could just find the one that looks like a galley and use it. But I'm quite sure there was one....

PS. LOVE THE NEW VENETIAN UNIT!!! :goodjob:
Once again, you prove yourself to be one of my favorite modders! You've really did it again! The unit looks great! And I hope you customize a unit for a Crusader and Byzantine/Orthodox GG as well! :)
 
Ya, when I did it through world builder quickly, one time, that happened too. But I'm a bit confused by what you mean? Are you saying that you will remove Catholicism, but allow it to move to Antioch when the crusaders come? Because I was thinking you could have Catholicism spread to Antioch when PoA comes, like you have Judaism come to San'na for the Yemeni. I think that would probably be the best.

Yes, there is no Catholicism at first, but spreads automatically right after PoA captures Antioch.

I gave you some ideas for adding in more varied Mongol units; but as for the Armenian Noble, that was an idea for their unique GG (and perhaps the Georgian one as well), not a new unit. And the ideas for the Seljuks and Ottomans were just some cool unit textures I found, you can use them or not, its really up to you, I just really liked how they looked. Oh, and as for the Mongol units I found, I thought you could also use them for the Timurds if you wanted, as they are really well done.

No, the point is, the Seljuk, Ottoman and Mongol units that you linked are already used in SoI :crazyeye: with some exceptions that were not needed - just look at the respective unit trees in game.

As for the galley, I'm not sure what you mean? My point was that the galley's in game still look out of place, thats why the one's I sent you were a lot more "acceptable" I thought, and there is a galley! Or else its just not named as one, but you could just find the one that looks like a galley and use it. But I'm quite sure there was one....

There isn't, there is a cog, holk, papyrus boat and such, but no galley. I still don't get what's wrong with the current one, which is Mediterranean as well. Of course the war galley looks more like medieval Venetian galley, but that's used already.

PS. LOVE THE NEW VENETIAN UNIT!!! :goodjob:
Once again, you prove yourself to be one of my favorite modders! You've really did it again! The unit looks great! And I hope you customize a unit for a Crusader and Byzantine/Orthodox GG as well! :)

Thanks, maybe one day ;) though my possibilities are limited as I only stitch units out of other units, basically.
 
There isn't, there is a cog, holk, papyrus boat and such, but no galley. I still don't get what's wrong with the current one, which is Mediterranean as well. Of course the war galley looks more like medieval Venetian galley, but that's used already.
Ok! So just use the Cog or the Holk! LOL, you can just use the texture can't you? There can't be that much of a difference :P
Also you could change the war galley, to another texture from the list I gave you, as there quite a few if I remember correctly.

Thanks, maybe one day ;) though my possibilities are limited as I only stitch units out of other units, basically.
Yes Please!! Sooner rather than later, as having nice "Crusader" GG's would be nice!

Quick Question: I was wondering when the next patch will come out? Do you have any idea? I'm just really excited for the new textures and wonders!

Also I feel that the "Jihad", which don't get me wrong, is a great idea, I feel its not being used that much by the AI, and I feel the mechanics behind it should be changed a bit, so that it more resembles the "Crusades" mechanics in RFC Europe, where each civ contributes units to the "Jihad", which I think is more appropriate (also they declare war of course), or else nothing really happens..
 
Patch will be today but it's more of a maintenance patch, don't expect much from it.

Cog and Galley are really completely different ships, and Roundship, the galley upgrade, is already a cog, basically :p
 
Excellent! I'll be waiting impatiently for it! Will you add in the Venetian texture as well?

Fine can you use the Holk then?? It really doesn't matter, it just needs to be able to carry troops, its not a NEW unit, I just think it would be ok it have more appropriate galley for transporting troops, as the current one, still looks very wrong in this setting. I don't know if you saw, but in VD (and in RFC VD which I use), they made galleys for the Arabs, with Arabic on the sail, it looked pretty good, but overall I'm just asking for a change in the texture, and it doesn't matter what "type" of ship it is.

Also will there be a fix for the Jihad?
 
Excellent! I'll be waiting impatiently for it! Will you add in the Venetian texture as well?

Yes.

Fine can you use the Holk then?? It really doesn't matter, it just needs to be able to carry troops, its not a NEW unit, I just think it would be ok it have more appropriate galley for transporting troops, as the current one, still looks very wrong in this setting. I don't know if you saw, but in VD (and in RFC VD which I use), they made galleys for the Arabs, with Arabic on the sail, it looked pretty good, but overall I'm just asking for a change in the texture, and it doesn't matter what "type" of ship it is.

Err, no, Holk is 14th century ship used in the Baltic. How would that be more appriopriate than a Galley? And if you refer to the galley with crescent on sail, that's as ahistorical as it can be... Really, the current galley is a Mediterreanean Galley, and ambrox makes pretty historical units. Lateen sails would be better, but replacing it with a Holk doesn't do any good.

Also will there be a fix for the Jihad?

No, at this point no, I don't even know what to change and any overhaul would take days. Also, it was designed to be called just once, maybe twice per game, so that works.
 
Err, no, Holk is 14th century ship used in the Baltic. How would that be more appriopriate than a Galley? And if you refer to the galley with crescent on sail, that's as ahistorical as it can be... Really, the current galley is a Mediterreanean Galley, and ambrox makes pretty historical units. Lateen sails would be better, but replacing it with a Holk doesn't fix it.

whooops! my bad, ok fine, but my point, is that it just needs a texture change NOT a name change. And yes I know crescents with Islam are ahistorical (until the Ottomans), but they did not have crescents on them (I think your thinking of something else). They had Arabic written on the sail, I thought it looked ok, but I liked better the unique textures of the boat in the website I sent you.


No, at this point no, I don't even know what to change and any overhaul would take days. Also, it was designed to be called just once, maybe twice per game, so that works.
Well, then those one or two times that it is called needs to be overhauled, but I understand this will take time, so I will ask you to take as much time as you can in perfecting it!
 
0.2.6 Patch

Foreword

My plan to release a 1.0 version before the day of doom didn't quite work out ;) I know that in 2 days many of the 1000+ people that downloaded the mod will be gone forever. Personally I'd love to move on to Civ5, but at this point I can't even run it, and the news that there are no immediate plans for Civ5 SDK mean that Civ5 is essentially much as modable as vanilla Civ4 with XML & Python only. Still a lot, but it will probably take a year before SDK comes and modability reaches the level of Civ4, if at all.

That being said, I have less and less time so I'd still like to get the mod to 1.0 soon, and put it up in the main forum. With that in mind, the priorities are:
- deal with remainining bugs/issues, if there are any
- add missing splashes and pedia
- ensure the mod launches with other languages (for some reason it doesn't work even with all XML entries)
- add a proper documentation, stability guide etc.

Don't panic, this doesn't mean new stuff won't be added, now or later. For instance, I think I can add the new titles if people really want them - they're not complicated, and can be there just for fun, even if they don't do much (i.e. the Crusader title).

As for the patch... it's a small one, mainly fixing the reported issues with 0.2.5 version. I'll answer two questions in advance: there's no Khan Krum's invasion, because that would happen almost immediately after the game starts, leaving no time for the Byzantines to build any units. I had seconds thoughts about Rihla as well - it was commissioned and written in Morocco, and very late, at a point when uncovering the map makes little sense.

The patch is not save compatible.

Download:
Installer: http://www.mediafire.com/?4p8lobh3dzpnpbd
7zip: http://www.mediafire.com/?9d97vxnz4p4jq1h


Changelog:

- Changed the multiplier of trade missions; it is no longer rounded down, resulting in more varied Great Merchant and Caravan income
- Removed the 'Influence Religion' and 'Destroy Project' missions; increased the cost of the 'Influence Civics' mission
- Removed Catholicism from Antioch and made it spread there automatically when PoA captures it
- Changed Brothel's Espionage bonus from +25% to +10%
- Changed Inns and Brothels to reduce the player's piety depending on state religion and civics
- Changed and fixed Antioch UHV2 and UHV3 (in/by)
- Changed some AI leaders to be be less likely to sign peace and more likely to gang up
- Added Tsar Simeon barb spawn
- Added 1 Marksman and 1 Heavy Lancer to Ottomans' starting units
- Added Narekavank Great Wonder
- Changed the name and art of Italian Maceman
- Fixed Venetians/Genoans not moving into player's cities if KoJ/PoA were destroyed while at war with the player
- Fixed the Roman Emperor title change not triggering under some circumstances
- Fixed the massacre related Python exception
 
YAY! Another great patch by Embryodead! Although I disagree, with civs losing piety through building inns (as they were used as rest houses for weary travelers/merchants) and that you did not add Khan Krum (although I understand why... :( )
I have to say I am extremely happy with the Venetian unit and wonder; keep up the good work! And I hope you don't stop modding for Civ5, because even when it comes out, people will continue playing Civ 4. Just think about MTW2, when ETW and NTW came out, people continued modding and playing MTW2 AND EVEN RTW (Rome Total War). My point is, that not everyone is going to turn away from Civ4, and until modders start hacking away at it, people will get bored after a while ;)
Good Work! :goodjob:

PS. Noob question: whats a "splash screen"?
 
PS. I have never used Persecution; I don't find it very helpful at all; does anybody else have these same sentiments?

I definetly do. Actually I have been thinking of bringing the civics up as the next to be fixed issue, as there aren't many actual bugs left. Some of the civics are just plain useless and underpowered, for example State Monopoly, I can't think of any reason to adopt it. However, I'll have to study the civics closely and list the ones that need some improvement, IMO.

Great a new patch!:D

Also I haven't got any intentions to switch to Civ5 until I buy a new computer and it has some mods based on RFC.
 
I personally think Civ5 won't be able to draw all Civ4 players for a longer period of time. Of course, there will be a phase of increased attention for the next weeks, but both games are that different in gameplay design that many will return to Civ4. Also, there are many people who play RFC for RFC's sake, not for Civ.

So don't let your motivation down! I'll certainly stay active in the RFC community.

And thanks for the new patch, of course! :)
 
Out of pure curiosity, how hard is it to include Multiplayer with this mod? We all know that Rhye was able to do it somehow, so how about with this mod? Could hotseat at least be included?
 
Isn't the RFC cheat mode enabled here as well? It allowed switching players during the game.
 
0.2.6 Patch

I enthusiastically welcome the new patch, all the changes and thoughts about v. 1.0.
I used to play Civ 2 long after Civ 3 was around, and I bought BTS just because of RFC. :) I am sure lots of people will be irritated about no religions and a unit per tile type of rules, so Civ 4 will be alive and kicking, I have no doubts about it. Please keep up with your wonderful work!

As for the titles -- YOU are the one who should promote it :D -- together with the provinces it's one of your very own innovations and possiblities here are endless. Title could be something bad too, like vassal of ... :mischief: etc. Different faiths contested Jerusalem badly, so if you are going to add ANY titles something like protector of the Holy Land is the most obvious one.

Some title with a word "Khan" or "Ilkhan" could mark the arrival of Mongols. And the last logical thing -- to have some title for India. If it's a muslim ruler Padishah sounds like a very good title -- the ruler of the most India.

Finally changing civics could really go away with the changing religions. Unrealistics and easy to exploit and to collapse the opponent.
 
Oh, I'm sure Civ4 won't just die, Civ3 is still doing quite well, as some people outright hate 3d. Probably even Civ2 is. Though I think Civ5 won't be as bad as Civ4 vanilla was when it came out ;)

I'd classify Multiplayer as impossible in a reasonable timeframe, as RFC Multiplayer is pretty much a new mod, a lot of changes and OOS issues are kind of a nightmare that I know nothing about. Hotseat - maybe - is there an efficient way to play it by switching players in RFC? How do you do it?
 
Why do Inns reduce piety? And will piety still be at 100 or so even if you build Inns/Brothels in all your cities if you build temples/monasteries in all cities and some mosques/wonders?

Should a Golden Age increase your piety level temporarily?
 
Because of wine-drinking and gambling! Mind you, they only reduce piety temporarily, only by 1 point (2 w/ Religious Law) and only for Muslims. This excludes UBs like Han/caravanserai too.
 
Back
Top Bottom