The Web of Fear: A Fallout Game

From Beastie Boys
To Atlantic Trading Market

Who much ammo do we get for a Fusion Core?

Ammunition is currently a scarce commodity, and thus very valuable. Additionally we have no need for a fusion core ourselves. We shall ask around and see if there is a buyer for a fusion core; if there is, then we shall reconsider and give you an exchange rate. Unless we find an appropriate buyer, perhaps you can offer a commodity that we are in need of?

OOC Note: You are in NYC. Due to the distance involved, and the unexplored hazardous wastes between the NYC and Philadelphia Metro areas, you would be responsible for the transport to and from. This will change once we establish a secure trading route in the near to medium future.
 
OOC Note: You are in NYC. Due to the distance involved, and the unexplored hazardous wastes between the NYC and Philadelphia Metro areas, you would be responsible for the transport to and from. This will change once we establish a secure trading route in the near to medium future.
You're right. Disregard the question above.
 
2161 Demographics as Known by Merchants

Total Known Population (Including Slaves): 35,958
Total Known Player Population (Including Slaves): 15,036
Total Known NPC Population (Including Slaves): 20,922
Total Food Produced Every Summer (PCs only): 21,960
Total Food Produced Every Winter (PCs only): 7,260
Total Energy Produced Every Six Months (PCs only): 42

Largest Factions (Population)

1. Troy (3120, North New Jersey)
2. The Skylanders (1215, North New Jersey)
3. Shepaug Damn Survivors (1145, Connecticut)
4. Big Iron (1110, Manhattan)
5. Vault 314 (973, North New Jersey)

Most Slaves

1. Troy (1320, North New Jersey)
2. Big Iron (760, Manhattan)
3. Kings and Queens (550, Philadelphia)
4. Brotherhood of the Undead (535, Connecticut)
5. Atlantic Maritime League (385, Philadelphia)

Most Food Per Year

1. Vault 77 (4700, Philadelphia)
2. The Daughters (3070, New York)
3. Atlantic Maritime League (2900, Philadelphia)
4. Vault 350 (2000, Connecticut)
5. Sanctuary Guard (1700, Manhattan)

Most Skilled Militaries

1. The Point (7, New York)
2. PLA Naval Air Base New York City (6, Manhattan)
3. Poxxy's Chem Dogs (5, Philadelphia)
4. Sons of Hope (5, North New Jersey)
5. Julliard Drama School (5, Manhattan)
 
2161 Demographics as Known by Merchants

Total Known Population (Including Slaves): 35,958
Total Known Player Population (Including Slaves): 15,036
Total Known NPC Population (Including Slaves): 20,922
Total Food Produced Every Summer (PCs only): 21,960
Total Food Produced Every Winter (PCs only): 7,260
Total Energy Produced Every Six Months (PCs only): 42

Largest Factions (Population)

1. Troy (3120, North New Jersey)
2. The Skylanders (1215, North New Jersey)
3. Shepaug Damn Survivors (1145, Connecticut)
4. Big Iron (1110, Manhattan)
5. Vault 314 (973, North New Jersey)

Most Slaves

1. Troy (1320, North New Jersey)
2. Big Iron (760, Manhattan)
3. Kings and Queens (550, Philadelphia)
4. Brotherhood of the Undead (535, Connecticut)
5. Atlantic Maritime League (385, Philadelphia)

Most Food Per Year

1. Vault 77 (4700, Philadelphia)
2. The Daughters (3070, New York)
3. Atlantic Maritime League (2900, Philadelphia)
4. Vault 350 (2000, Connecticut)
5. Sanctuary Guard (1700, Manhattan)

Most Skilled Militaries

1. The Point (7, New York)
2. PLA Naval Air Base New York City (6, Manhattan)
3. Poxxy's Chem Dogs (5, Philadelphia)
4. Sons of Hope (5, North New Jersey)
5. Julliard Drama School (5, Manhattan)
Most ill (and are rhymin' and stealin')

1. Beastie Boys
 
Orders:

Continue scrapping the area around Hoboken, once more, 300 people scrapping it, and 50 more assisted by the Mr. Handies to seek out any tech parts in the area. This group should also seek out any Precision Tools, if possible at all.

Secondly, a Forge will be built to create basic melee weapons to conserve our precious ammunition.

Thirdly, in response to the ghouls coming out of the PATH terminal, we should send an investigative party, armed with 30 lasers and 30 leather armours. Not only that the feral glowing ghouls are a cause for concern, but furthermore, the fact that it leads into Lower Manhattan, if intact, could prove to be a blessing, but also a potential security concern. Therefore, it is imperative that we discover its current status. Not to mention there could be other inhabitants of it - perhaps other non-feral ghouls, or even, humans?
 
FwQeb9x.gif

Update 4: The Wall of Lies

Winter 2161-62
84.5 Years after the War

Valley Forge

At last, the raider disputes in the Valley Forge region have erupted into full-scale war. The alliance between King and Queen and Chem Dog was welded tight once again to counterattack the Vault-Dwellers with fearsome savagery and furious anger. The ensuing Valley Forge War bore surprising similarities to a Sherlockian chess match--if the white pieces were Vault-Dwellers moving through an alien board on patriotism and instinct, and the black pieces a motley crew of raiders on chems, and the turn clock was about six months.

First, the Vault-Dwellers tactically left the King of Prussia behind, taking everything of value with them. This left the fortress unguarded, when the main raider force arrived with an intricate and elaborate plan and a great deal of firepower for taking back their own fortress--only to find that most of it was unnecessary. The fortress was taken back effortlessly, without even a drop of bloodshed.

Meanwhile, the several hundred Vault-Dwellers all combined together into a desperate force, complete with the elephants--and marched upon Mount Joy. In yet another stroke of luck, this place, too, had been emptied, its defenders nowhere to be found, and everything of value had been moved onto the road.

However, the reason Mount Joy had been empty soon became very apparent. A large, chem-laden attack force soon faced up against the sparse defenders of the Vault. They fought valiantly, but were whittled down. At the critical point, the remnants ushered as many animals as they could back inside and sealed the door. The final straw was a sequence of suicide bombers, sent by the Chem Dogs, who attempted to break through the defenders. They didn’t breach the door--but, it seems, they have managed to jam the mechanism shut.

The Kings and Queens cut their losses, corralled some of the remaining animals, and returned to King of Prussia.

Through the sheer audacity of the Vault-Dwellers, the Valley Forge War appears far from over.

Kings and Queens
Spoiler :

Stats Changes:
-100 Chems, +300 Ammunition, +280 LT Melee (Trade)
-100 Chems (Usage)
-20 Humans, -45 Human Slaves, -20 Ghoul Slaves (Vault 77 Losses)
+30 1H Guns, +15 Cattle, +5 Horses, +1 Military Skill (Vault 77 “Loot”)

Challenge: war


Poxxy’s Chem Dogs
Spoiler :

War (or lack thereof) aside, Poxxy settled the theological dispute with a simple decree: the Boat was a gift from the Bobble. The BobbleBoat was repainted in a befitting blue-and-yellow livery. Meanwhile, the identified devotees of the Pyramid were “dressed” in horrific faux-Vault 77 jumpsuits made from blue-and-yellow-painted entrails, then lined up on pikes along the Pennsylvania Turnpike.

Stats Changes:
+5 Humans (Natural Growth)
+100 Chems, -300 Ammunition, -280 LT Melee (Trade)
-166 Chems (Usage)
-5 Humans, -5 Dynamite (Suicide Bomb)
-20 Human Slaves

Challenge: The Chem Dogs were promised war. This is not war. They are out for blood, and if they do not get it soon, there may be chemical rabies on the Chem Dogs’ paws. What blood shall they be served?


Vault 77
Spoiler :

Stats Changes:
+5 Humans (Natural Growth)
-50 Ammunition, -75 Humans, -40 1H Guns, -40 Cattle, -15 Horses (Vault 77 losses)
+1 Military Skill

Challenge: war


Misc. Southeast Pennsylvania and Delaware Valley

Armstrong Gals
Spoiler :

The arrival of the strange farm-people caused a stir amidst the Armstrong Gals. They said they came from a village called “Eden,” to the northeast; they once lived simply and plainly before God, and had been content in blissful ignorance until the disastrous last few harvests and the takeover by one particularly fiery who had blamed the harvests on witchcraft; the exiles, mostly perpetually startled women themselves, had been smuggled out by sympathetics to escape burning at the stake. The Armstrong Gals decided to exercise grace and hospitality and invite the exiles in. That whole business aside, it was a fairly quiet winter; the last few years have been prosperous ones for the Armstrong Gals, and few have any desire to change that.

Stats Changes:
+5 Humans (Natural Growth)
+25 Humans, +10 Brahmin, +5 Wagons (Eden migrants)
+510 Scrap Parts, +1 Tech Part (Salvaging)

Challenge: For the people come out of Eden, they have found shelter, but the culture shock of effectively being transported several centuries forward in time has proven to be mentally straining. In addition to feeling lonely and appearing shell-shocked, they have been particularly uncomfortable in the presence of our robots; most do not seem to have the capacity for understanding what they are, declaring them daemonic homunculi. Should we do something to address this?


Atlantic Maritime League
Spoiler :

Winter brought a major bounty for the League, as they traded their fusion core to the Church of the Children of Atom for an impressive price; thousands of man-years worth of scrap and a heap of tech parts. These resources were put into a significant buildup on Fort Delaware.

One expedition crossed the Delaware Memorial Bridge into New Jersey. On the eastern edge of the bridge, the League explorers came across a little, huddled swamp town calling itself Deepwater. The people here, most of whom looked utterly shell-shocked warned against going any further, and that Paulsboro had been destroyed; the explorers ignored them. As the League quickly found out, they had crossed into piney country. All signs of human habitation in the area had been erased by the green-coloured, zombie-like pineys, crawling across the landscape as far as the eye could see. The sight frightened the explorers and caused, although none were killed, and ultimately they turned back.

Another expedition trod west into Delaware. In Brookside, they came upon a welcoming, but very destitute-looking settlement, who explained they had originally lived in Newark, on the campus of the University of Delaware, but that they had been forced out by a tribe of horseback warriors called the North Stars. The expedition chose to return back instead of attempting to engage.

Yet another expedition was sent south, following the route of US 13 south, in the direction of Dover. They reached the town of Odessa, which turned out to be under the control of cult-like raiders called Cantwell’s Angels--many of whom had heard of the fate of the Halflings of New Castle at the hands of the League. The Angels had the surrounding area monitored, and pounced before the expedition could avoid them. The expedition were little match for the organised and heavily armed Cantwell’s Angels. Most of the League explorers were killed, and the remnants fled back north.

Stats Changes:
+5 Humans (Fort Delaware, Immigration)
+5 Human Slaves (Anchorage Memorial, Natural Growth), +5 Humans (Anchorage Memorial, Immigration)
+870 Scrap; +2 Tech Parts (Scavenging)
-70 Ammunition (Expedition New Jersey)
-35 Humans, -35 Leather Armour, -35 LT Melee (Expedition Delaware)
-30 Humans, -15 LT Melee, -5 LT Ranged, -10 2H Guns, -20 Ammunition, -20 Leather Armour, -10 Improvised Explosives, -2 Canoes ([redacted])

Challenge: With the trade, however, have come Church missionaries, set out to spread their message. It is pure silliness--who would worship atoms? The answer, it seems, is the indentured. In an astoundingly short period of time, the Church of Atom’s teachings have spread like wildfire amongst the slaves of Memorial Anchorage. When the Church missionaries were confronted, they denied fervently they had any goal of incitement, and were in fact preaching peace. What should we do?


Order of the Holy Wound
Spoiler :

For the Order, it was a winter of more exploration. First and foremost was the joint party with Roscoe’s Horde that was sent to Princeton. The party avoided Lawrenceville and US 206, instead taking a more roundabout path through Pennington and Mount Rose, which were both deserted. At the Woodfield Reservation, they sighted yaoguai roaming the nearby hills, but they did not attack.

Some members of the Order expected to find more mysterious pyramids or odd languages in Princeton; instead, they found just large doses of radiation. A group of ghouls from both factions was sent into the centre--and, indeed, found a thriving urban community upon and in the bowels of the old university campus. The radiation, it seemed, had been caused by a laboratory experiment gone horribly wrong, creating a protective shroud about Princeton and ghoulifying much of the university’s students and faculty. It was safe for ghouls to live in the centre, but no smoothskins could get in.

This was Leng, the city of the dead. Leng had impressively advanced technology worth of the rumours the Order had heard of Vault-Tec itself: energy weapons, multiple operational fusion reactors, food generators, and much more. Indeed, some of the ghouls from the Order chose to remain behind, impressed, although Leng judged the Order to be peaceful, and the others returned with some gifts from the Megisthanes of Leng in hand.

Curiously, Princeton Art Museum lay at the very edge of Leng, enough that the building was explored. It was intact, but strangely, everything of value appeared to have been carried away--and certainly not by Leng, who claimed little knowledge of the situation. There were, however, signs of a struggle instead: broken glass and debris around once-exhibits. They found strange eyes here, too, but not just eyes. They found markings in a strange language: tightly woven glyphs from sharply angled lines and deep triangles.

A second expedition was sent north to a police station, which was abandoned; the area had been already searched by some unknown party, but the order did find some weapons. A third expedition was sent south, along the riverside south through Trenton to the Mercer power station, and they vanished without a trace.

The Order also set themselves up as a hub for the Mercer County region, building both an inn and a clinic.

Stats Changes:
+5 Humans (Natural Growth), +10 Ghouls (Immigration)
-10 Ghouls, +Intact Computers (Princeton)
-30 Humans, -30 1H Guns (Expedition disappearance)
-8 Tech Parts, +400 Scrap Parts (Trade)
+20 Laser Weapons, +100 Ammunition (NJSP HQ)
+450 Scrap Parts (Salvaging), +35 Scrap Parts (Mr Handies)

Challenge: The discovery of Leng appears to have caused a schism in Roscoe’s Horde. Some members of the Horde wish to migrate north and join their ghoul brethren in the comforts of Leng; others are furiously angered by the mere suggestion. Some Horde members are appealing to us to help one faction or the other. Helping them migrate would mean we lose our ally, but we will then be able to inherit their encampment and perhaps even those who stay behind.


North Jersey and New York City

Beastie Boys
Spoiler :

It was an optimistic time for the Beastie Boys. Following the summer’s coup, ghouls established control of the neighbouring settlement of Midwood following the discovery of a plot by the humans to slaughter and eat the ghouls to solve a food shortage. With that looming food shortage still looming with no easy solution in sight, the ghouls agreed to unite with the Beastie Boys, in exchange for separating the humans and ghouls once and for all. The ghouls’ humiliated and newly enslaved humans were handed over and carried to B-Borough, while the Beastie Boys’ old ghoul slaves have been placed under the mastery of the ghouls of the newly renamed M-Borough. The ghouls of M-Borough were thrilled to come to the B-Borough Arena to find thrills in entertainment, although the entrance of the M-Borough ghouls into the pool has unfortunately counteracted any gains in general military strength.

Stats Changes:
+5 Humans (Natural Growth)
+50 Ghouls, +290 Human Slaves, +380 LT Melee, +50 2H Guns, +50 HT Melee, +100 Ammunition, +350 Food, +290 Scrap (Mapleton integration)
+7 Tech Parts, +1777 Scrap Parts (Salvaging)

Challenge: With M-Borough now a ghoul sanctuary, even with slaves, a number of destitute and desperate ghouls from the ruins to the west have come to its walls, seeking refuge. Considering we are still not exactly a cornucopia of food, should we let them in, and in what capacity--as free ghouls, or as slaves--or as something else entirely?


Disciples of Madison
Spoiler :

A quiet winter in Penn Station. The activity elsewhere in the subways seemed to escape the Disciples’ attentions.

Stats Changes:
+5 Humans (Natural Growth), +5 Ghouls (Immigration)

Challenge: When our men returned to Vault 495 last summer to deliver the holotape, the door was still tightly shut. But they found something extremely peculiar: a lone man in a ragged, dirtied Vault suit, slumped against the door. He was staring straight into one of the still-functioning mercury-vapour lamps in the Lincoln Tunnel, whispering, “I’m safe in the light, I’m safe in the light, I’m safe in the light,” seemingly on an endless repeat. He was catatonic, extremely weak, and attempts to get him to respond all failed; the explorers tried to get him back to safety, but he let go of life before they reached Penn Station. Hidden on the man’s person, however, was another holotape, apparently stolen--containing the details of a secluded emergency entrance to the Vault within a service shaft of the North River Tunnels, which we have explored and know to be clear. What should we do about this?


Hoboken Shipper Boys and Girls
Spoiler :

The main event of Hoboken’s year was an expedition east, through the PATH tunnels, into Manhattan. The tunnel was intact, for certain, but was utterly crawling with feral ghouls and glowing ones, as if appearing from the walls themselves. They reached, on the far side, Christopher Street station, located under Greenwich Village. It seemed as if this station had once been inhabited--the explorers found some spare items that had been left behind--but the ghouls had long ago pushed anyone out. The next station, 9th Street, appeared to be horrendously irradiated and teeming with ghouls and glowing ones, so feral they attacked even themselves--and the Hoboken party. Many of the explorers were killed, and the others largely retreated.

Stats Changes:
+5 Humans (natural growth), +5 Ghouls (Immigration)
+450 Scrap, +6 Tech Parts, +15 Combat Armour (Scavenging)
+Precision Tools, -90 Ammunition, -5 Humans, -10 Ghouls, -10 Laser Weapons, -10 Leather Armour (Expedition)

Challenge: We have made a home for ourselves in Hoboken, but we know little of what lies behind, and what we do know mostly comes from rumour--and radio transmissions that filter through to the operational receivers around Hoboken. Recently, we have begun picking up radio transmissions from the southwest--the direction of Middlesex County. This would not be strange, but they are signals of immense distress, crying out about “cyber men” in metal suits that have risen from their tombs to “upgrade” humans and ghouls alike without mercy. They are far from us, so most dismiss this as irrelevant nonsense, but there are a few among us who are more gravely concerned--who demand that we take action.


The Sanctuary
Spoiler :

With the consolidation of the newly conquered Red Cliff and the integration of Terminus, the winter saw a major, triumphant reorganisation of the erstwhile Guard into what was simply called the Sanctuary; the Guard thus became the Sanctuary’s military arm. Terminus agreed to join the organisation and be anointed the so-called Deeping Watch, while the former slaves of Red Cliff became the Kang Knights, rather enthusiastic about taking up the regalia of their former masters.

It also saw the integration of the Sanctuary into a larger network of Kangs. Sanctuary envoys were sent out to greet the others in the network. The Yellow Kangs seemed to be a sizeable cult that had congregated around a holy site in Yankee Stadium. The Blue Kangs seemed to be what was now left of Fordham University, and possessed an operational fusion reactor. Both found the Sanctuary’s opposition to slavery rather curious, but seemed to accept it nonetheless.

The Sanctuary also looked south, despatching a garrison to New Harlem, in addition to its main project: clearing a route along the IND Eighth Avenue Line between Terminus and Habitat 59. With Sanctuary firepower, the effort went largely smoothly; they ran into a few stray subway rats, but these were easily cleared out. At Cathedral Parkway station, they happened upon what appeared to be a gaslit séance of shadow-cloaked figures who very quickly cleared away to the surface at the sight of them. They also several abandoned goods: what appeared to be a stash of tech parts at 103rd Street; a telescope inscripted with untranslated Greek inscriptions at 81st Street/Museum of Natural History; what appeared to be peculiar weapons at 72nd Street. The Eighth Avenue Deep Road is now safe for travel.

Stats Changes:
+5 Humans (Natural Growth), +10 Humans, +5 Ghouls (Immigration to the Cloisters)
+140 Humans, +20 1H Guns, +790 Chems, +900 Food, +60 Ammunition, +310 Scrap
-300 Food (New Harlem)
-300 Food, +300 Ammunition (Kang Network)
-20 Ammunition, +6 Tech Parts, +5 Heavy Weapons (Clearing Tunnels)
+305 Scrap (Scavenging)

Challenge: When the academics and the scholars of the Kang Knights and the Deeping Watch (or, well, what could be called academics and scholars amongst them) came to the Tower of Bells. What the folk tales of these two peoples seem to have in common are admittedly rather embellished accounts of various boats appearing out of thin air with a flash and other nauseating sensory phenomena. Furthermore, rumour brought along from a traveller from Jersey has it that one such boat has beached to the north, in Palisades Interstate Park. Perhaps we should investigate.


The Skylanders
Spoiler :

Stats Changes:
+10 Humans, +5 Brahmin, +5 Horses (Natural Growth)

Challenge: The disappearance of the southern expedition last year still causes great concern, for the destination was not a particularly distant one. It became even more worrisome when one man returned, wearing strange white robes, a permanent smile plastered upon his face. He claimed to have gone to a “Garden of Eden, where he had finally become Victorious,” and demanded that everyone else was not “Victorious” and beneath him. He failed to recognise any of his former people, and refused all food and water, before predictably expiring. What, if anything, should we do about this?


Sons of Hope and Vault 314
Spoiler :

In Montclair, it was the winter of the Snowball Bowl! Teams were invited from all around Essex County for a grand recreation of the pre-war Winter Olympics, Vault-Tec style! Events included traditional disciplines like skating, skiing, and hockey, along with more popular events like blindfolded Handy ice sculpting and a team snowball fight tournament. Vault 314 pulled out all the stops to create the perfect environment for the attendees, with a wide variety of food and drink. Ultimately, it was unfancied Lyndhurst who emerged as the victors, helped along by strong showings in the skating and skiing events plus a shock triumph in the grand snowball fight, and returned home with a prize of alcohol and a few leased robots. The grand festivities were seen as a major success, to say the least.

Of course, to every yin there comes a yang, to every night there comes a day, and to every Snowball Bowl there comes a massive attack on some local raiders. With the combined powers of Sons of Hope might and Vault-Tec robotics, a joint force struck deep into Passaic to attack the Indian Panthers.

Although the two sides were relatively equal in numbers, the sheer firepower the attackers were able to marshal against the raiders made the subsequent battle rather one-sided. Vault-Dwellers with bows first fired, inciting the raiders to seek out and destroy what they thought was an inexperienced band--only to walk straight into a Sons of Hope firetrap. Meanwhile, Mr Handies were sent into the fray to incite the slaves to revolt. Many of the robots were destroyed in the process, as they made easy targets for confused Indian Panthers, but a radio signal was able to jam the slave collars; the slaves knew their captors were in a battle they could not win, and the revolt was the Panthers’ death knell.

The remaining raiders were captured and placed into Vault 314’s custody; the slaves were freed, most of them collectively choosing to remain in the settlement of New Passaic, although a number decided to migrate away, to parts in the north currently unknown to the Essex County complex. The joint force is currently providing security to a rather toothless New Passaic, pending a final decision on its fate.

Meanwhile an expedition was sent south to investigate the mysterious Vault-Tec signal once and for all. They followed the route of the Garden State Parkway, passing through East Orange (which is believed to be under the control of another raider faction known as Teamsters Local #97) and Irvington (whose ruins had been overrun by feral ghouls) before reaching a trading post along the junction of the GSP and I-78 in Union. They learned that the Vault adventurer had passed through here en route south, and had seemed perfectly sane. The explorers continued south, through Kenilworth (overrun by what seemed to be wolves) through Cranford (another small, peaceful town), and through Clark (more wolves) before reaching another town: Iselin.

Iselin was a commune under the control of a group of Hare Krishnas who had settled there some years earlier. A maharishi in town had been receiving luminous dreams of a Vault that lay in nearby Menlo Park, and was seeking to lead an party to find it. The Essex County explorers, knowing little better, gladly went along.

They found the door to Vault 370 locked by, of all things, a logic puzzle. It was cleared at great effort, and the party proceeded, deeper and deeper, past more logic puzzles after logic puzzles, as if someone was trying to weed out all but the most clever. It became evident that whoever had previously lived in the Vault had long emptied out. The living quarters had been refitted with what appeared to be cryogenically frozen tombs.

At first, the tombs appeared to be occupied by robots, but, then, the maharishi pulled a lever.

As the robots came back to life, it was clear that these were not robots, but people: people whose organic components had been, for an unknown purpose, by an unknown power, replaced by circuits and metal and sealed in shells of power armour. It was also revealed, much to the party’s horror, that the maharishi had been planning to raise them to make an army for himself and remake the world. He outlined his plan to the central figure of these metal creatures: the so-called Controller.

With one swift strike, the Controller reached out and incapacitated the maharishi with a touch of its metal hand, and the synthesised words: YOU BELONG TO US. YOU SHALL BE LIKE US.

Only one of the Sons of Hope made it out alive to tell this tale.

The Cybermen have been awoken.

Sons of Hope Stats Changes:
+5 Humans (Natural Growth), +5 Ghouls (Immigration)
+450 Food (Lyndhurst)
+50 Scrap Parts, +5 Tech Parts (Salvaging)
-10 Humans, -490 Ammunition (Casualties)
+320 Scrap Parts, +550 Food, +125 LT Melee, +20 1H Guns, +70 Leather Armour (Indian Panthers Loot)
-1 Human (Expedition)

Vault 314 Stats Changes:
+1 Deep Breath (GM)
+5 Humans (Natural Growth), +15 Humans (Immigration)
+610 Scrap, +25 Food (Gathering), +195 Scrap, +1 Tech Part (Mr Handies)
+50 Alcohol (Verona)
-30 Alcohol, -480 Scrap (Various Expenses)
-10 Alcohol, -10 Food (Inn)
-100 Scrap, -50 Alcohol, -300 Food (Snowball Bowl), -5 Mr Handies, -25 Alcohol (Prize for Lyndhurst)
-35 Mr Handies, -15 Humans, -10 LT Melee (Casualties)
+30 Human Slaves, +80 Ghoul Slaves, +320 Scrap Parts, +550 Food, +125 LT Melee, +20 1H Guns, +70 Leather Armour, +1 Military Experience (Indian Panthers Loot)
-2 Humans, -2 LT Ranged (Expedition)

Challenge (to Sons of Hope): With the battles we have fought and the security arrangements we have made, and the ties brought about by the Snowball Bowl, Essex County is more united than ever. As we have the firepower and the military might in the region, New Passaic and Lyndhurst have both turned to us--going so far as to propose the establishment of a more permanent political arrangement, with us as the peace-keepers, that would see Essex County more united. How should we respond?

Challenge (to Vault 314): Although relatively few of our own people were lost, many of our Mister Handies unfortunately never made it back from Passaic. These are our friends and comrades, and many of our Vault-Dwellers have been devastated by their loss. How should we go about comforting them?


Wall Street Traders
Spoiler :

It was a relatively uneventful two quarters for the Wall Street Traders, who kept up their usual business. Their Pier 11 assets have proven even more lucrative than before, now allowing the Traders a level of food self-sufficiency enviable to all their competitors. The man from the Elephant Company was sent back with a shipment of slaves, promising to return soon. More exploration was conducted, heading up the east coast of Manhattan. The housing estate at Stuyvesant Town was occupied by raiders called the Gas House Gang, who had heard of the Traders and were sympathetic. Kips Bay was a nest of feral ghouls, which inflicted casualties on the explorers. Finally, the explorers made contact with a slave-holding community at Big Iron, who seemed interested in trade links.

Stats Changes:
NYSE: +5 Humans (Natural Growth), +10 Ghouls, +10 Human Slaves (Immigration)
Pier 11: +5 Humans, +5 Ghoul Slaves (Immigration)
+772 Scrap, +6 Tech Parts (Salvaging)
+250 Scrap (Battery Park)
-250 Food, +30 Alcohol, +30 Chems (A sequence of trades)
-10 Humans, -25 Ammunition (Exploration)

Challenge: The man from the Elephant Company has returned, bringing with him some spare precision tools he had hanging about. He has now made a much more audacious offer: he will give the precision tools for a whole 100 slaves. How should we respond?

The Warriors
After an extended period of time without any fresh news, any rumours from southern Brooklyn about the Warriors have ceased filtering through. It appears that this particular group of raiders has dispersed for good, dissolving into the surrounding cityscape. Perhaps those who are unwise enough to wander into Coney Island will encounter their remnants; or perhaps not--perhaps they have been destroyed by a force yet unknown...


Upstate New York

The Daughters
Spoiler :

The Daughters did more exploration. The first expedition headed west, passing Bethel, which was empty, and ultimately reaching the banks of the Delaware at Callicoon, where they encountered a friendly tribal encampment called the Greenhorns. The second expedition headed north, headed towards the edges of the Big Indian Wilderness. There were radstags wandering the hills around Neversink, but the expedition ultimately encountered a radstag-herding tribal encampment in the Sundown Wild Forest, calling themselves the Wolves of Artemis. The Wolves warned against going further, speaking in hushed tones about mysterious “monsters” deeper within the wilderness to the north. A third expedition, sent south towards Port Jervis, vanished without a trace.

Meanwhile, in the Village, all is happy, and all is prosperous, and there are definitely no plot twists by strange pre-War directors coming.

Stats Changes:
+10 Humans (Natural Growth)
-30 Humans, -2 Dogs, -8 Brahmin, -20 1H Guns, -20 2H Guns, -30 Leather Armour (Exploration Disappearance)
+545 Scrap Parts, +4 Tech Parts (Salvaging)

Challenge: Recently, there seem to be a great deal more radstags flocking into the region from parts north and east. Wild radstags have been surrounding the Village in the past few days. These creatures are unfamiliar to our people, who have reacted to them with mild paranoia--and yet the stories we know are that they are entirely harmless; perhaps, even productive. It has been suggested that we try to domesticate them for our people; if the tribals can, so can we.


Emergency Wartime Officer Corps
Spoiler :

The forces of the Point quickly threw their lot behind the more established authority in Stewart International Station, denouncing the upstart forces camped in Newburgh as “draft-dodgers” and quickly moving to neutralise them as any potential threat. Shocked at this turn of events, Newburgh tried to marshal what strength they could, and their better knowledge of the ruined landscape of the town gave them at least one advantage with which to inflict casualties upon the joint Point-Stewart strike force, but their relative lack of firepower and lack of numbers--and the Point’s power armour--left them on the back foot.

In the aftermath of the battle, the majority of the Newburgh survivors took their own lives rather than let themselves be pressed into service as cadets. In any case, the Point took the spoils, and assumed authority over the settlement. Meanwhile, after much wrangling, Stewart International Station acceded to the Point’s supremacy. The newly united and reconfigured Emergency Wartime Officer Corps has now attained a secure domination over a part of New York’s Orange County, and now looks outwards.

Stats Changes:
+5 Cadets (Natural Growth), -25 Cadets, +25 Officers (Promotion)
-15 Officers, -40 Cadets, -30 Leather Armour, -5 Combat Armour, -15 2H Guns, -770 Ammunition (Newburgh Casualties)
+165 Cadets, +80 LT Melee, +40 2H Guns, +120 Combat Armour, +360 Ammunition, +210 Scrap Parts, +350 Food (Newburgh Loot)
+270 Officers, +190 2H Guns, +20 Laser Weapons +225 Combat Armour, +5 Early Power Armour, +570 Ammunition, +800 Scrap Parts, +800 Food, -1 Military Strength (Stewart Integration)
+405 Scrap Parts, +4 Tech Parts (Scavenging)

Challenge: We now have three settlements and two different military units under our chain of command command--all of whom have vastly differing conceptions of what “chain of command” actually means. The officers of Stewart International Station and their former leaders are reacting to some of our protocol with confusion and uncertainty. It is clear that military reforms need be made if we are to function as effectively as we once did, but how?


Connecticut

Brotherhood of the Undead
Spoiler :

In true Brotherhood fashion, the undead marched north to the smoothskin town of Windsor to deliver an ultimatum: free the ghoul slaves, and surrender their energy weapons--or face the sack. Windsor’s leadership, having heard rumours of life under the Brotherhood’s collar, acquiesced rather than forfeit their freedom. In the aftermath, Windsor devolved into civil war as its former slaveholding populace rose against its leadership; the settlement appears to have violently dispersed. Most of the freed ghouls have joined the Brotherhood, with little other option.

At home, the Hubologists’ converted were “reprogrammed” by the Brotherhood, to much success, and the whole episode was quickly forgotten.

Stats Changes:
+5 Ghouls (Immigration)
+60 Ghouls, +15 Laser Weapons (Windsor)
+1185 Scrap, +Radio Gear (Salvaging Trinity College)

Challenge: While we were combing through the remains of Trinity College, we found something intriguing. In what appeared to have once been the office of an ancient history professor, we found that the room was utterly bare, as if everything--the books, the furniture, the carpeting, everything--had been turned to ash and dust, then caked across the walls and floor. The ghouls who searched the room have now been receiving strange nightmares--bleak visions of a realm of dust and darkness. How should we respond to this?


Reformed Society for Psychic and Paranormal Research
Spoiler :

The Society decided they would stay in their neighbourhood Bridgeport; not only did they stay, they set about building up the place for themselves, strengthening the location’s defences and constructing docks to help it better self-sustain. All this was despite continual threats from the feral ghouls all around them; multiple attacks over the course of the winter, although repulsed, resulted in numerous casualties, and the attacks seem to bring no sign of ending in the near future.

Furthermore, the Society began broadcasting across the wasteland from Bridgeport tower, primarily featuring informational programming--such as nature documentaries, weather forecasts, and news--meant to aid in general survival, plus a few classic tracks and Sunday audios put on by the Society’s amateur drama club. If the tower’s builders were perturbed by this appropriation of their property, they did not put in an appearance to show their displeasure. Indeed, speculatory attempts to triangulate the radio tower to any external source yielded inconclusive, as if it had been cut off from a network.

Stats Changes:
+10 Humans (Monroe Immigration), +5 Ghouls (Bridgeport Immigration)
-10 Humans, -50 Ammunition (Bridgeport Defences)
+487 Scrap, +20 Chems (Scavenging), +37 Scrap, +3 Tech Parts (Mr Handies)

Challenge: A dedicated investigation team spent the winter trying to determine the origins of the Bridgeport radio tower. For several months, they had little progress--until, one day in March, workmen moving a ruined car out of the way found an uneven patch of ground, dug up to reveal a buried lockbox. The investigation team was called in, and what was immediately clear was symbol on the box’s side: a simple outline of a bell, circled and bolded. The lockbox was broken open to reveal holotapes, most of whom had long rotted away from water seeping in; less than half a dozen were audible. They seemed to be audio logs of experiments, mainly in garbled jargon the Society could not decipher--but it seemed the bell-people were attempting to transmit something. This has only raised further questions; if they were experiment logs, why were they buried? And where were they transmitting from?


Shepaug Dam Survivors
Spoiler :

From newly acquired Roxbury, the Connecticut state government continued its large-scale mapping and exploration operations in the surrounding towns of Litchfield, Hartford, and northern New Haven Counties. Washington had been overrun by mantises that the explorers fired back at, enough to clear a safe path, but not enough to remove them outright. Through to the north, the town of Warren was empty. Bethlehem was under the control of a rapacious band of raiders, calling themselves the Christmas Devils. The Devils killed the initial explorers on sight, and their numbers were too large for the cavalry to deal with, thus preventing the explorers from reaching Morris or Litchfield. On the far side of Strontium Ranger territory, Watertown was home to another friendly roadside tribe named the Barium Rangers--although they were fierce rivals of the Strontium Rangers, and Middlebury Road was littered with the occasional corpse. The Mattatuck State Forest was overrun with giant rats, from whose sight the explorers withdrew, thus preventing them from reaching Thomaston or Bristol.

Then there was Waterbury. Finally, the Shepaug Dam survivors found a route into the city. According to the radio transmissions, they quickly wished they hadn’t. As they were entering the town, they experienced strange auras and sickening sensations and loss of balance, quickly followed by a great flash in the sky. What appeared to be the fresh, yet dessicated, corpse of a whale fell ten metres down and struck the ground, exploding in the explorers’ faces. (A vase of flowers also fell, but only one man noticed). The explorers retreated, rather than attempt to face it.

Despite all that exploration, the main operation of the winter was a military strike against the town of New Milford. Once more, a large militarised force was assembled. They marched upon the CT 67 checkpoint, handily defeating the little checkpoint force there. This led them to the power in the town: a militarised group operating from the archbishop’s command in the Canterbury School, a former private school located in the north of the town. After a demand for surrender was denied, the Shepaug Dam survivors set up positions all around New Milford, before attacking.

The so-called citadel of Canterbury, a sort of motte-and-bailey, was situated upon a hill. This was no matter for the firepower and explosives and power armour the Shepaug Dam Survivors were able to marshal, but the ensuing battle was fierce. Still, the citadel, and the town, were taken. Canterbury was placed under Shepaug Dam’s authority, but it was clear that there were no slaves to free; all of them seemed to have been carted off somewhere to the west. The Archbishop himself was similarly nowhere to be seen. Some of the guards implied that he had gone on some holy mission to Poughkeepsie, New York, though what lies there is unknown.

Stats Changes:
Shepaug Dam: +10 Humans (Natural Growth), +10 Humans
Newtown: +5 Humans (Immigration)
+565 Scrap, +2 Tech Parts, +20 Horses (Salvaging), +40 Scrap, +1 Tech Part (Mr Handies/Gutsies)
-10 Humans, -10 2H Guns, -10 Leather Armour, -40 Ammunition (Exploration)
-45 Humans, -1100 Ammunition, -40 Energy, -30 Improvised Explosives, -20 Leather Armour, -5 Combat Armour (Canterbury Casualties)
+140 Human Prisoners, +280 LT Melee, +80 LT Ranged, +30 HT Melee, +200 Metal Armour, +250 Scrap Parts, +410 Food (Canterbury Integration)

Challenge: The moving of Newtown and Roxbury’s peoples to Shepaug Dam has caused a good deal of disruption. Some accepted or even wished for the move; most, however, were happy living in their homes, and now resent the Connecticut state government for moving them. Discontent is building, and the constant military action is not entirely helping. What, if anything, should be done to alleviate the situation?


Vault 350
Spoiler :

The dwellers of Vault 350 conducted more expeditions around their home. They first travelled through the deserted neighbourhood of Quinnipiac Meadows up to a train depot in southern North Haven--which they found to also be empty, even finding some loose tools in a neighbouring industrial park. Heading north, the centre of North Haven was controlled by some vicious-looking raiders, dressed in pre-War business attire, calling themselves the Skull and Bones; sharp-memoried explorers recalled them as the same gang whose remnants had been found earlier in Fair Haven. In any case, despite some exchange of fire and casualties, extended combat was avoided. Heading east, the Vault-Dwellers found Northford to be the territory of some deathclaws. Heading south, they found only feral ghouls in North Branford, which incited the explorers to finally head home. Another group headed to Fort Nathan Hale, finding there some operational radio gear.

That, of course, was not the main worry of the Vault. The nightmares of Lamashtu, and the ensuing fear, had consumed the Vault-Dwellers. After some debate and a great deal of confusion and no shortage of suspicion, Overseer Washington consented to the wild-eyed researcher’s demands. So began an elaborate ritual straight from a mythological compendium: a little effigy of Lamashtu was created from scrap metal, and the researcher set about chanting incantations and setting aside libations of bread and water, as if she were trying to be a priestess of Ishtar herself. This lasted for three sleepless days before the researcher buried the figurine.

Miraculously, it worked. Somehow, against the doubts of most of the Vault-Dwellers, when an exploratory party reached Wooster Square, Lamashtu seemed to dissolve before their eyes, with an agonised scream. The lion-guards attempted to fight in retaliation, but even with their plasma weapons, four guards could not hold out for long. Frustratingly, none survived the battle to give any useful information. However, their lion-themed armour and their weapons were taken back to the Vault.

Moving along, they reached central New Haven. The entire campus of Yale University, it seemed, had ceased to exist; its buildings had been erased by a giant hole in the ground. The Vault-Dwellers at first thought it was a bomb crater, or perhaps a sinkhole; it was neither. It was as if someone had cut a portal to another world through the ground. Inside the hole, they saw visions of the same land of dust that many of the Vault-dwellers had seen in their nightmares--Irkalla, if the young researcher is correct.

The explorers expected some nasty foe to emerge, but none did, and they certainly found no temple or order of priests to explain anything. They then took stock of their situation. While the university area is a zone few wish to travel, much of the rest of the city--downtown, both train stations and parts south--appear safe enough.

Stats Changes:
+5 Humans (Natural Growth)
-10 Humans, -30 Ammunition, +4 Ishtar’s Armour, +4 Laser Weapons (New Haven)
-20 Humans, -60 Ammunition, +Precision Tools (Exploration)
+500 Scrap Parts, +6 Tech Parts, +Radio Gear (Salvaging)

Challenge: the visions are over, and the nightmares have ceased; but the mysteries and unanswered questions remain. Amidst all this, the question is what to do with the very impressive armour we found at Wooster Square. The researcher has shown us pictures of a mythical “Ishtar Gate” which has lion forms that resemble the armour, and that name has stuck for lack of a better term. Some claim we should hand out the armour as triumphs; others suggest we use for it for a good purpose; a few very vocal others wish for it to be destroyed.


Other

Sovereign Fortuna Guild
Spoiler :

The Mister Handies were made into the Guild’s official mascots, granted a special category of Guild citizenship that nonetheless has served as a happy compromise--until it was revealed that the move failed to conceal that the Handies now have the franchise. That the Handies, effectively under the control of the Guild bosses, have voting power has proven contentious.

The main action was an assault on the neighbouring airfield to cleanse it of radscorpions. The warnings were indeed correct; the area was utterly infested with the mutated creatures, far more so than the Guild had anticipated. Still, the firepower of the Guild won out in the end. The infestation and nesting and decay had rotted the adjoining buildings and any potential objects of value that might have been found within, but the airstrip itself remained pleasantly intact.

Stats Changes:
+5 Humans (Natural Growth), +5 Humans (Immigration)
-70 Ammunition, -10 Humans, -2 Mr Handies (Airfield Operation)
+2 Humans, +10 Gen-1 Synths, +5 Energy (Boston Mission)
+95 Scrap Parts, +7 Tech Parts, +5 Protectrons, +Radio Gear (Salvaging)

Challenge: The man from Boston has returned with the two brothers with a collection of great things. They appear to be humanoids, metal skeletons with bright white plastic exteriors. Although they are no more intelligent than the Mister Gutsies, they have already proven their worth in being able to hold weapons. The Bostonian can bring us more--but he now asks that we allow this “Institute” to use our docks for their own operations in and around the region. Especially as our people are concerned by our dwindling food stores, how shall we respond?


Atlantic Raja
Atlantic City was a terrible place before the war. Unemployment was rampant, and the town that once teemed with life lost out to showier cities like Las Vegas. When the war came, the Chinese did not bother targeting Atlantic City, and it suffered mostly collateral damage that was a part of the broader societal collapse. Survivors huddled in the city for centuries, fighting over the city, until one day, one of the great buildings of the old world lit up. A man, calling himself the Maharaja, speaks of a long forgotten way of living. Of a world under the rule of a benevolent, golden-haired king, where fortunes could be won and lost in a single night. Where a man could be a peon one day, laboring in the shade of the palaces, while the next, he could be treated like a king.
Spoiler :

Challenge: The ruins of Atlantic City seem deserted--who would want to live here, after all? But we may not be entirely alone. We have been receiving odd radio signals from the direction of Atlantic City International Airport. They started several months ago, and some of our people wish to investigate--but others warn of the dangers that could be lurking the mainland...


***

NPC Diplomacy

To: Atlantic Maritime League
From: Chester


We request your assistance. Some unidentified sea peoples attempted to come attack us in the night. Fortunately, we saw their scouts approaching, and managed to set up a trap and draw them in. We have no idea who they are, or where they came from. You know the seas in this region. Perhaps you might know?

To: Hoboken Shipper Boys and Girls
From: Upside-Down Rams


You lie--you have smoothskins amongst you. We do not appreciate the forked-tongued. Give us tribute in food, or you will feel our anger.

To: Vault 350
From: An Inscription in a clay Tablet some Distance from the Vault Door


You are a wise foe. Your mind is greater than the sum of the whole of this country’s others. Your destiny is unequalled; your command is like Anu’s. Henceforth, your order will not be annulled. It is in your power to exalt and abase; your metal utterance is sure. You are godless; you know not how, beneath the celestial parts, Apsū hath the world flooded and endeth the Annunaki and the command of Marduk.

The floor we make firm. We build a house to be a luxurious abode. Within it, we will establish our shrine. We will found our chamber and establish Ishtar’s kingship.

Forget not our return.

***

Terrance888/Trigo: I think I got Vault 314’s stats right, and I double-checked twice, but I’m honestly not 100% confident.

thomas.berubeg: Some of your numbers with redistributing seemed off. I tried to adjust as best as I could; let me know if I missed something.

Robert Can’t: I interpreted your orders as asking to salvage.
 
Last edited:
PC Stats:
Spoiler :


Armstrong Gals/Everblack
Civilian Survivors
Industrious, Scientific
Total Population: 550 (550 Humans)
Total Slaves: 0
Food: 1355 (+500/+0)/3000 (-520)
Energy: 0 (+0/-0)
Scrap Parts: 1815
Tech Parts: 4
Ammunition: 250
Other Items: Radio Gear, Machining Gear
Education: General
Military Skill: 3
Spoiler :

Lancaster
(Urban Ruin, Lancaster, PA)
-Population: 520 (520 Humans)
+510 Food: 100/100 (Sustenance), +10 (Brahmins)
-Structures: Fortifications (3), Farms (2), Silo (1)
-Items: 290 1H Guns, 40 2H Guns, 47 HT Melee, 60 LT Melee, 10 LT Ranged, 3 Protectrons, 4 Early Power Armour, 5 Wagons, 10 Brahmins


Atlantic Maritime League/Nobody126
Boat People
Maritime, Scientific
Total Population: 310 (310 Humans)
Total Slaves: 390 (390 Humans)
Food: 1945 (+1700/+1200)/5000 (-700)
Energy: 0 (+0/-0)
Scrap Parts: 872
Tech Parts: 2
Ammunition: 1695
Other Items: 160 Chems
Education: Advanced
Military Skill: 2
Spoiler :

Fort Delaware
(Bunker, Fort Delaware, Pea Patch Island, DE)
-Population: 90 (90 Humans)
+1000 Food: +50/50 (Dock)
-Structures: Dock (5), Silo (3), Workshop, Inn, Arena, Forge, Armoursmith
-Items: 55 2H Guns, 6 LT Siege, 55 Leather Armour, 50 Combat Armour, 5 Mr Gutsies, 4 Galleys, 8 Rafts, 5 Canoes
Memorial Anchorage
(Settlement, New Castle, DE)
-Population: 220 (220 Humans)
-Slaves: 390 (390 Humans)
+700 Food: +50/50 (Average--Winter), +10/10 (Dock)
-Structures: Fortifications (2), Farms (1), Dock (1)
-Items: 125 1H Guns, 30 2H Guns, 170 LT Melee, 75 LT Ranged, 20 Laser Weapons, 12 LT Siege, 255 Leather Armour, 1 Vertibird


Atlantic Raja/Nuka-sama
Institution
Diplomatic, Scientific
Total Population: 480 (480 Humans)
Total Slaves: 0
Food: 860 (+500/+500)/3000 (-480)
Energy: 5 (+2/-0)
Scrap Parts: 530
Tech Parts: 5
Ammunition: 1600
Other Items: Precision Tools
Education: Advanced
Military Skill: 2
Spoiler :

The Taj Mahal
(Bunker, Atlantic City, NJ)
-Population: 480 (480 Humans)
+500 Food: 50/50 (Hydroponic)
-Structures: Hydroponic Farm (1), Silo (1), Water Turbine
-Items: 270 2H Guns, 70 Laser Weapons, 40 Mr Handies, 80 Protectrons


Beastie Boys/Ahigin
Raiders
Industrious, Warlike
Total Population: 515 (465 Humans, 50 Ghouls)
Total Slaves: 395 (380 Humans, 15 Ghouls)
Food: 965 (+1075/+0)/4000 (-910)
Energy: 0 (+0/-0)
Scrap Parts: 2429
Tech Parts: 9
Ammunition: 455
Other Items: 180 Alcohol, 120 Chems, Fusion Core, Radio Gear
Education: General
Military Skill: 3
Spoiler :

B-Borough
(Urban Ruin, Midwood, Brooklyn, NY)
-Population: 465 (465 Humans)
-Slaves: 380 (380 Humans)
+750 Food: 150/150 (Sustenance)
-Structures: Fortifications (3), Farms (3), Silo (2), Arena, Inn
-Items: 590 LT Melee, 20 HT Melee, 120 1H Guns, 140 Leather Armour
M-Borough
(Urban Ruin, Mapleton, Brooklyn, NY)
-Population: 50 (50 Ghouls)
-Slaves: 15 (15 Ghouls)
+325 Food: 65/100 (Sustenance)
-Structures: Fortifications (2), Farms (2)
-Items: 380 LT Melee, 50 2H Guns, 50 HT Melee


Brotherhood of the Undead/Jackelgull
Raiders
Warlike, Scientific
Total Population: 470 (1 Human, 469 Ghouls)
Total Slaves: 535 (535 Humans)
Food: 1200 (+500/+0)/4000 (-1005)
Energy: 0 (+0/-0)
Scrap Parts: 2385
Tech Parts: 10
Ammunition: 938
Other Items: 260 Chems
Education: General
Military Skill: 3
Spoiler :

Hartford
(Urban Ruin, Connecticut State Capitol, Hartford, CT)
-Population: 385 (1 Human, 384 Ghouls)
-Slaves: 395 (395 Humans)
+0 Food: 0/100 (Sustenance--Winter)
-Structures: Fortifications (4), Farm (2), Silo (2), Clinic
-Items: 560 LT Melee, 40 1H Guns, 25 Laser Weapons, 30 Leather Armour, 10 Combat Armour
Trinity College
(Urban Ruin, Trinity College, Hartford, CT)
-Population: 85 (85 Ghouls)
-Slaves: 140 (140 Humans)
+0 Food: (Sustenance)
-Structures: Fortifications (1)
-Items: 350 1H Guns, 10 2H Guns, 6 HT Melee, 260 Leather Armour


The Daughters/Robert Can’t
Migrants
Diplomatic, Religious
Total Population: 615 (615 Humans)
Total Slaves: 0
Food: 4352 (+3027/+27)/5000 (-643)
Energy: 0 (+0/-0)
Scrap Parts: 1015
Tech Parts: 4
Ammunition: 740
Other Items: 60 Chems
Education: General
Military Skill: 4
Spoiler :

The Village
(Settlement, Monticello, NY)
-Population: 615 (615 Humans)
+3027 Food: 150/150 (Fertile), +27 (Brahmin)
-Structures: Fortifications (3), Farms (3), Silo (3), Radio Tower
-Items: 340 1H Guns, 160 2H Guns, 110 Leather Armour, 38 Dogs, 27 Brahmin


Disciples of Madison/Lord_Herobrine
Institution
Religious, Scientific
Total Population: 460 (435 Humans, 25 Ghouls)
Total Slaves: 0
Food: 1105 (+500/+500)/3000 (-460)
Energy: 0 (+0/-0)/0
Scrap Parts: 624
Tech Parts: 24
Ammunition: 535
Other Items: Intact Computers, Fusion Core
Education: Advanced
Military Skill: 1
Spoiler :

Pennsylvania Station
(Urban Ruin, Penn Station, Manhattan, NY)
-Population: 450 (430 Humans, 20 Ghouls)
+500 Food: 0/0 (Average), 50/50 (Hydroponic)
-Structures: Fortifications (2), Hydroponic Farm (1), Silo (1), Inn
-Items: 270 1H Guns, 110 2H Guns, 5 Mr Handies


Emergency Wartime Officer Corps/Decamper
Pre-War Military
Warlike, Scientific
Total Officers: 540 (540 Humans)
Total Cadets: 455 (455 Humans)
Food: 2240 (+2500/+1000)/4000 (-995)
Energy: 0 (+0/0)
Scrap Parts: 1585
Tech Parts: 18
Ammunition: 2610
Other Items: Intact Computers
Education: General
Military Skill: 6
Spoiler :

The Point
(Settlement, United States Military Academy, West Point, NY)
-Officers: 155 (155 Humans)
-Cadets: 130 (130 Humans)
+1000 Food: 1000/100 (Average)
-Structures: Fortifications (4), Farms (2), Silo (2), Steam Generator
-Items: 20 1H Guns, 120 2H Guns, 390 LT Melee, 9 HT Melee, 20 Early Power Armour
Newburgh
(Settlement, Newburgh, NY)
-Officers: 115 (115 Humans)
-Cadets: 325 (325 Cadets)
+500 Food: 50/50 (Average)
-Structures: Fortifications (3), Farm (1)
-Items: 265 2H Guns, 90 Laser Weapons, 80 LT Melee, 80 Leather Armour, 275 Combat Armour, 5 Early Power Armour
Stewart International Station
(Urban Ruin, Stewart International Airport, NY)
-Officers: 270 (270 Humans)
-Cadets: 0
+1000 Food: 100/100 (Hydroponic)
-Structures: Fortifications (3), Hydroponic Farms (2)
-Items: 190 2H Guns, 20 Laser Weapons, 225 Combat Armour, 5 Early Power Armour


Hoboken Shipper Boys and Girls/Tolina
Boat People
Industrious, Maritime
Total Population: 440 (130 Humans, 310 Ghouls)
Total Slaves: 0
Food: 2600 (+1050/+600)/4000 (-445)
Energy: 0 (+0/-0)
Scrap Parts: 1065
Tech Parts: 7
Ammunition: 460
Other Items: None
Education: General
Military Skill: 2
Spoiler :

Hoboken
(Urban Ruin, Hoboken, NJ)
Population: 440 (130 Humans, 310 Ghouls)
+1050 Food: 50/50 (Sustenance), 30/30 (Dock)
Structures: Fortifications (2), Farm (1), Docks (3), Silo (2), Forge
Items: 280 1H Guns, 20 Laser Weapons, 70 Leather Armour, 15 Combat Armour, 6 Early Power Armour, 5 Mr Handies, 1 Small Boat


Kings and Queens/Shirogane
Raiders
Industrious, Diplomatic
Total Population: 370 (370 Humans)
Total Slaves: 485 (385 Humans, 100 Ghouls)
Food: 1470 (+1545/+45)/3000 (-940)
Energy: 0 (+0/-0)
Scrap Parts: 2460
Tech Parts: 1
Ammunition: 650
Other Items: None
Education: General
Military Skill: 4
Spoiler :

King of Prussia
(Urban Ruin, King of Prussia Mall, King of Prussia, PA)
-Population: 370 (370 Humans)
-Slaves: 485 (385 Humans, 100 Ghouls)
+1545 Food: 150/150 (Average), +45 (Cattle)
-Structures: Fortifications (7), Farms (3), Silo (1), Inn, Armoursmith, Fortification, Arena
-Items: 415 LT Melee, 270 1H Guns, 50 2H Guns, 20 Laser Weapons, 120 Leather Armour, 5 Mr Handies, 2 Protectrons, 10 Mr Gutsies, 15 Cattle, 5 Horses


Order of the Holy Wound/Seon
Institution
Religious, Scientific
Total Population: 590 (570 Humans, 20 Ghouls)
Total Slaves: 0
Food: 995 (+1000/+0)/4000 (-590)
Energy: 30 (+10/-0)
Scrap Parts: 1371
Tech Parts: 11
Ammunition: 535
Other Items: 20 Chems, Machining Gear, Intact Computers
Education: Advanced
Military Skill: 2
Spoiler :

The Shard
(Settlement, Trenton Psychiatric Hospital, Trenton, NJ)
-Population: 590 (570 Humans, 20 Ghouls)
+1000 Food: 100/100 (Average)
-Structures: Fortifications (3), Farms (2), Silo (2), Fusion Reactor, Inn, Clinic
-Items: 315 1H Guns, 150 2H Guns, 20 Laser Weapons, 11 Mr Handies, 5 Protectrons, 5 Improvised Explosives


Poxxy’s Chem Dogs/Zappericus
Raiders
Environmentalist, Warlike
Total Population: 340 (340 Humans)
Total Slaves: 265 (150 Humans, 115 Ghouls)
Food: 972 (+0/+0)/4000 (-608)
Energy: 0 (+0/-0)
Scrap Parts: 545
Tech Parts: 5
Ammunition: 1360
Other Items: None
Education: General
Military Skill: 5
Spoiler :

The Underhive
(Bunker, Valley Forge Military Academy, Wayne, PA)
-Population: 340 (340 Humans)
-Slaves: 265 (150 Humans, 115 Ghouls)
+0 Food: 0/0 (Sustenance)
-Structures: Silo (2), Chemist, Inn, Arena, Armoursmith
-Items: 150 LT Melee, 360 1H Guns, 45 2H Guns, 70 Laser Weapons, 160 Leather Armour, 200 Improvised Explosives, 43 Dynamites, 10 Mr Handies, 4 Protectrons, 3 Deatharoos


Reformed Society for Psychic and Paranormal Research/Marcher Jovian
Civilian Survivors
Industrious, Religious
Total Population: 520 (520 Humans)
Total Slaves: 0
Food: 2575 (+1700/+200)/4000 (-520)
Energy: 2 (+2/-0)
Scrap Parts: 728
Tech Parts: 9
Ammunition: 305
Other Items: 30 Chems, Intact Computers, Precision Tools
Education: General
Military Skill: 1
Spoiler :

Monroe
(Settlement, Monroe, CT)
-Population: 375 (375 Humans)
+1700 Food: 150/150 (Average)
-Structures: Fortifications (1), Farms (3), Silo (2), Inn
-Items: 175 1H Guns, 60 2H Guns, 22 Mr Handies, 9 Early Power Armour
Bridgeport
(Urban Ruin, Bridgeport, CT)
-Population: 145 (140 Humans, 5 Ghouls)
+200 Food: 0/0 (Worthless), 20/20 (Docks)
-Structures: Fortifications (2), Docks (2), Water Turbine (1), Radio Tower of Mysterious Origin, Still
-Items: 115 1H Guns, 80 2H Guns, 15 Plasma Weapons, 15 Combat Armour


The Sanctuary/thomas.berubeg
Pre-War Military
Agricultural, Religious
Total Population: 450 (395 Humans, 55 Ghouls)
Total Slaves: 0
Food: 1425 (+4100/+1100)/4000 (-450)
Energy: 0 (+0/-0)
Scrap Parts: 1339
Tech Parts: 6
Ammunition: 1450
Other Items: 40 Alcohol, Intact Computers
Education: General
Military Skill: 4
Spoiler :

The Cloisters
(Urban Ruin, The Cloisters, Manhattan, NY)
-Population: 230 (195 Humans, 35 Ghouls)
+1100 Food: 50/50 (Sustenance), 10/10 (Dock)
-Structures: Fortifications (4), Farm (1), Dock (1), Silo (1), Still, Inn, Clinic
-Items: 80 2H Guns, 120 Laser Weapons, 3 Plasma Weapons, 30 Leather Armour, 45 Combat Armour, 3 Standard Power Armour, 1 Canoe, 2 Small Boats, 10 Mr Gutsies
Red Cliff
(Settlement, Harlem River Park, Manhattan, NY)
-Population: 220 (200 Humans, 20 Ghouls)
+2000 Food: 100/100 (Sustenance)
-Structures: Fortifications (1), Farms (2), Silo (1)
-Items: 70 2H Guns, 100 Laser Weapons, 2 Plasma Weapons, 20 Leather Armour, 45 Combat Armour, 2 Standard Power Armour, 10 Mr Gutsies
Terminus
(Settlement, Urban Ruin, Inwood-207th Street (A) Subway Station, Manhattan, NY)
-Population: 140 (140 Humans)
+1000 Food: 0/0 (Worthless), 50/50 (Hydroponic)
-Structures: Fortifications (1), Hydroponic Farm (1), Chemist
-Items: 70 2H Guns, 100 Laser Weapons, 2 Plasma Weapons, 5 Heavy Weapons, 45 Combat Armour, 2 Standard Power Armour, 20 Mr Gutsies
Garrisoned at New Harlem
-Items: 30 Laser Weapons, 20 Combat Armour, 10 Mr Gutsies


Shepaug Dam Survivors/Immaculate
Pre-War Military
Diplomatic, Industrious
Total Population: 1115 (1075 Humans, 40 Ghouls)
Total Prisoners: 170 (170 Humans)
Food: 3495 (+2450/+200)/5000 (-1310)
Energy: 10 (+10/-0)
Scrap Parts: 1724
Tech Parts: 8
Ammunition: 2815
Other Items: Machining Gear
Education: General
Military Skill: 4
Spoiler :

Shepaug Dam
(Bunker, Shepaug Dam, Newtown/Southbury, CT)
-Population: 810 (810 Humans)
-Prisoners: 30 (30 Humans)
+200 Food: 200 Brahmin
-Structures: Water Turbine (5), Silo (1), Inn, Clinic
-Items: 80 1H Guns, 220 2H Guns, 165 Laser Weapons, 30 Leather Armour, 185 Combat Armour, 20 Standard Power Armour, 11 Mr Gutsies, 12 Mr Handies, 200 Brahmin, 20 Horses
Newtown
(Settlement, Newtown, CT)
-Population: 155 (135 Humans, 20 Ghouls)
+950 Food: 150/150 (Sustenance), +200 (Brahmins)
-Structures: Fortifications (3), Farms (3), Silos (2), Inn, Still
-Items: 150 1H Guns, 30 Leather Armour
Roxbury
(Settlement, Roxbury, CT)
-Population: 150 (130 Humans, 20 Ghouls)
+1500 Food: 150/150 (Average)
-Structures: Fortifications (1), Farms (3), Inn
-Items: 150 1H Guns, 30 Leather Armour
Canterbury
(Settlement, The Canterbury School, New Milford, CT)
-Population: 0
-Prisoners: 140 (140 Humans)
+0 Food: 0/0 (Average)
-Structures: Fortifications (4), Forge, Armoursmith
-Items: 280 LT Melee, 80 LT Ranged, 30 HT Melee, 200 Metal Armour


The Skylanders/Shadowbound
Tribals
Environmentalist, Warlike
Total Population: 1225 (1225 Humans)
Total Slaves: 0
Total Food: 730 (+425/+425)/2000 (-1740)
Energy: 0 (+0/-0)
Scrap Parts: 300
Tech Parts: 0
Ammunition: 280
Other Items: Radio Gear
Education: Tribal
Military Skill: 4
Spoiler :

Skylanders Camp
(Camp, Rockaway NJ)
-Population: 1215 (1215 Humans)
+425 Food: 0/0 (Fertile), +430 (Brahmin)
-Items: 1110 LT Melee, 190 LT Ranged, 30 1H Guns, 30 2H Guns, 390 Leather Armour, 430 Brahmin, 155 Horses


Sons of Hope/Trigo238
Pre-War Military
Agricultural, Diplomatic
Total Population: 450 (430 Humans, 20 Ghouls)
Total Slaves: 0
Food: 3000 (+0/+0)/3000 (-450)
Energy: 20 (+0/-0)
Scrap Parts: 1070
Tech Parts: 17
Ammunition: 2820
Other Items: Radio Gear, Machining Gear
Education: General
Military Skill: 5
Spoiler :

Nutley
(Bunker, Nutley, NJ)
-Population: 450 (430 Humans, 20 Ghouls)
+0 Food
-Structures: Silo (1)
-Items: 270 Laser Weapons, 40 Plasma Weapons, 125 LT Melee, 15 HT Melee, 20 1H Guns, 70 Leather Armour, 60 Combat Armour, 20 Early Power Armour, 20 Mr Gutsies


Sovereign Fortuna Guild/Ailedhoo
Boat People
Diplomatic, Maritime
Total Population: 563 (563 Humans, 3 Mr Gutsies)
Total Slaves: 0
Food: 382 (+700/+200)/4000 (-560)
Energy: 5 (+0/-0)
Scrap Parts: 260
Tech Parts: 7
Ammunition: 195
Other Items: Machining Gear, Radio Gear
Education: General
Military Skill: 1
Spoiler :

Sag Harbour
(Settlement, Sag Harbour, NY)
-Population: 563 (563 Humans, 3 Mr Gutsies)
+700 Food: 50/50 (Sustenance), 10/10 (Dock)
-Structures: Fortifications (1), Farm (1), Dock (1), Silo (2)
-Items: 85 1H Guns, 90 2H Guns, 20 Leather Armour, 5 Protectrons, 3 Canoes, 2 Small Boats, 10 Gen-1 Synths


Vault 77/poketwo
Vault Dwellers
Industrious, Religious
Total Population: 820 (820 Humans)
Total Slaves: 0
Food: 1450 (+1980/+1980)/2000 (-1175)
Energy: 0 (+10/-10)
Scrap Parts: 0
Tech Parts: 0
Ammunition: 630
Other Items: 50 Alcohol
Education: General
Military Skill: 3
Spoiler :

Vault 77
(Vault, Valley Forge, PA)
DOOR JAMMED
-Population: 25 (25 Humans)
+1600 Food: 0/0 (Average), +1000 (Nutrient Replication), +480 (Cattle)
+10 Energy
-Structures: Nutrient Replicator (2), Fusion Reactor
-Items: 10 1H Guns, 160 Cattle, 35 Horses
Mount Joy
(Urban Ruin, Valley Forge Casino Resort, PA)
-Population: 795 (795 Humans)
+500 Food: 50/50 (Hydroponic)
-Structures: Fortifications (2), Hydroponic Farm (1), Inn
-Items: 315 LT Melee, 250 1H Guns, 170 2H Guns, 5 HT Melee, 100 Leather Armour, 7 Mr Handies, 200 Dogs, 5 Elephants


Vault 314/Terrance888
Vault Dwellers
Environmentalist, Scientific
Total Population: 971 (971 Humans)
Total Slaves: 110 (30 Humans, 80 Ghouls)
Food: 1741 (+500/+500)/2000 (-1102)
Energy: 60 (+10/-5)
Scrap Parts: 1825
Tech Parts: 29
Ammunition: 0
Other Items: 60 Alcohol
Education: General
Military Skill: 2
Spoiler :

Vault 314
(Vault, Mills Reservation, Montclair, NJ)
-Population: 971 (971 Humans)
-Slaves: 110 (30 Humans, 80 Ghouls)
+500 Food: 0/0 (Average), +500 (Nutrient Replication)
+10 Energy
-Structures: Fortifications (1), Nutrient Replicator (1 Active/2 Total), Fusion Reactor, Robotics Facility, Inn, Forge
-Items: 165 LT Melee, 78 LT Ranged, 15 HT Melee, 20 1H Guns, 20 Improvised Explosives, 70 Leather Armour, 144 Mr Handies, 95 Protectrons, 24 Assaultrons, 10 Sentry Bots, 7 Horses


Vault 350/J.K. Stockholme
Vault Dwellers
Scientific, Warlike
Total Population: 645 (580 Humans, 65 Super Mutants)
Total Slaves: 0
Food: 1815 (+1000/+1000)/2000 (-720)
Energy: 0 (+10/-10)
Scrap Parts: 1559
Tech Parts: 22
Ammunition: 610
Other Items: Precision Tools, Radio Gear
Education: General
Military Skill: 3
Spoiler :

Vault 350
(Vault, High Ridge, East Haven, CT)
-Population: 645 (580 Humans, 65 Super Mutants)
+1000 Food: 0/0 (Sustenance), +1000 (Nutrient Replication)
+10 Energy
-Structures: Nutrient Replicator (2), Fusion Reactor, FEV Laboratory
-Items: 290 1H Guns, 210 2H Guns, 5 HT Melee, 4 Laser Weapons, 25 Leather Armour, 4 Marduk’s Armour, 65 FEV Abominations, 1 Vertibird


Wall Street Traders/NinjaCow64
Civilian Survivors
Diplomatic, Industrious
Total Population: 325 (300 Humans, 25 Ghouls)
Total Slaves: 275 (180 Humans, 95 Ghouls)
Food: 1360 (+950/+700)/4000 (-600)
Energy: 0 (+0/-0)
Scrap Parts: 1111
Tech Parts: 20
Ammunition: 220
Other Items: 40 Alcohol, 50 Chems, Radio Gear, Precision Tools
Education: General
Military Skill: 2
Spoiler :

New York Stock Exchange
(Urban Ruin, New York Stock Exchange, Manhattan, NY)
-Population: 195 (180 Humans, 15 Ghouls)
-Slaves: 200 (120 Humans, 80 Ghouls)
+250 Food: 50/50 (Sustenance)
-Structures: Fortifications (2), Farm (1), Silo (2), Inn
-Items: 75 1H Guns, 65 2H Guns
Pier 11
(Urban Ruin, Pier 11/Wall Street Ferry Terminal, Manhattan, NY)
-Population: 130 (120 Humans, 10 Ghouls)
-Slaves: 75 (60 Humans, 15 Ghouls)
+700 Food: 0/0 (Worthless), 70/70 (Docks)
-Structures: Fortifications (1), Docks (7)
-Items: 50 1H Guns, 15 2H Guns





NPCs
Spoiler :

Alphabet Company
Raiders
Maritime, Warlike
Urban Ruin, Alphabet City, Manhattan, NY
Population: 150 (50 Humans, 100 Ghouls)
Slaves: 290 (290 Humans)
Food: Insecure
Structures: Fortifications (2), Dock (1)
Items: 130 LT Melee, 10 HT Melee, 70 Leather Armour
Education: General
Military Skill: 3

Arden
Civilian Survivors
Agricultural, Warlike
Settlement, Arden, DE
Population: 290 (290 Humans)
Slaves: 110 (110 Humans)
Food: Plentiful
Structures: Fortifications (4), Farm (2, Average), Silo (2)
Items: 300 LT Melee, 150 2H Guns, 50 Laser Weapons, 50 Combat Armour
Education: General
Military Skill: 4

Baritone Family
Raiders
Diplomatic, Warlike
Settlement, Belleville, NJ
Population: 370 (370 Humans)
Slaves: 200 (200 Ghouls)
Food: Average
Structures: Fortifications (3), Farms (3, Sustenance), Silo (1)
Items: 330 1H Guns, 70 2H Guns, 70 Laser Weapons
Education: General
Military Skill: 4

Barium Rangers
Tribals
Environmentalist, Scientific
Camp, Watertown, CT
Population: 570 (570 Humans)
Slaves: 0
Food: Plentiful
Structures: None
Items: 480 LT Melee, 200 LT Ranged, 80 2H Guns, 200 Leather Armour, 90 Brahmin
Education: Tribal
Military Skill: 3

Battery Park
Civilian Survivors
Diplomatic, Maritime
Settlement, Battery Park, Manhattan, NY
Population: 155 (25 Humans, 130 Ghouls)
Slaves: 0
Food: Average
Structures: Fortifications (2), Farms (0, Worthless), Dock (1)
Items: 70 1H Guns, 90 Leather Armour, 10 Mr Handies
Education: General
Military Skill: 2

Big Iron
Civilian Survivors
Industrious, Warlike
Urban Ruin, Flatiron Building, Manhattan, NY
Population: 350 (350 Ghouls)
Slaves: 760 (760 Humans)
Food: Insecure
Structures: Fortifications (2), Farms (4, Sustenance)
Items: 240 LT Melee, 60 HT Melee, 60 Dynamite
Education: General
Military Skill: 2

Blue Kangs
Raiders
Scientific, Warlike
Urban Ruin, Fordham University, Bronx, NY
Population: 220 (170 Humans, 50 Ghouls)
Slaves: 560 (420 Humans, 140 Ghouls)
Food: Insecure
Structures: Fortifications (3), Farms (2, Sustenance), Fusion Reactor, Inn, Arena, Clinic
Items: 180 2H Guns, 20 Laser Weapons, 10 Plasma Weapons, 100 Leather Armour, 60 Combat Armour, 50 Energy Grenades, Fusion Core
Education: General
Military Skill: 4

Blue Lions
Raiders
Environmentalist, Warlike
Urban Ruin, Chelsea, Manhattan, NY
Population: 402 (296 Humans, 106 Ghouls)
Slaves: 270 (250 Humans, 20 Ghouls)
Food: Average
Structures: Fortifications (3)
Items: 550 LT Melee
Education: General
Military Skill: 2

Branford
Boat People
Maritime, Religious
Settlement, Branford, CT
Population: 270 (270 Humans)
Slaves: 0
Food: Average
Structures: Fortifications (1), Dock (2), Silo (1)
Items: 120 1H Guns, 50 2H Guns, 5 Canoes, 2 Small Boats
Education: General
Military Skill: 2

Brookside
Migrants
Diplomatic, Religious
Settlement, Brookside, DE
Population: 300 (300 Humans)
Slaves: 0
Food: Insecure
Structures: Fortifications (1), Farms (1, Average)
Items: 150 LT Melee, 50 Ranged, 190 1H Guns, 50 Leather Armour
Education: General
Military Skill: 2

Buzzing Hornets
Raiders
Environmentalist, Warlike
Settlement, Totowa, NJ
Population: 590 (510 Humans, 80 Ghouls)
Slaves: 180 (30 Humans, 150 Ghouls)
Food: Secure
Structures: Fortifications (3), Farms (2, Average), Silo (1), Arena
Items: 440 1H Guns, 110 2H Guns, 360 Leather Armour
Education: General
Military Skill: 3

Cantwell’s Own
Raiders
Industrious, Religious
Settlement, Odessa, DE
Population: 630 (610 Humans, 20 Slaves)
Slaves: 470 (330 Humans, 140 Ghouls)
Items: 390 LT Melee, 100 LT Ranged, 220 1H Guns, 50 2H Guns, 143 Leather Armour
Education: General
Military Skill: 4

Chesapeake City
Boat People
Diplomatic, Maritime
Settlement, Chesapeake City, MD
Population: 570 (545 Humans, 25 Ghouls)
Slaves: 0
Food: Insecure
Structures: Fortifications (2), Farms (1, Sustenance), Dock (1)
Items: 290 1H Guns, 150 2H Guns
Education: General
Military Skill: 2

Chester
Boat People
Diplomatic, Maritime
Settlement, Chester, PA
Population: 520 (415 Humans, 105 Ghouls)
Slaves: 0
Food: Insecure
Structures: Fortifications (2), Dock (2)
Items: 210 1H Guns, 80 2H Guns, 40 Laser Weapons, 3 Canoes, 2 Small Boats
Education: General
Military Skill: 3

Children of Concorde
Civilian Survivors
Environmentalist, Religious
Urban Ruin, Waterbury-Oxford Airport, Oxford, CT
Population: 330 (330 Humans)
Slaves: 0
Food: Secure
Structures: Fortifications (2), Hydroponic Farm (1), Silo (1), Fusion Reactor, Airfield
Items: 130 Laser Weapons, 24 HT Melee, 15 Protectrons, 5 Early Power Armour
Education: General
Military Skill: 2

Christmas Devils
Raiders
Religious, Warlike
Settlement, Bethlehem, CT
Population: 360 (360 Humans)
Slaves: 350 (350 Humans)
Food: Insecure
Items: 220 1H Guns, 140 2H Guns, 20 Improvised Explosives, 140 Leather Armour, 5 Artillery
Structures: Fortifications (3), Farm (1, Average), Forge, Arena
Education: General
Military Skill: 3

Claymont
Civilian Survivors
Industrious, Warlike
Settlement, Claymont, DE
Population: 270 (270 Humans)
Slaves: 150 (150 Humans)
Food: Insecure
Items: 150 LT Melee, 200 1H Guns, 45 2H Guns, 45 Combat Armour, 1 Artillery
Structures: Fortifications (5), Farm (1, Average)
Education: General
Military Skill: 4

Cohen Syndicate
Raiders
Diplomatic, Warlike
Urban Ruin, East Broadway Subway Station, Manhattan, NY
Population: 240 (120 Humans, 120 Ghouls)
Slaves: 130 (80 Humans, 50 Ghouls)
Food: Average
Structures: Fortifications (2), Farm (1, Sustenance), Silo (1)
Items: 270 LT Melee, 80 2H Guns, 100 Leather Armour
Education: General
Military Skill: 3

Cranford
Civilian Survivors
Religious, Scientific
Settlement, Cranford, NJ
Population: 550 (510 Humans, 40 Ghouls)
Slaves: 0
Food: Plentiful
Structures: Fortifications (3), Farm (1, Fertile), Workshop, Still
Items: 370 1H Guns, 120 2H Guns, 120 Leather Armour, 100 Alcohol
Education: General
Military Skill: 2

Deepwater
Migrants
Diplomatic, Environmentalist
Settlement, Deepwater, Pennsville Township, NJ
Population: 280 (280 Humans)
Slaves: 90 (90 Pineys)
Food: Insecure
Structures: Fortification (1), Farm (1, Sustenance), Inn
Items: 200 LT Melee, 70 LT Ranged, 45 Leather Armour
Education: General
Military Skill: 1

Denville
Civilian Survivors
Diplomatic, Warlike
Settlement, Denville, NJ
Population: 375 (375 Humans)
Slaves: 0
Food: Insecure
Structures: Fortifications (2), Farm (1, Average), Silo (1), Inn
Items: 350 1H Guns, 50 2H Guns, 120 Leather Armour
Education: General
Military Skill: 1

Dragons of Death
Raiders
Scientific, Warlike
Settlement, Ridley Park, PA
Population: 395 (260 Humans, 135 Ghouls)
Slaves: 200 (170 Humans, 30 Ghouls)
Food: Insecure
Structures: Fortifications (2), Farm (1, Average), Silo (1), Forge
Items: 600 LT Melee, 50 LT Siege, 50 Laser Weapons, 135 Leather Armour, 135 Metal Armour
Education: General
Military Skill: 4

East Hampton
Civilian Survivors
Maritime, Warlike
Settlement, East Hampton, NY
Population: 330 (330 Humans)
Slaves: 0
Food: Average
Structures: Fortifications (3), Farm (1, Sustenance), Silo (1)
Items: 220 1H Guns, 200 Leather Armour, 30 Mr Handies, 40 Brahmin
Education: General
Military Skill: 2

Englewood
Civilian Survivors
Agricultural, Religious
Settlement, Englewood, NJ
Population: 360 (360 Humans)
Slaves: 0
Food: Secure
Structures: Fortifications (2), Farm (1, Average), Silo (1)
Items: 160 1H Guns, 120 2H Guns, 40 Laser Weapons, 120 Leather Armour
Education: General
Military Skill: 2

Essex County National Guard
Pre-War Military
Religious, Warlike
Urban Ruin, Essex County Airport, Caldwell, NJ
Stats: ???

Gas House Gang
Raiders
Environmentalist, Warlike
Urban Ruin, Stuyvesant Town, Manhattan, NY
Population: 380 (380 Humans)
Slaves: 270 (50 Humans, 220 Ghouls)
Food: Average
Structures: Fortifications (2), Farm (0, Sustenance), Forge, Armoursmith
Items: 280 LT Melee, 170 2H Guns, 190 Leather Armour
Education: General
Military Skill: 2

Gold Cougars
Raiders
Agricultural, Warlike
Settlement, Springfield Township (Delaware County), PA
Population: 200 (180 Humans, 20 Ghouls)
Slaves: 230 (170 Humans, 60 Ghouls)
Food: Insecure
Structures: Fortifications (1), Farm (1, Average)
Items: 170 1H Guns, 20 2H Guns, 120 Leather Armour
Education: General
Military Skill: 3

Grand Central
Migrants
Diplomatic, Religious
Urban Ruin, Grand Central Station, Manhattan, NY
Population: 260 (260 Humans)
Slaves: 0
Food: Average
Structures: Fortifications (3), Hydroponic Farm (1)
Items: 180 1H Guns, 50 2H Guns, 5 Laser Weapons, 5 HT Melee, 5 Heavy Weapons, Precision Tools
Education: General
Military Skill: 3

Greenhorns
Tribals
Environmentalist, Warlike
Camp, Callicoon, NY
Population: 580 (580 Humans)
Slaves: 0
Food: Secure
Structures: None
Items: 220 LT Melee, 380 LT Ranged, 210 Leather Armour, 380 Brahmin, 60 Dogs
Education: Tribal
Military Skill: 2

Habitat 59
Institution
Diplomatic, Scientific
Urban Ruin, 59th Street-Columbus Circle Subway Station (1/A/B/C/D), Manhattan, NY
Population: 340 (340 Humans)
Slaves: 0
Food: Plentiful
Structures: Fortifications (3), Hydroponic Farm (2), Fusion Reactor, Inn
Items: 245 Mr Handies, 143 Protectrons, 77 Mr Gutsies
Education: Advanced
Military Skill: 1

Iselin
Migrants
Diplomatic, Religious
Settlement, Iselin, Woodbridge Township, NJ
Population: 610 (480 Humans, 130 Ghouls)
Slaves: 0
Food: Secure
Structures: Fortifications (2), Farms (1, Fertile), Water Turbine (2), Inn, Arena
Items: 260 1H Guns, 230 2H Guns, 170 Leather Armour, 5 Scrap Power Armour, 50 Dynamite, 100 Alcohol, 25 Chems
Education: General
Military Skill: 2

Jamaica Bay Corsairs
Boat People
Maritime, Warlike
Settlement, Floyd Bennett Field, Brooklyn, NY
Population: 360 (275 Humans, 85 Ghouls)
Slaves: 250 (190 Humans, 60 Ghouls)
Food: Average
Structures: Fortifications (2), Dock (3), Airstrip
Items: 220 LT Melee, 100 LT Ranged, 2 Small Boats
Education: General
Military Skill: 3

Julliard Drama School
Raiders
Industrious, Warlike
Urban Ruin, Lincoln Square, Manhattan, NY
Population: 110 (110 Humans)
Slaves: 330 (220 Humans, 110 Ghouls)
Food: Insecure
Structures: Fortifications (2)
Items: 290 LT Melee, 110 LT Ranged, 170 Leather Armour
Education: General
Military Skill: 5

Leng
Institution
Industrious, Scientific
Urban Ruin, Princeton University, Princeton, NJ
Population: 580 (580 Ghouls)
Slaves: 0
Food: Secure
Structures: Fortifications (2), Hydroponic Farms (2), Manufactory, Robotics Facility, Laboratory, Fusion Reactor
Items: 85 LT Ranged, 30 1H Guns, 20 Laser Weapons, 60 Combat Armour, 150 Mr Handies, 300 Protectrons, 40 Assaultrons, 20 Mr Gutsies, 80 Energy Grenades
Education: Advanced
Military Skill: 3

Lyndhurst
Civilian Survivors
Agricultural, Environmentalist
Settlement, Lyndhurst, NJ
Population: 460 (300 Humans, 160 Ghouls)
Slaves: 0
Food: Secure
Structures: Fortifications (2), Farms (2, Average), Silo (1)
Items: 220 1H Guns, 170 2H Guns, 5 Mr Handies, 30 Alcohol
Education: General
Military Skill: 1

Manhattan Commune
Civilian Survivors
Diplomatic, Industrious
Urban Ruin, Canal Street (A/C/E) Subway Station, Manhattan, NY
Population: 235 (235 Humans)
Slaves: 175 (175 Ghouls)
Food: Insecure
Structures: Fortifications (2), Hydroponic Farm (1), Silo (1)
Items: 100 1H Guns, 70 2H Guns, 70 Leather Armour
Education: General
Military Skill: 2

Mid-Bedford
Institution
Industrious, Scientific
Urban Ruin, Brooklyn College, Brooklyn, NY
Population: 255 (70 Humans, 185 Ghouls)
Slaves: 0
Food: Plentiful
Structures: Fortifications (4), Hydroponic Farm (1), Still
Items: 50 LT Melee, 70 1H Guns, 15 2H Guns, 15 Mr Handies, 15 Protectrons, 60 Alcohol, 15 Chems
Education: Advanced
Military Skill: 2

National Humane Alliance
Raiders
Industrious, Warlike
Settlement, Derby, CT
Population: 810 (590 Humans, 220 Ghouls)
Slaves: 0
Food: Insecure
Structures: Fortifications (4)
Items: 670 LT Melee, 60 LT Ranged, 60 1H Guns, Machine Gear, 20 Chems
Education: General
Military Skill: 3

New Bear
Migrants
Agricultural, Environmentalist
Settlement, Bear, DE
Population: 580 (430 Humans, 150 Ghouls)
Slaves: 0
Food: Secure
Structures: Fortifications (2), Farms (1, Average), Silo (1)
Items: 450 LT Melee, 200 2H Guns, 200 Leather Armour
Education: General
Military Skill: 2

New Harlem
Civilian Survivors
Diplomatic, Industrious
Urban Ruin, 125th Street (A/D) Subway Station, Manhattan, NY
Population: 230 (180 Humans, 50 Ghouls)
Slaves: 0
Food: Average
Structures: Fortifications (2)
Items: 190 LT Melee, 100 1H Guns, 10 HT Melee
Education: General
Military Skill: 2

New Passaic
Civilian Survivors
Industrious, Religious
Urban Ruin, Passaic, NJ
Population: 205 (205 Humans)
Slaves: 0
Food: Plentiful
Structures: Fortifications (2), Farms (2, Average)
Items: None
Education: General
Military Skill: 2

North Stars
Tribals
Environmentalist, Warlike
Camp, University of Delaware, Newark, DE
Population: 630 (630 Humans)
Slaves: 0
Food: Average
Structures: Fortifications (1), Farms (1, Average), Silo (1), Workshop
Items: 580 LT Melee, 600 LT Ranged, 555 Horses
Education: Tribal
Military Skill: 4

Nuka World
Raiders
Diplomatic, Warlike
Urban Ruin, Nuka-World, Agawam, MA
Stats: ???

PLA Naval Air Base NYC
Squadron
Pre-War Military
Maritime, Warlike
Urban Ruin, Intrepid Sea, Air, and Space Museum, Manhattan, NY
Population: 290 (290 Humans)
Slaves: 0
Food: Secure
Structures: Fortifications (4), Dock (2), Fusion Reactor, Water Turbine (1)
Items: 180 Laser Weapons, 90 HT Melee, 10 Small Boats
Education: General
Military Skill: 6

Roscoe’s Horde
Raiders
Industrious, Warlike
Settlement, The College of New Jersey, Ewing Township, NJ
Population: 280 (280 Ghouls)
Slaves: 110 (110 Humans)
Food: Average
Structures: Fortifications (2), Farms (1, Average), Silo (1)
Items: 190 LT Melee, 70 1H Guns, 20 2H Guns, 55 Leather Armour
Education: General
Military Skill: 3

Skull and Bones
Raiders
Religious, Warlike
Settlement, North Haven, CT
Population: 340 (340 Humans)
Slaves: 270 (270 Humans)
Food: Average
Structures: Fortifications (2), Farms (2, Sustenance), Silo (1)
Items: 140 LT Melee, 100 LT Ranged, 220 2H Guns, 20 Mr Handies, 10 Protectrons, 230 Leather Armour
Education: General
Military Skill: 3

Strontium Rangers
Tribals
Religious, Warlike
Camp, Woodbury, CT
Population: 595 (595 Humans)
Slaves: 0
Food: Secure
Structures: None
Items: 450 LT Melee, 290 LT Ranged, 30 2H Guns, 105 Brahmin, 20 Chems
Education: Tribal
Military Skill: 4

Teamsters Local #97
Raiders
Diplomatic, Industrious
Urban Ruin, East Orange, NJ
Population: 320 (320 Humans)
Slaves: 170 (15 Humans, 155 Humans)
Food: Average
Structures: Fortifications (2), Farms (2, Sustenance), Workshop, Ammunition PLant
Items: 190 1H Guns, 170 2H Guns, 210 Leather Armour, 40 Dynamite, 220 Leather Armour, Machine Gear, Precision Tools
Education: General
Military Skill: 2

Temple of the Holy Pluto
Institution
Religious, Scientific
Urban Ruin, Hayden Planetarium, Manhattan, NY
Stats: ???

Troy
Migrants
Diplomatic, Scientific
Settlement, Parsippany-Troy Hills, NJ
Population: 1815 (1645 Humans, 170 Ghouls)
Slaves: 1330 (1205 Humans, 125 Ghouls)
Food: Secure
Structures: Fortifications (6), Farms (6, Fertile), Silo (6), Inn, Arena, Forge, Armoursmith
Items: 1610 LT Melee, 530 LT Ranged, 10 LT Siege, 95 1H Guns, 1490 Metal Armour, 20 Horses, Fusion Core
Education: General
Military Skill: 4

Trumbull
Civilian Survivors
Agricultural, Environmentalist
Settlement, Trumbull, CT
Population: 320 (315 Humans, 5 Ghouls)
Slaves: 0
Food: Adequate
Structures: Fortifications (4), Farms (1, Average), Silo (1)
Items: 300 1H Guns, 35 Laser Weapons, 60 Mr Handies
Education: General
Military Skill: 3

Union Service Plaza
Migrants
Diplomatic, Environmentalist
Settlement, Union Township, NJ
Population: 480 (470 Humans, 10 Ghouls)
Slaves: 60 (50 Humans, 10 Ghouls)
Food: Secure
Structures: Fortifications (1), Farms (1, Average), Forge
Items: 80 LT Melee, 40 LT Ranged, 260 1H Guns, 270 2H Guns, 30 Laser Weapons, 250 Leather Armour, 50 Metal Armour, Intact Computers
Education: General
Military Skill: 2

Upside-Down Rams
Raiders
Industrious, Warlike
Urban Ruin, The Heights, Jersey City, NJ
Population: 390 (390 Ghouls)
Slaves: 50 (50 Humans)
Food: Insecure
Structures: Fortifications (2), Farms (2, Sustenance)
Items: 260 LT Melee, 140 1H Guns, 40 HT Melee, 160 Leather Armour
Education: General
Military Skill: 3

Vault 495
(Sealed) Vault, Lincoln Tunnel, NJ/NY
Stats: ???

Verona
Migrants
Agricultural, Religious
Settlement, Verona, NJ
Population: 500 (440 Humans, 60 Ghouls)
Slaves: 0
Food: Plentiful
Structures: Fortifications (4), Farm (1, Average) Silo (2), Still, Inn
Items: 400 LT Melee, 190 LT Ranged, 11 LT Siege, 240 Alcohol, 5 Chems, 5 Mr Handies, 5 Protectrons
Education: General
Military Skill: 1

Wolves of Artemis
Tribals
Industrious, Religious
Camp, Sundown Wild Forest, NY
Population: 340 (340 Humans)
Slaves: 0
Food: Secure
Structures: None
Items: 280 LT Melee, 260 LT Ranged, 270 Leather Armour, 130 Brahmin, 300 Dogs, 40 Radstags, Laboratory Equipment, Fusion Core, Radio Gear
Education: Tribal
Military Skill: 3

Yellow Kangs
Raiders
Religious, Warlike
Urban Ruin, Yankee Stadium, Bronx, NY
Population: 570 (420 Humans, 150 Ghouls)
Slaves: 230 (150 Humans, 80 Ghouls)
Food: Insecure
Structures: Fortifications (4), Farms (2, Sustenance), Inn, Arena, Forge, Workshop
Items: 400 LT Melee, 60 1H Guns, 200 2H Guns, 280 Leather Armour, 40 Metal Armour, Laboratory Equipment, Mysterious Baseball Bat
Education: General
Military Skill: 4

Zinc Devils
Raiders
Diplomatic, Environmentalist
Settlement, Middletown, NY
Population: 350 (295 Humans, 55 Ghouls)
Slaves: 80 (80 Humans)
Food: Insecure
Structures: Fortifications (2), Farms (1, Average), Silo (1)
Items: 360 LT Melee, 130 LT Ranged, 160 1H Guns, 130 Chems
Education: General
Military Skill: 3


Special NPCs

Church of the Children of Atom
Scientific, Religious
Known Locations:
-Havre de Grace, MD

The Bell
???

The Cybermen
Scientific, Warlike
Known Locations:
-Vault 370, Menlo Park, Edison Township, NJ

Ishtar’s Gatekeepers
???

The Eye of Horus
Scientific, Religious
Known Pyramids:
-The Lawrenceville School, Lawrence Township, NJ
-Haverford College, Haverford, PA
-Fort Christina, Wilmington, DE


Map

I have removed stats from the map, as those were becoming a tedious pain of several hundred copy/pastes to constantly update. Apologies for the inconvenience but it's for the sake of saving my sanity in the future.
 
Last edited:
To: Vault 77
From: Chem Dogs

There's nowhere to run. You're out of places to hide and we've got you cut off from your precious hole in the ground. You have only two Choices now, Jack: Face us and die gloriously on the battlefield, or stay where you are and starve. Either way, your carcasses will make worthy offerings to Bobble.
 
Updated map
I have removed stats from the map, as those were becoming a tedious pain of several hundred copy/pastes to constantly update. Apologies for the inconvenience but it's for the sake of saving my sanity in the future.
 
To: Vault 77

While we are not crazy enough to be going to stand between the chem dogs and their next meal we can at the very least promise the safety of your animals. So uh, if you'd just hand them over we can ensure you that they'll be treated well and be put to good use when you're dog food.

- DD, Kings and Queens
 
NPC stats and everything else have been updated; I believe I have fixed most small stats errors.

Orders for Update 5 (Summer 2162) are tentatively due Thursday, 27 September
 
Faction Name: The Atlantic Raja
Starting Location: The Taj Mahal (Atlantic City, New Jersey)
Capital Type: Bunker
Origins: Institution
Traits: Diplomatic, Scientific
Background:
Atlantic City was a terrible place before the war. Unemployment was rampant, and the town that once teemed with life lost out to showier cities like Las Vegas. When the war came, the Chinese did not bother targeting Atlantic City, and it suffered mostly collateral damage that was a part of the broader societal collapse.

Survivors huddled in the city for centuries, fighting over the city, until one day, one of the great buildings of the old world lit up

1024px-Taj_Mahal_Atlantic_City_New_Jersey.jpg


A man, calling himself the Maharaja, speaks of a long forgotten way of living. Of a world under the rule of a benevolent, golden-haired king, where fortunes could be won and lost in a single night. Where a man could be a peon one day, laboring in the shade of the palaces, while the next, he could be treated like a king.

Welcome to the Raja...
 
To: The Elephant Company
From: Wall Street Traders

We are interested in this trade. However, the logistics of moving 100 slaves will be quite difficult. Is the Elephant Company willing to provide security for the transfer from the NYSE to their base of operations?

To: Big Iron
From: Wall Street Traders

We have heard of your food shortages and we are sympathetic. We would be willing to exchange food for slaves. How much food do you need?

To: The Gas House Gang
From: Wall Street Traders

Greetings! We would like to thank you for the hospitality you showed our exploration party. Many different types of resources pass through our markets daily, if there is anything you would be interested in trading then please contact us.
 
To: The Manhattan Commune
From: Wall Street Traders

It appears our agreement will soon be expiring. We would be interested in an extension of the agreement or a renegotiation in order to continue supplying your community with food.
 
The Chem Dogs sends a pair of Deatharoo riders down south to the raider-contested territories of Springfield to deliver a message to the unsavory individuals lurking there.

To: Gold Cougars
From: Chem Dogs

Blessed be Bobble, my fellow bittersweet pieces of spiky gumdrops. We're seeking able men and women of equal murderbone potential to join up in our fun little adventures of turning the wasteland inside-out. You may have heard of our exploits and our deeds, but don't you worry your plump jelly brains about that. We're all good and we're sure you'll do the cool thing and throw some fresh meat our way by the end of the season - right? Right? Right.
 
AML Diplomacy

Children of the Atom

Greetings Children of the Atom. We wish to thank you for the lucrative trade we managed to accomplish this past Winter. It is our understanding that it was extremely helpful to both of us.

We come to you with another proposal. Do you, by chance, happen to possess and be willing to trade any sets of machining gear? If so, we would be most interested in trading for them.

In return we are open to suggestions of what you might desire in such a trade. However we do have a suggestion. You noted your leaders desire for maritime aid the last time we spoke. We now have the capability to efficiently construct Galleys for a fraction of the cost it would take less experienced shipbuilders to do so. We would be happy to construct several galleys for you at this reduced rate, which would be 250 scrap per galley, for you to collect and utilize in your waters. The scrap would have to be delivered to us for use in the construction of the galleys, we would build the galleys, then you could sail back to your home waters with your new warships. We conceivably have the facilities to construct 2-4 Galleys a turn, as long as the reduced rate of materials needed for their construction is provided. This would be much, much cheaper than building them yourselves.

Please let us know if we can come to some sort of agreement.

Chester

That is terrible news. The news that you caught these despicable raiders gladdens our hearts in Fort Delaware.

We are indeed familiar with the seas in the region. However we are not aware of any maritime pirate threat in the region, at least not until you contacted us.

We would be happy to begin running naval patrols with our newly built and crewed galleys in the region, focusing on the Northern Delaware Bay and the outlet of the Delaware River in South Philadelphia. With some luck, we may capture some of these apparent pirates and deliver them to your city; if not, then we shall at least deter further excursions into our area.

Unfortunately such an effort would take valuable manpower and could put large numbers of our population at risk. We are happy to help a fellow port city, but we are a faction of traders, and we must see some return.

Perhaps you could aid us in a problem of our own? We have had significant difficulties with the Dragons of Death, to the north of Chester. They have probably been somewhat of a nuisance, or perhaps a threat, to some groups from your settlement as well. We would be more than happy to run these naval patrols if you could aid us in exterminating these scum who threaten honest, hard working groups of people such as you or us. Would you be willing to send some of your population, armed and armored, to assist us in taking their settlement in Ridley Park and clearing our northern borders of this threat? If you are willing, we would of course be willing to donate several hundred units of food to make up for the loss in food productivity this summer and help you survive the next Winter as well as the naval patrols.

Brookside

Greetings friends. Our explorers sent back word about your plight, with raiders just on your doorstep and still expanding. We wish to help.

We ask that you join our League. We are a group of settlements that wish to extend the security, both from conflict and from hunger, to nearby settlements. We would be able to reinforce and help protect your town, and in time, drive the raiders back and retake your original homes in Newark. It may yet be a grueling process, but with the combined might of your settlement and our League of settlements with advanced armaments, the raiders shall stand no chance in the end.

Consider what we have said. We hope that you and we shall join our resources together and emerge all the stronger for it.

Deepwater

Greetings friends. We come to you, knowing the situation is grave. The piney threat is spreading. Paulsboro was destroyed. Deepwater is now on the front lines.

You are ill equipped and short on food. We are well armed and have a plentiful bounty of nutrition to go around.

We therefore suggest that your settlement join our Maritime League, and thus enjoy the benefits that such a move would offer. We would reinforce and protect your settlement in order to serve as the spearhead for eventually driving the Pineys back. Food would never again be a worry for your people.

Join us. Combine your strength with ours. Together we will stand against this Piney menace. Divided, we shall inevitably fall.

Chesapeake City

You survived the Winter. Yet your food situation remains dire. We have it on good intelligence that raider groups are moving north from Dover and Odessa, searching for food north of the Canal. In your direction.

We once again propose that you join us for your own safety. We cannot protect you from such a distance, nor support your sizable food requirements, without knowing that you are part of us and share our goals and common interests.

Our previous offer still stands. We implore you, for the health of both Chesapeake City and the Maritime League, to join us and let us return this corner of the Wastes to prosperity and security.

Cantwell's Own

We have no quarrel with you, except that you killed some of our people on a recent southbound trip. We are willing to forgive and forget. The Halfling raiders had it coming when we swept through their settlement and took it for our own.

We suggest that we instead work together for mutual gain. As a gesture of goodwill, we are delivering 20 chems to your faction with this message. Our experts have the ability to produce an unprecedented number of weapons and items that would no doubt benefit your faction greatly. Meanwhile you have a large number of slaves that no doubt lead to large quantities of scrap collected. We would like to know what sort of products you might be interested in purchasing in return for amounts of scrap.

War between our two factions would end in a bloody conflict that would leave both of us weakened to outside threats. We suggest that, no matter how distasteful we might find each other's factions, that we instead put our energies into furthering each other's goals. We have no interest in expanding south of the canal in your direction.

Prominent Slave Leaders and the Slave Population at Large

Halflings.

We have wronged each other. First, your valiant fighters killed our men and women the moment they stepped onto the mainland for the first time in a century. Then the might of our forces swept down upon your settlement in turn, seizing and enslaving your property and people.

Let us put this behind us.

Your people and ours have our differences. However we find ourselves in a position where we need military expertise to survive and prosper in this wasteland. Your people are good at that. Your people have worked hard and produced much scrap for this faction. It is time that you also enjoy the bounty of what you have reaped.

We wish to inquire as to whether you and yours would be willing to work together, as equals, not as slave and master. We would take away the bonds of servitude, never to return, as you and your people would emerge as our equals in every way. You would fight alongside us, eat and drink alongside us, fail or prosper as we do.

It is time that we pull together with our combined might and areas of expertise in order to exert our will upon these treacherous and undeserving wastes.

What say you?
 
To Barium And Stronium Rangers

The state of Connecticut offers to mediate any disagreements between your populations.

You must find a way to resolve the conflict between you without unlawful violence. Continued violence will require a police response from the state government.
 
Since nuka posted his near the start of the turn I've taken the liberty of adding (retconning?) his faction into last update, so that he can send proper orders for this coming turn. This shouldn't actually affect anyone, but just for disclosure.

I will get to all of your diplomacy tomorrow. Sorry for the delay, I've just had a long and exhausting day.

 
To: Wall Street Traders
From: The Elephant Company

Security can be arranged. Glad to do business.

From: Big Iron

If you were to provide us 1000 food, we could provide 100 slaves; or another exchange at 10 food for 1 slave. Such an arrangement would guarantee the security of the future of Big Iron. Our part of this island is rich in slaves, as well.

From: Gas House Gang

Your traders are always welcome in our house. For our part, we are willing to trade slaves for tech parts, if you have them.

From: Manhattan Commune

We would be happy to extend the arrangement.

To: Poxxy's Chem Dogs
From: Gold Cougars

We will be doing no such thing. This is not your country. Your pack ends now.

To: Atlantic Maritime League
From: Children of the Atom

We can provide all you ask for, but there is something you must do for us, first. What we provided is but a taste of what can happen if you accept Atom's electromagnetic attraction and the Glow's strong force into your hearts. Join us--become Children of the Atom--and we can talk further.

From: Chester

We have too many troubles at home to bother with fighting some raiders who, quite frankly, do not concern us. We asked for assistance, not for you to suggest fighting your battles on your behalf.

From: Brookside

We have never even heard of your "League" before this winter. How presumptuous are you to demand such a damned thing? Do you ask to annex every last village your people come across? Get out, and never come back.

From: Deepwater

Tell us more about these benefits. Perhaps you can save us from this existence of suffering.

From: Chesapeake City

We can feed ourselves perfectly well without your continuing demands for annexation, and we rather think we know our own area far better than you do. The next time your envoys ask such a thing of us, our response will be far less pleasant.

From: Cantwell's Own

Thank you for the chems. This changes nothing. Sayonara!

From: Slaves

Of course! Your graciousness is most honourable. Tell us what help you need, and, yes, perhaps we may be of assistance.

To: State of Connecticut
From: Strontium Rangers

We are open to negotiations. All we ask is that our stolen brahmins--some ninety, by our reckoning--are returned to us.

From: Barium Rangers


We have never desired anything but peace. However, before we talk, we ask that we have a seat in your State Parliament. We have heard much of the Houses of Parliament of Old America, and if you claim to be the state government, surely you must have one, too?
 
To: The Elephant Company
From: Wall Street Traders


Excellent. We will deliver your purchase to the Wall Street Subway Station and you can arrange transport from there.

To: Big Iron
From: Wall Street Traders


While we are interested in acquiring many of your slaves, we unfortunately do not have the resources to purchase all 100 Slaves over this season. We would be interested in a trade of 150 Food for 15 Slaves this season and over the next few seasons we will purchase more.

To: Gas House Gang
From: Wall Street Traders


Unfortunately we do not have any spare tech parts this season. If we acquire any, you will be the first party we contact. If there is anything else you would wish to trade, please contact us.

To: The Manhattan Commune
From: Wall Street Traders


Excellent. We will continue to deliver 150 Food to your Commune in exchange for 15 Slaves each season.
 
Back
Top Bottom