I have been thinking of making some changes in TOS V4.00.
Artillery:
What I have in mind is two types of artillery, field guns and heavy guns.
Field guns would have a range of 1, be slightly cheaper than the current
artillery and have lower bombard strength. They would also have a small
defence strength so they could not be captured. They would be able to move
in all terrain without roads. Most of the artillery at start would be field
guns.
Heavy guns would have a range of 2, lethal sea bombard, be more powerful
and cost more than the current artillery. Heavy guns can be captured, so if
you think there is a chance of them falling into enemy hands you can always
disband them. Heavy guns could ONLY be moved by roads/rails or by ships.
At the start of the game each of the major powers would have 2 or 3 heavy
guns at some key locations (such as Singapore and Corrigador) but the
Chinese and the Dutch would have none.
Kamaikazes:
Also, I am doing some research on Kamaikazes and should have some changes
for those units soon. I had no idea they had stealth attack!
Subs Vs Subs:
I have been playing Rocoteh's WW2 Global scenario and in this one subs
cannot see subs. I think this is more accurate for the early period of the
war when subs had no radar and fairly primitive listening gear. And due to
the vast distances involved in the Pacific most sub Vs sub encounters were
purely by chance. So for the MP1 games I would remove the "see invisible"
flags for the 3 basic sub types, I-boat, US Submarine and the submarine. In
the MP2 games subs would be completely invisible at start.
I think that retaining cultural boundaries is not a good idea, when a city
falls to an enemy power, it should disrupt food production and road/rail
travel in the area. Retaining cultural boundaries would make it even easier
for Japan to take China snd Southeast Asia.
I would be interested to hear your opinions on these issues.