0.2.6 Patch
Foreword
My plan to release a 1.0 version before the day of doom didn't quite work out

I know that in 2 days many of the 1000+ people that downloaded the mod will be gone forever. Personally I'd love to move on to Civ5, but at this point I can't even run it, and the news that there are no immediate plans for Civ5 SDK mean that Civ5 is essentially much as modable as vanilla Civ4 with XML & Python only. Still a lot, but it will probably take a year before SDK comes and modability reaches the level of Civ4, if at all.
That being said, I have less and less time so I'd still like to get the mod to 1.0 soon, and put it up in the main forum. With that in mind, the priorities are:
- deal with remainining bugs/issues, if there are any
- add missing splashes and pedia
- ensure the mod launches with other languages (for some reason it doesn't work even with all XML entries)
- add a proper documentation, stability guide etc.
Don't panic, this doesn't mean new stuff won't be added, now or later. For instance, I think I can add the new titles if people really want them - they're not complicated, and can be there just for fun, even if they don't do much (i.e. the Crusader title).
As for the patch... it's a small one, mainly fixing the reported issues with 0.2.5 version. I'll answer two questions in advance: there's no Khan Krum's invasion, because that would happen almost immediately after the game starts, leaving no time for the Byzantines to build any units. I had seconds thoughts about Rihla as well - it was commissioned and written in Morocco, and very late, at a point when uncovering the map makes little sense.
The patch is not save compatible.
Download:
Installer:
http://www.mediafire.com/?4p8lobh3dzpnpbd
7zip:
http://www.mediafire.com/?9d97vxnz4p4jq1h
Changelog:
- Changed the multiplier of trade missions; it is no longer rounded down, resulting in more varied Great Merchant and Caravan income
- Removed the 'Influence Religion' and 'Destroy Project' missions; increased the cost of the 'Influence Civics' mission
- Removed Catholicism from Antioch and made it spread there automatically when PoA captures it
- Changed Brothel's Espionage bonus from +25% to +10%
- Changed Inns and Brothels to reduce the player's piety depending on state religion and civics
- Changed and fixed Antioch UHV2 and UHV3 (in/by)
- Changed some AI leaders to be be less likely to sign peace and more likely to gang up
- Added Tsar Simeon barb spawn
- Added 1 Marksman and 1 Heavy Lancer to Ottomans' starting units
- Added Narekavank Great Wonder
- Changed the name and art of Italian Maceman
- Fixed Venetians/Genoans not moving into player's cities if KoJ/PoA were destroyed while at war with the player
- Fixed the Roman Emperor title change not triggering under some circumstances
- Fixed the massacre related Python exception