TOS Version 3 test PBEM

Sorry all ... at the moment i'm downloading and installing the various scenarios I am playing as PBEMs ... I should be able to get all the turns played late tonight or early hours of the morning GMT.
 
Lost 1 fighter-bomber over Java.
Weakened a paratrooper in New Guinea.

BTW Misfit, Dazz-G, you are most welcome to join in the WWII Pacific PBEM contest !
 
Turn to Dazz_G.

Another one of my DDs moved 1 or 2 tiles and POOF there was the US navy. Hit it again with virtually everything I've got including the latest Japanese invention - fighter bombers. Lost 1 fighter bomber to US air cover, lost a dive bomber to flak. Shot down 1 US fighter bomber (one of mine got the credit). Sank 2 BBs and damaged 2 CAs (I think). Much harder going against ships that fight back.....

Needless to say, my DD stayed long enough to watch the battle then ran like hell. Hopefully he'll live long enough to spy again, I'm running out of DDs.

2 Dutch submarines were found and sunk. One was nice enough to move right next to a city I built a DD in.

There is a sizable Japanese expeditionary force sitting in New Guinea, with a reasonably determined Commonwealth force entrenched just far enough away. (Be wery wery quiet, we're huntin wabbits) :lol:

NW Australia is rapidly running out of bombardment targets with a few more tiles damaged.

Misfit
 
The Sea Rats, a new daring unit of the Commonweath army decided to attack at what was supposedly a weak point of the Japanese Empire.
Well, it was heavily defended but we stormed the place nevertheless. Banjoewangi captured. 3 marines destroyed vs 1 of ours and 3-4 planes and at least 1 cruiser destroyed when capturing the city (good surprise).

On the other hand we lost two torpedo bombers for nothing over the Japanese fleet and over the LT army in Papua (bad surprise).

Sent on...
 
Only 1 Cruiser was present in the city at the time (lucky for me). However I had just moved in a few air units, so you did succeed in hurting me locally with some losses.

My turn to fight back though (heh, heh)......

Misfit
 
US Navy came into direct combat range of the Japanese fleet SE of Hilo. After a major engagement the US forces were destroyed (everything but 2 DDs and a transport). The USS Enterprise put up a spirited but in the end vain defense against a Japanese BB. All Japanese BBs were severely damaged and 1 CA was lost in the engagement. A followup attack by the air units of the Japanese navy resulted in the sinking of the remaining 3 US aircraft carriers and most of their support fleet. Many Japanese airmen lost their lives in the all out assault. (3 fighter bombers lost).

Near Port Moresby a lone Commonwealth Aircraft carrier was discovered, but even after intense bombardment from the Japanese air bases on New Guinea, it could not be sunk.....

Japanese losses at Banjoewangi were heavy. 1 CA was lost when the harbour fell. 4 air units (3 Zeros and a Dive Bomber) were destroyed at the airfield.

The Japanese counterattack was swift and heavy. Air bombardment by a combination of Betty Bombers, Dive Bombers, Fighter Bombers and Zeros resulted in the sinking of a Commonwealth aircraft carrier and the damaging of DD and CA (I believe) units in the harbour. A Commonwealth Torpedo Bomber was destroyed on the ground. A Japanese medium tank battalion based in Batavia quickly responded to the sudden capture of Banjoewangi. Unsupported the unit quickly destroyed a Commonwealth Marine.

All surrounding bases have been placed on a heighten state of alert. A counterstrike can be expected shortly.

Misfit
 
Medium tank destroyed near Banjoewangi.
Slightly scratched (air bombardment) your LT army in Papua (you know the one in the VERY LARGE stack !
 
Dazz_G:

Since the US portion of the war is effectively over, could you fill me in on what the strategy was with your naval units? Why would you move them within direct combat distance of my units? You bombed them on the previous turn, so you must have known where they were.

CIV3 naval warfare is all or nothing, so I've endeavoured never to get into direct combat range with my units unless I have an overwhelming superiority.

When my DD spotted your stack (btw I had your fleet bracketed on three sides), I fired up my combat calculator and checked to see if a bombardment attack or direct attack would yield more damage. When the direct attack calculation showed that substantial US losses would result, I threw the dice and went for it. I was able to sink the Enterprise with naval gunfire and all of the BBs, which dramatically reduced the likelihood of my torpedo / dive bombers get flak hits. I then committed my fighter bombers which swept your damaged air cover from the sky. After that it was a turkey shoot.

My aircraft carriers are out in the open with no escorts so they're vulnerable to subs, but they are well out of range of anything but regular bombers (assuming you could find them).

Misfit
 
I was always going to be at a disadvantage trying to move towards you ... with smart positioning on your part I was never going to get near you without exposing myself to potential surface attack and there was no merit in allowing myself to be penned back in American waters.

Therefore I took a gamble ... I had to hope you wouldn't expect me to close the distance and expose myself to surface attack and would therefore look for me trying to skirt round you further south ... hence the NW course I took. Unfortunately it backfired somewhat.

I have to say you managed to always stay one step ahead of me in the positioning of your ships but at the same time I would admit to not being either all that good or experienced at playing such a Naval conflict as this.

BTW, what combat calculator do you use ?
 
Bomberescort's http://forums.civfanatics.com/showthread.php?t=75765

It works well enough to give you a general idea what will happen.


As for the staying one step ahead, well, here's how I did it.

1) DDs, subs stayed almost 1 full turn move ahead of the main fleet with a dispersal pattern just outside an overlap.

2) Air units were used after the screening units moved (and if they didn't find anything). Typically torpedo bomber would be used for longer recons (greater range than zeros)

3) After US fleet was bracketed, naval units tried to stay just outside contact range to west, north and south. I was fairly certain I'd killed most of your subs and that you were not running wide search patterns.

4) Air units in Pearl cover the north and east approaches, so naval escort required.

Misfit
 
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