1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

TM 01 - The alphabet games - America

Discussion in 'Civ4 - Succession Games' started by namliaM, Mar 21, 2006.

  1. namliaM

    namliaM Deity

    Joined:
    Apr 4, 2005
    Messages:
    3,792
    Location:
    Amsterdam/Netherlands
    Some comments on our current status....

    Why are we building improvements? I thought we were prepping for war?

    NY has a barracks, why a lib? Units....
    Philly a granary? I can possibly understand that... Growing is allways nice... but we are preparing for war... Units we need units...

    We have a nice collection ready allready but I would like to see some more cats... and some Horse archers near canturbury when we start the war... Would be nice too.

    While on the subject of preparing for war... Why aim for drama? We have Civil service but need machinery to enable Maceman. I would switch to Machinery ASAP or now even. While building us some Axes or something as many as we can. (finish the last turn on the lib tho).
    Then turn science down and make some money to upgrade to macemen.

    Commitment ... that is what we need... If we are going to upstage Vicky, lets do so and not dwindle about ...
     
  2. MailMan

    MailMan delivering

    Joined:
    Oct 11, 2003
    Messages:
    507
    Turn 149 (780 AD)
    Chicago begins: Jewish Temple
    MailMan: changed production in Chicago to temple to increase culture
    MailMan: MM washington to get TGL 1 turn sooner
    MailMan: we got a great artist, send it toward chicago to save that city
    Boston begins: Confucian Missionary
    Washington grows: 9
    New York finishes: Library
    Boston grows: 6
    Boston finishes: Confucian Missionary
    Judaism has spread: Chicago
    Chicago lost

    Turn 150 (800 AD)
    New York begins: The Hanging Gardens
    Boston begins: Confucian Missionary
    MailMan: well the artist didn't get there in time, we lost chicago. I will start making war plans against england
    MailMan: I will retake chicago and then move our forces toward Cantrerbury
    Tech learned: Theology
    MailMan: traded CoL and alpha for theology anf 110g from Ceaser
    Atlanta finishes: Forge

    Turn 151 (820 AD)
    Atlanta begins: Barracks
    Tech learned: Drama
    Philadelphia grows: 4

    Turn 152 (840 AD)
    Research begun: Paper
    Catapult promoted: City Raider I
    Catapult defeats (2.30/5): English Archer
    Swordsman promoted: City Raider I
    Swordsman defeats (2.16/6): English Archer
    Judaism has spread: Chicago
    Captured Chicago (Victoria)
    Chicago's borders expand
    Chicago's borders expand
    Chicago begins: Theatre
    MailMan: we got back Chicago and I used our artist to culture bomb it.
    MailMan: unfortunantly the culture bomb revealed that Canterbury already got long bows
    Boston finishes: Confucian Missionary

    Turn 153 (860 AD)
    Boston begins: Catapult
    Swordsman promoted: City Raider II
    MailMan: The misionary I sent to chicago failed to spread our faith
    Catapult promoted: City Raider II
    Washington finishes: The Great Library
    Philadelphia finishes: Granary

    Turn 154 (880 AD)
    Washington begins: Swordsman
    Philadelphia begins: Barracks
    Tech learned: Feudalism
    MailMan: trade our civil service for saladin feodalism
    Confucianism has spread: Chicago
    Washington finishes: Swordsman

    Turn 155 (900 AD)
    Washington begins: Catapult
    New York grows: 9
    Boston finishes: Catapult

    Turn 156 (920 AD)
    Boston begins: Longbowman
    MailMan: monti wanted me to stop trading with ceaser, I said no.
    Washington finishes: Catapult
    Philadelphia grows: 5
    Philadelphia finishes: Barracks

    Turn 157 (940 AD)
    Washington begins: Longbowman
    Philadelphia begins: Swordsman
    MailMan: saladin wanted me to stop trading with Mansa, I said yes
    MailMan:
    MailMan: monty demanded CoL, I said no.
    Tech learned: Paper
    Atlanta finishes: Barracks

    Turn 158 (960 AD)
    Research begun: Philosophy
    Atlanta begins: Longbowman
    Swordsman loses to: English Longbowman (1.20/6)
    Axeman defeats (4.15/5): English Archer
    Axeman promoted: Combat I
    Axeman defeats (3.75/5): English Longbowman
    Hinduism has spread: Canterbury (English Empire)
    Hinduism has spread: Canterbury
    Captured Canterbury (Victoria)
    MailMan: lost a sword but got Canterbury
    Washington finishes: Longbowman
    Boston grows: 7

    Turn 159 (980 AD)
    Washington begins: Catapult
    New York begins: Market
    MailMan: we just got beaten to the hanging gardens. it should have been completed this turn
    MailMan: started new york on market since it has the shrine
    Confucianism has spread: Canterbury
    Axeman promoted: Medic I

    Summery:
    we lost Chicago due to a flip to england.
    Started a war against england, took Chicago back and Canterbury just for fun.
    learnt drama and paper (no one will trade maps with us), got Theology and Feodalism from trades.
    finished the great library and got beaten to the hanging gardens.

    Suggestion for the near future:
    rearrenge the army and get london and maybe some more english cities.
     

    Attached Files:

  3. namliaM

    namliaM Deity

    Joined:
    Apr 4, 2005
    Messages:
    3,792
    Location:
    Amsterdam/Netherlands
    Looks solid enough MailMan....

    Personally I would have raised both Chicago and Canterbury, or atleast canterbury... Its location is just totaly wastefull to us...

    Chicago I would have raised to save the Artist for a tech. A settler is much less expensive than an artist.... IMO

    We are not on the defense yet are we?
    Atleast it netted us some money... But why are we at war and building wonders? 1 thing at a time...

    Roster Check
    - Burglar => Gave us a long wait
    - Mailman => Went to war
    - namliaM => dab ykciV truh lliW
    - rddc05 => On deck
    - SkunkDoctor
    - SpriteSoda => skip up until 15/4

    So ... Got it... I will try and make Vicky take back canterburry and then burn it :evil: and try and take londen from her...
     
  4. Burglar

    Burglar Chieftain

    Joined:
    Oct 17, 2005
    Messages:
    21
    Hey.
    I decided to go for buildings becuase I adopted OR with 25% build time speed.
    In Boston I went for military only though. Because of a soon war and because of superb production through chopping. If in a war I think we may build military only if needed.

    Tech wise I meant in my last turn we researched Music. We'd have no beakers lost if we'd switched to something else.

    I'd have razed Chicago, too.

    Anyways it was a good set (and it is a good game btw).
    Nice to see different opinions. It is very useful and one can learn a lot.

    GL next player.
     
  5. Burglar

    Burglar Chieftain

    Joined:
    Oct 17, 2005
    Messages:
    21
    Oh - I forgot. We didn't get an a great artist in my turns. I would have said that.
     
  6. namliaM

    namliaM Deity

    Joined:
    Apr 4, 2005
    Messages:
    3,792
    Location:
    Amsterdam/Netherlands
    Well its all there in the autolog... I switched to theo and build us a military...

    I raised York and we can do more (much more) damage. I have researched machinery and killed research so we can upgrade some axes and swords to usefull macemen.
    We still need some Cats (I ended up suiciding 3 on York) and most importantly some Settlers to replace the empty spaces.

    So I started the first replacement Settler in WDC. because Good old Vicky is going to take my bate of Canterburry

    I hope the cat will take it, just so we can raze it with our horse archer who gets a nice bonus vs Cats.... and rebuild with our intended Cottage town.... 2 tiles north and possibly one other a couple of tiles south...

    This is our front line, I razed York just 2 tiles east of the settler. Where to rebuild? I marked my spot... 6 hills + marble mine would make a great production city I think... and good food with the Deer.
    Down side:
    - 1 south of that spot is on a river
    - we have to wait till we raze Warwick
    - Leaves a gap with our town north (the border expanded twice there allready)

    Alternatives:
    1) 1 North of its current intension (missing the marble)
    2) 1 south (wastefull IMHO)
    3) Settle on the grass hill as suggested by the game
    4) Other suggestions?


    In particular for London we will need some more cats to take down the defenses....

    One note I would like to make about promotions... Promote units to their ability .... We have a cat running around with city raider II ??? WTF? Cats get collateral or bombard promotions to make them stronger, unless I am missing some point?

    I think pretty soon now we can switch from theo back to OR (possibly toward the end of next turnset?) to start building some serious infra, because we are in serious trouble allready with the upkeep... after we take over/out London, take out Warwick (and rebuild? just east of it) and build atleast 2 towns on the eastern edge of the map...
    We will have like 4 or 5 more cities to maintian... Hopefully tho we have then got 3 or 4 'cottage' towns making us money, but before we get them up and running we are in upkeep trouble....
    Currently we are at 0% science like I said for upgrade and making only 68 GPT
    IIRC at 100% science we are at -30gpt, tho I did build the Holy thing for our religion (not confusianism, the other one... I forget), so that might help a bit...

    Lastly our current position on score....


    And totaly finaly... On my last turn I noticed a few of our core towns were either having angry or sick people (or even both) so I whipped a Granary and some temples.

    The save here

    Oh and I took 12 turns to even us out... And I probably couldnt have razed York otherwise... :evil:

    Spoiler Autolog :
    1) Turn 159 (980 AD)
    Philadelphia begins: Axeman
    New York begins: Axeman
    Boston begins: Swordsman
    Washington begins: Hindu Temple
    Washington begins: Catapult
    Washington begins: Catapult
    Washington grows: 7
    Washington finishes: Hindu Temple
    New York's borders expand
    Philadelphia grows: 6
    Philadelphia's borders expand
    Atlanta grows: 3

    2) Turn 160 (1000 AD)
    Research begun: Machinery
    Research begun: Guilds
    Research begun: Philosophy
    New York begins: Swordsman
    Washington begins: Settler
    Washington begins: Catapult
    Washington finishes: Catapult

    3) Turn 161 (1010 AD)
    Axeman promoted: Combat I
    Philadelphia begins: Horse Archer
    New York begins: Swordsman
    New York begins: Horse Archer
    Ananda (Great Prophet) born in New York

    4) Turn 162 (1020 AD)
    Canterbury begins: Worker
    Axeman defeats (1.40/5): English Swordsman
    Research begun: Divine Right
    Swordsman promoted: City Raider I
    Washington finishes: Catapult
    Boston finishes: Swordsman
    Philadelphia grows: 7

    5) Turn 163 (1030 AD)
    Washington begins: Catapult
    Washington begins: Horse Archer
    Washington begins: Axeman
    Washington begins: Swordsman
    Washington begins: Spearman
    Washington finishes: The Kashi Vishwanath
    Boston begins: Swordsman

    6) Turn 164 (1040 AD)
    New York finishes: Horse Archer
    Atlanta finishes: Longbowman
    Chicago grows: 3

    7) Turn 165 (1050 AD)
    Atlanta begins: Catapult
    Atlanta begins: Horse Archer
    Atlanta begins: Swordsman
    Atlanta begins: Axeman
    Washington finishes: Catapult
    New York finishes: Axeman
    Philadelphia finishes: Horse Archer
    Atlanta grows: 4

    8) Turn 166 (1060 AD)
    New York begins: Horse Archer
    New York begins: Axeman
    New York begins: Horse Archer
    Washington grows: 8
    New York finishes: Swordsman
    Boston finishes: Swordsman
    Philadelphia finishes: Axeman

    9) Turn 167 (1070 AD)
    Horse Archer promoted: Flanking I
    Tech learned: Machinery
    Boston finishes: Longbowman
    Philadelphia finishes: Maceman

    10) Turn 168 (1080 AD)
    Boston begins: Horse Archer
    Boston begins: Horse Archer
    Philadelphia begins: Maceman
    Philadelphia begins: Horse Archer
    Horse Archer promoted: Flanking II
    Maceman promoted: City Raider I
    Maceman promoted: City Raider II


    11) Turn 169 (1090 AD)
    Catapult promoted: Barrage I
    Catapult loses to: English Longbowman (6.00/6)
    Catapult promoted: Barrage I
    Horse Archer loses to: English Longbowman (6.00/6)
    Catapult promoted: Barrage I
    Catapult promoted: Barrage I
    Catapult loses to: English Longbowman (6.00/6)
    Catapult loses to: English Longbowman (5.16/6)
    Horse Archer loses to: English Longbowman (3.36/6)
    Swordsman defeats (3.24/6): English Longbowman
    Axeman defeats (5.00/5): English Spearman
    Judaism has spread: York
    Captured York (Victoria)
    Razed York
    Judaism has spread: York
    York lost
    Longbowman promoted: Combat I
    Washington finishes: Maceman
    Philadelphia grows: 8

    12) Turn 170 (1100 AD)
    Catapult promoted: Barrage II
    New York begins: Confucian Monastery
    New York begins: Granary
    Boston begins: Confucian Temple
    Boston begins: Library
    Boston begins: Confucian Temple
    Philadelphia begins: Confucian Temple
    Washington begins: Maceman
    Washington begins: Settler
    Boston begins: Maceman
    Boston begins: Horse Archer


    Roster Check
    - Burglar
    - Mailman
    - namliaM => Build us a real military
    - rddc05 => Up to finish Vicky
    - SkunkDoctor => On deck
    - SpriteSoda => skip up until 15/4

    I would suggest taking atleast warwick, Londen and 1 more town due east of londen before signing peace....
     
  7. rddc05

    rddc05 Warlord

    Joined:
    Jan 18, 2006
    Messages:
    292
    Location:
    Florida
    Ya, I thought we were razing Canterbury to settle in the preferred spot. Not that big of a deal though. Weird that Vicky converted back to Confucianism.

    My main objection to using the GA on a Culture Bomb is that Sal will probably found Islam now, and that really hurts our overall strategy. We can expect war with Monty shortly and Sal may well join in when he converts to Islam.

    Got my PC going again, I will try to play tonight. Will have a look at the save and post any questions before I play tonight.
     
  8. rddc05

    rddc05 Warlord

    Joined:
    Jan 18, 2006
    Messages:
    292
    Location:
    Florida
    Well I got my PC fixed but now I can't install the game.

    UPDATE: I've resolved the problems, I will play my turns as soon as I can get the save. Namliam, I can't seem to load your save. The html on the link looks kind of whacky. Can you post it again?
     
  9. namliaM

    namliaM Deity

    Joined:
    Apr 4, 2005
    Messages:
    3,792
    Location:
    Amsterdam/Netherlands
    Try it here

    Tho I would like to hear some oppinions on where to found that new city that we are about to found...
    The settler is movable...
     
  10. rddc05

    rddc05 Warlord

    Joined:
    Jan 18, 2006
    Messages:
    292
    Location:
    Florida
    Sorry, I forgot to install autolog when I re-installed the game. Here are the highlights:

    1) Weird, weird, weird: I did not get the option to raze Canterbury after Vicky took it and we took it back. I even waited until it came out of revolt. It is sitting now unguarded but Vicky doesn't seem to want it back. I moved a worker over to start developing it, not a bad city site overall.

    2) Monty attacked about 3 turns into the set. Easily dispatched his first stack, but he has a nasty stack closing in on our iron near Philly. Should be manageable but we might lose iron for a couple turns.

    3) Settled in the AI suggested spot to get Pigs, Marble and Sugar. Fought back Monty there too.

    4) Used a Great Prophet to discover most of Divine Right. Islam was founded in New York (it's a double-holy city now). Unfortunately, Saladin founded Taoism and converted.

    5) National Epic built in Washington, should have another GP pop in about 12 turns

    6) Took London on the final turn of the set with suicide cats and a couple more casualties.

    7) There is an extra settler snoozed in Atlanta, DC is building Notre Dame, but no hammers into it at the moment.

    Here's the save:
     
  11. namliaM

    namliaM Deity

    Joined:
    Apr 4, 2005
    Messages:
    3,792
    Location:
    Amsterdam/Netherlands
    Should we make peace with Vicky to concentrate on Monty? Or can we handle a two side war?

    We should build the Minaret ASAP in NY if that is an option at all. Not that big a producer is it?
    Then have NY concentrate on generating Cash, while spreading Islam and spamming Islam buildings all over...
    If we can build the Minaret and make the two shrines we will be in 100% research and +gpt in no time...

    :mad: Pain in the .... Monty...
     
  12. MailMan

    MailMan delivering

    Joined:
    Oct 11, 2003
    Messages:
    507
    I do not understand what was the problem with Canterbury. Its location is no better and no worse from our original city location. I think it was a waste of time to allow england to retake it (even if we managed to get it razed).

    According to the logs its time to make peace with england and fight monti. england will be really easy to take down the road since we crippled her.

    I think we should fight general defensive war with monti, maybe take a city or two, but mainly focus on infrastructure and maybe a wonder or two.

    We may want to get rifleman as soon as possible to take on Saladin with some tech edge.
     
  13. rddc05

    rddc05 Warlord

    Joined:
    Jan 18, 2006
    Messages:
    292
    Location:
    Florida
    I agree about Canterbury, let's just develop it. It is nearly the equal of the other site.

    It looks as though we are set up well for an early domination win. I would recommend Heroic Epic in Philadelphia, as it will be closer to the action. We can make peace with Vicky and finish up Guilds. Once we have knights, we can rampage Sal or Monty or Vicky or all three.

    We probably need to chop courthouses in all of our conquered cities pronto.
     
  14. MailMan

    MailMan delivering

    Joined:
    Oct 11, 2003
    Messages:
    507
    The Minaret causes the gold to be accumulated in each city according to its religious building (unlike the shrines that produce the gold in the city where the shrine is built).
    Therefore we should consider building the Minaret in the most productive city (IIRC it was Washington in my turn set).
     
  15. rddc05

    rddc05 Warlord

    Joined:
    Jan 18, 2006
    Messages:
    292
    Location:
    Florida
    I did not know this. That is very good to know. If that is the case, Washington is the definite first choice, or perhaps Seattle where the culture boost could be helpful and hammers are plentiful.
     
  16. namliaM

    namliaM Deity

    Joined:
    Apr 4, 2005
    Messages:
    3,792
    Location:
    Amsterdam/Netherlands
    I thought the minaret collected the gold of them? Uhm.... Guess we will find out.
     
  17. namliaM

    namliaM Deity

    Joined:
    Apr 4, 2005
    Messages:
    3,792
    Location:
    Amsterdam/Netherlands
    My issue with canterburry is that it is hold up in such a way that we could plant 2 cottage cities there instead of this one canterburry....
     
  18. MailMan

    MailMan delivering

    Joined:
    Oct 11, 2003
    Messages:
    507
    If we want more cities sites, we will take them from our neighbors.
    Since the great plain map is almost all land, I do not think that it is important to use every last square out of it.
    If the city site was otherwise having some resources I would argue the other way, but for a city without resources I do not see the point.
     
  19. rddc05

    rddc05 Warlord

    Joined:
    Jan 18, 2006
    Messages:
    292
    Location:
    Florida
    Roster Check
    - Burglar ON DECK
    - Mailman
    - namliaM
    - rddc05
    - SkunkDoctor UP
    - SpriteSoda => skip up until 15/4
     
  20. namliaM

    namliaM Deity

    Joined:
    Apr 4, 2005
    Messages:
    3,792
    Location:
    Amsterdam/Netherlands
    The skunkdoctor hasnt been here since Apr 08, 2006 09:18 PM so maybe a skip is in order?
     

Share This Page