The Very-Many-Questions-Not-Worth-Their-Own-Thread Thread XXXVIII

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Pit vipers are so-named because they have an organ that senses heat. Is that what you were looking for?
https://en.wikipedia.org/wiki/Pit_viper
(We don't have any in Australia - they're a bit wussy to survive here.)

Yes :) Useful info, more specifically about the location of the heat-sensing organs (between each eye and corresponding nostril)
So does the snake actually feel heat emanating, or is this more like some kind of infrared sight? (I suppose the former?)
 
What was Skyrim's reception like after its release? I'm talking about the real Elder Scrolls fanbase, not casuals or prostitute game reviewers. And since reviews are always some variation of 'amazeballs incredible' until the novelty wears off, let's say about a week into it. Was it considered a disappointment or well-received?

Can't imagine a Bethesda title not being riddled with bugs.
 
I don't know any True Scotsmen, but I didn't play it immediately after release, so I couldn't say.
 
Of course release was buggy. It has silly balance issues. It was a winner the moment it dropped, if anyone I know passes your hardcore test. Which is really the pivotal point of the question I think.
 
So close, K! It's the latter. :p
How pit vipers see (infra)red
https://jeb.biologists.org/content/221/17/jeb188870

Yet maybe the snake also feels some actual heat?
It would be better for me, cause I am using this in a novella, although there it isn't really just a snake, more of a hybrid so whatever ^_^

article said:
Kohl adds that the electrical signals generated by the heat-sensitive organ are transmitted by the trigeminal nerve – which usually transmits temperature, pain and touch stimuli, rather than images of the environment. He says, ‘It had previously been suggested that a specialised region of the brain, the nucleus of the lateral descending trigeminal tract [LTTD], in the hindbrain region in rattlesnakes has a retina-like function’, so he teamed up with Maximilian Bothe, Harald Luksch and Hans Straka to learn more about how snakes process infrared information in the brain when going for a kill.
 
What was Skyrim's reception like after its release? I'm talking about the real Elder Scrolls fanbase, not casuals or prostitute game reviewers. And since reviews are always some variation of 'amazeballs incredible' until the novelty wears off, let's say about a week into it. Was it considered a disappointment or well-received?

Can't imagine a Bethesda title not being riddled with bugs.
The game was released to critical acclaim, with reviewers particularly mentioning the character advancement and setting, and is considered to be one of the greatest video games of all time. Nonetheless it received some criticism, predominantly for its melee combat and numerous technical issues present at launch. The game shipped over seven million copies to retailers within the first week of its release, and over 30 million copies on all platforms as of November 2016, making it one of the highest selling video games in history.
Money talks.

Skyrim received awards from numerous gaming sites and publications, and has been considered to be among the best video games of all time.[150][151][152][153] IGN and GameSpot named Skyrim "PC Game of the Year".[136][137] It also received GameSpot's "Readers' Choice" award.[137] The game received the "RPG of the Year" award from Spike TV,[138] IGN,[139] X-Play,[140] GameSpot[141] and GameSpy.[142] It received "Overall Game of the Year" wins from Spike TV,[138] Giant Bomb,[154] X-Play,[140] Machinima.com,[143] GameSpot,[144] 1UP.com,[145] Game Revolution,[146] GameSpy[147] Joystiq[148] and the Interactive Achievement Awards.[149] It was voted No. 1 in Good Game's top 100 video games of all time[155] and No. 1 in PC Gamer's "The 100 Greatest PC Games of All Time".[156] In Giant Bomb's 2017 Game of the Year Awards, the game was a runner-up for "2017's Old Game of the Year".[157] The VR version was nominated for "Best Virtual Reality Game" at the Gamescom 2017 Awards;[158] for the Coney Island Dreamland Award for Best Virtual Reality Game and the Tappan Zee Bridge Award for Best Remake (along with the Switch version) at the New York Game Awards 2018;[159] for "Excellence in Technical Achievement" and "VR Game of the Year" at the 2018 SXSW Gaming Awards;[160][161] and for "Best VR/AR Game" at the 2018 Game Developers Choice Awards.[162][163] At the 17th Annual National Academy of Video Game Trade Reviewers Awards, the VR version was nominated for "Control Design, VR", "Direction in Virtual Reality", and "Sound Mixing in Virtual Reality", while the Switch version was nominated for "Costume Design".[164][165] The VR version won the award for "Best VR Game" at the 2018 Golden Joystick Awards.[166][167]
 
What was Skyrim's reception like after its release? I'm talking about the real Elder Scrolls fanbase, not casuals or prostitute game reviewers. And since reviews are always some variation of 'amazeballs incredible' until the novelty wears off, let's say about a week into it. Was it considered a disappointment or well-received?

Can't imagine a Bethesda title not being riddled with bugs.
I personally didn't play it immediately after release* but I had friends who did. As far as I remember they all enjoyed it, with the bugs being manageable. Some clipping/phasing through objects, getting stuck on terrain, one quest didn't update, and in one fight with a dragon the skeleton/animations/physics got confused and in just sort of warped in on itself like some sort of perverse digital riastrad. The sort of problems that most games large games have on release. (Heck, even Civ4 was released with a near-crippling memory leak.) Nothing that couldn't be solved with a reload or exiting/entering the cell. They were playing on console too, so no console commands.
Also, what's with the 'not casual or prostitute game reviews' hate dude?

*Picked it up a few years later after a free weekend on steam let me know my laptop could just about handle it on lowest settings.
 
Skyrim received awards from numerous gaming sites and publications, and has been considered to be among the best video games of all time.[150][151][152][153] IGN and GameSpot named Skyrim "PC Game of the Year".[136][137] It also received GameSpot's "Readers' Choice" award.[137] The game received the "RPG of the Year" award from Spike TV,[138] IGN,[139] X-Play,[140] GameSpot[141] and GameSpy.[142] It received "Overall Game of the Year" wins from Spike TV,[138] Giant Bomb,[154] X-Play,[140] Machinima.com,[143] GameSpot,[144] 1UP.com,[145] Game Revolution,[146] GameSpy[147] Joystiq[148] and the Interactive Achievement Awards.[149] It was voted No. 1 in Good Game's top 100 video games of all time[155] and No. 1 in PC Gamer's "The 100 Greatest PC Games of All Time".[156] In Giant Bomb's 2017 Game of the Year Awards, the game was a runner-up for "2017's Old Game of the Year".[157] The VR version was nominated for "Best Virtual Reality Game" at the Gamescom 2017 Awards;[158] for the Coney Island Dreamland Award for Best Virtual Reality Game and the Tappan Zee Bridge Award for Best Remake (along with the Switch version) at the New York Game Awards 2018;[159] for "Excellence in Technical Achievement" and "VR Game of the Year" at the 2018 SXSW Gaming Awards;[160][161] and for "Best VR/AR Game" at the 2018 Game Developers Choice Awards.[162][163] At the 17th Annual National Academy of Video Game Trade Reviewers Awards, the VR version was nominated for "Control Design, VR", "Direction in Virtual Reality", and "Sound Mixing in Virtual Reality", while the Switch version was nominated for "Costume Design".[164][165] The VR version won the award for "Best VR Game" at the 2018 Golden Joystick Awards.[166][167]

That's exactly why I dismiss game reviewers. The fact that its *character advancement* of all things was cited as a positive beggars belief.
 
I can't imagine any plausible definition of "real Elder Scrolls fan base" more strictly-defined than "people who played and enjoyed the previous series", and everyone I've encountered to whom that description applies felt that Skyrim was, taken as a whole, as good or better than the previous games.
 
I for one really enjoyed it back in the day and still enjoy Skyrim from time to time. It's a "go to" game when I don't have anything new on the plate. In comparison with previous ES games I'd say that it can't beat Morrowind but still is great in it's own "Oldrim" way :)

Speaking of bugs they're unavoidable, anyways almost immediately after release nexus modders community released tons of unofficial fixes and patches to address any issue imaginable so it was not that bad.
 
I can't imagine any plausible definition of "real Elder Scrolls fan base" more strictly-defined than "people who played and enjoyed the previous series", and everyone I've encountered to whom that description applies felt that Skyrim was, taken as a whole, as good or better than the previous games.

Really? You've never met the Morrofans? There are still people who swear by Daggerfall, even.
 
Really? You've never met the Morrofans? There are still people who swear by Daggerfall, even.
Do you mean to ask whether am I aware of them, or whether I've engaged with them in any meaningful way? The internet is a haven for vocal fringe communities claiming to represent some authentic tradition or other, I don't see why I should credit this one just because it involves Netches rather than, like, Jedi. Those people with whom I have had meaningful exchanges regarding the comparative merits of Morrowind, Oblivion and Skyrim will generally accept Skyrim as being at least on a part with its predecessors, if not better. This does not mean that there is nothing they prefer about the previous games, or nothing that they think Skyrim does worse, because that isn't how real people think.

I for one really enjoyed it back in the day and still enjoy Skyrim from time to time. It's a "go to" game when I don't have anything new on the plate. In comparison with previous ES games I'd say that it can't beat Morrowind but still is great in it's own "Oldrim" way :)
Morrowind is a game of its time, objectively and subjectively. It was great for the era, but its technical limitations are very evident, and a lot of the design choices only really make sense if you're still thinking in terms of a pen-and-paper RPG with most of the crunch automated. It came out at a time in most players lives when they had the time and patience to sink dozens or hundreds of hours into a complex and at times obtuse game world, and into a combat system which functions as a test of patience and planning as much as skill. From a purely critical perspective, you may be able to make the case that it's a superior game, but I can't honestly imagine that many of the "real Elder Scrolls" fans who bemoan the changes made over the sequels would actually enjoy Morrowind if it came out today, even assuming it was brought technically up to date, without the historical and personal context to justify those design choices which mostly strongly distinguish it from those sequels.
 
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We'll just have to see how many new players Skywind picks up. :smoke:
 
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Yet maybe the snake also feels some actual heat?
It would be better for me, cause I am using this in a novella, although there it isn't really just a snake, more of a hybrid so whatever ^_^

I don't know, which is not surprising, because they don't either!

For the last 20 or so years, researchers have studied how animals maintain focus on things of importance. They tried to confirm a hypothesis made by Francis Crick (he of DNA fame) who theorised that there was a kind of "attentional spotlight" deep inside the brain, the thalamus to be precise.

Very recent work has shown that Crick's hypothesis has merit, but it's wrong in one important way. The brain tends to suppress incoming signals and stimuli very early, e.g. before it reaches regions responsible for visual or auditory processing. That's why we can focus on one conversation at a noisy party; how CFCers can follow Off-Topic threads by filtering out my posts; and how animals can suppress input from some senses but not others. Maybe that's similar to what pit vipers do with their special organ.

The interesting thing is that there are dangers to throwing out too much information too early and then only relying on a limited set of sensory input. It seems that the "spotlight" tends to strobe at a few cycles per second. That means an animal doesn't stay fixated on one aspect of its immediate environment using a subset of senses, the way I do when I stare at my iridescent shoes and wiggle my toes to make them change colour. :)

https://www.eurekalert.org/pub_releases/2018-08/pu-tso081718.php

You can read the abstract of this paper:
M.M. Halassa et al, Thalamic amplification of cortical connectivity sustains attentional control, Nature, Vol. 545, pp. 219--223, 2017.

at

https://www.nature.com/articles/nature22073
 
Bought it on release day. It was fudging great.
 
It's a more in-date Morrowind, like what you talked about.
I mean, not really. It's a remake of Morrowind using the Skyrim engine, and therefore will carry a lot of the design choices made going into Skyrim. There's only so far back they're going to wind back the modernist heresies. What I meant was Morrowind as it already exists, assuming modern technical limitations. To the extent that Skywind does turn out to resemble that, I think it will struggle to generate the level of lasting engagement that the original did; was the ability to accidentally lock yourself out of quest lines by dropping the wrong item something anyone actually missed?
 
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Really? You've never met the Morrofans? There are still people who swear by Daggerfall, even.

Daggerfall was ahead of its time. If you played it in its moment it was neat because it tried to do so much. If you liked it then, you can probably still forgive its faults. If you're starting today, there are games that have built upon it without all the things that make it actually terrible. Daggerfall is no Master of Orion(1993). Now that one is sublime for being old and actually pretty damn simple. The AI is inept, but it plays to win and will murderize quite adroitly within its rules set and limitations. Better by a long shot than lots of opponent AIs in grand strategy today, 26 years later.
 
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