haluu
Confused Troglodyte
- Joined
- Oct 13, 2010
- Messages
- 573
Am i gathering that you have found a tech (Forging) that the AI usually does not go for? Did not realize that. That's great! I believe Inundation is the same way. Great tech to get for trading purposes!Now at Turn 280-ish, and despite still being a little behind technologically (the Hobbits were the most advanced, but the Ramas and Dark Elves have since 'acquired' most of their territory), I am catching up, in part due to a recent research-project (Forging) which gave me a monopoly to leverage for some extensive tech-trading.
Hobbits doing well in your game then? Good to see! That seems rare ahah.
Militarily, the Tide (of Crimson!) appears to be turning in my favour. I'm at war — yet again — with the High Elves, this time because the Andori (with only 3 towns, and on the other continent) somehow convinced them that they needed to be fighting me, in addition to two of our mutual southern neighbours (Naga and Beastmen) — and even though those wars had already left them Weak against my forces.
Haha! A new race, and the Andori are already so cocky. If you ever get a chance to get near their capitol or other city with an Orb Core, let me know how difficult (or easy) it is to deal with their Orb Cannon. One of their biggest advantages are those Orb Cannons!
Great job on triggering the GA! It was extended to 15 turns a few versions ago, thanks to your input. It was too short before and i never really noticed until you brought it up.But I also took advantage of a Vampire-triggered GA to build some Succubi out of my larger towns, which proved very useful at swooping in across the borders to knock out the more stubborn D=8 Elven defenders.
Good plan! Does it look like the Naga are looking to launch an attack as well, i presume?My current plan is to pop out a couple more Nurses and do some forward-Settlement just inside their borders, then make peace again (might even be able to get some concessions this time!). Then I'll build roads to the new border-towns, rebuild my forces to replace the lost units, and consolidate them on the new border, so that when the next war starts, I'll be able to attack their capital directly (if the Naga haven't beaten me to it).
Harpy lethal bombardment will be fixed in next version, thanks for pointing this out!I also have another minor Pedia/.biq mismatch to report: the 'Pedia says Harpies have lethal land-bombardment — but in-game, I am not given the option to stomp on redlined units, i.e. that unit-flag has not been assigned in the .biq.
(I also can't use auto-bombardment with Harpies — not sure why not, nor if that's fixable. Flintlock's stack-bombardment works, though!).
Very strange isse on the Harpie auto-bombard. I see what you mean but i can't seem to figure out why they can't. They have the same settings as other auto-bombarders. At first I thought it might be the 'pillage' flag (Harpies are not supposed to be able to pillage though) or the 'ranged attack animation' flag, but adding but those flags in Debug mode did not allow Harpies to auto-bombard still. I'll have to dig into that some more.
Also, I had no problem upgrading Mules to Drudges (requires a city with a Barracks). This screenshot below was taken from version 2.85, but it should also work in your version since I have not touched the Mule -> Drudge upgrade mechanic at all. Let me know if you are still somehow having issues... maybe version 2.85 will resolve it for you?And I can't upgrade Work Mules to Drudges. Not sure if that's intended...?