TV-01: A Noble Beginning

EXECUTIVE SUMMARY: Made peace with everyone, disbanded our military, and started building infrastructure... j/k. Actually I took Cuzco and then declared war on Gandhi.

My apologies to any builders in our team, I seem to have turned this game into perpetual warfare. :ar15:

Inherited turn:

MM cities to work more commerce and mature cottages. As a result Banking is due in 2 turns at 70% (-47 gpt). Next turn I will whip a bunch of markets and then get Mercantilism running. Those free merchants should help our cash flow problem. HC has two off-continent cities somewhere, I'll be buggered if I'm going to bother finding those. Thespis heads to Tiwanaku to help it grow and produce some cash. Cathy is about to declare on Gandhi or Hatty, let's hope it's on Gandhi. If that happens I will join her.



Turn 1:

I found Frankfurt in place of former Otheincancity. Once it grows it will work clams, cows, and gold. A real powerhouse in the middle of desert. Antium and Hamburg whip markets. I extort 140 gold from Gandhi for no penalty.

Turn 2:

Banking is in, set research path to Chemistry to get grenadiers. Change civics to Mercantilism and research anarchy for 1 turn. Suicided a bunch of catapults on Cuzco but there's just too many defenders and not enough attackers to take it.

Turn 3:

Configure free merchants most everywhere.

Turn 4:

zzz

Turn 5:

Cathy completes Temple of Solomon. I make a big push on Cuzco and have some terrific luck, wiping out nearly all the defenders. It should fall next turn.

Turn 6:

Judaism spreads in Berlin. I take Cuzco and make peace with HC. His remaining two cities are iceballs in the south coast. I have a big ol' stack of doom near Bombay.

Turn 7:

Gandhi refuses to give us Education. So be it. I declare war. We take out a pillaging party consisting of one jumbo and two archers. There is also a settler party of his in the west coast. Bombay is weakly defended.

Turn 8:

Bombay falls with ease and we now hold the Islamic holy city.

Turn 9:

Moving troops towards Calcutta.

Turn 10:

I set Berlin to build Heroic Epic, feel free to veto. Calcutta is being sieged and has only three defenders, it should fall next turn. Cathy has not yet declared war on anyone but could do so on any turn.

Sammcs is up next, I believe.

Das Autolog:

Spoiler :
----------------------------New entries----------------------------
Turn 215 (1525 AD)
Lionhead grows: 10
Machu Picchu's borders expand

Turn 216 (1530 AD)
Machu Picchu begins: Courthouse
Frankfurt founded
Frankfurt begins: Work Boat
Hamburg finishes: Market
Antium finishes: Market
Tiwanaku finishes: Barracks

Turn 217 (1535 AD)
Research begun: Gunpowder
Hamburg begins: Catapult
Antium begins: Catapult
Tiwanaku begins: Crossbowman
Catapult loses to: Incan Longbowman (5.22/6)
Catapult loses to: Incan Longbowman (4.44/6)
Catapult loses to: Incan Longbowman (2.76/6)
Maceman defeats (5.12/8): Incan Longbowman
War Elephant loses to: Incan Pikeman (3.60/6)

Turn 218 (1540 AD)
Catapult promoted: Barrage II
Berlin grows: 10
Berlin finishes: Grocer
Hamburg grows: 7
Munich finishes: Knight
Cumae finishes: Forge

Turn 219 (1545 AD)
Berlin begins: Bank
Munich begins: Knight
Cumae begins: Barracks
Rome finishes: Grocer
Antium finishes: Catapult
Frankfurt's borders expand
War Elephant defeats (6.64/8): Incan Crossbowman

Turn 220 (1550 AD)
Rome begins: Knight
Antium begins: Maceman
Catapult loses to: Incan Longbowman (5.22/6)
War Elephant promoted: Shock
Maceman defeats (1.28/8): Incan Longbowman
Maceman defeats (2.24/8): Incan Crossbowman
War Elephant loses to: Incan Pikeman (5.40/6)
Maceman defeats (1.28/8): Incan Maceman
Swordsman loses to: Incan Maceman (6.32/8)
Maceman defeats (4.40/8): Incan Maceman
Maceman defeats (8.00/8): Incan Pikeman
War Elephant loses to: Incan Pikeman (5.40/6)
Hamburg finishes: Catapult
Antium grows: 7
Cumae's borders expand
Tiwanaku finishes: Crossbowman
Judaism has spread: Berlin

Turn 221 (1555 AD)
Hamburg begins: Maceman
Tiwanaku begins: Crossbowman
Maceman promoted: City Raider III
Maceman promoted: City Raider III
Maceman promoted: Cover
Maceman promoted: City Raider I
Maceman defeats (0.32/8): Incan Longbowman
Maceman defeats (5.12/8): Incan Pikeman
War Elephant defeats (4.16/8): Incan Catapult
Confucianism has spread: Cuzco (Incan Empire)
Confucianism has spread: Cuzco
Captured Cuzco (Huayna Capac)
Cuzco begins: Courthouse
Lionhead grows: 11
Lionhead finishes: Knight
Munich finishes: Knight
Cumae finishes: Barracks
Tiwanaku's borders expand

Turn 222 (1560 AD)
Lionhead begins: Longbowman
Munich begins: Catapult
Cumae begins: Pikeman
Munich begins: Pikeman
Spearman defeats (2.48/4): Indian War Elephant
Knight defeats (8.80/10): Indian Archer
Knight promoted: Combat I
Knight promoted: Medic I
War Elephant defeats (8.00/8): Indian Fast Worker
Crossbowman promoted: Combat I
War Elephant promoted: Flanking I
Cologne finishes: Knight
Rome grows: 7
Rome finishes: Knight
Antium finishes: Maceman

Turn 223 (1565 AD)
Cologne begins: Pikeman
Rome begins: Maceman
Antium begins: Maceman
Knight defeats (3.60/10): Indian Crossbowman
Catapult promoted: City Raider I
Catapult promoted: City Raider II
Catapult promoted: City Raider I
Catapult loses to: Indian Longbowman (4.44/6)
Maceman defeats (8.00/8): Indian Longbowman
Maceman defeats (3.92/8): Indian Longbowman
Maceman defeats (6.08/8): Indian Pikeman
Judaism has spread: Bombay
Islam has spread: Bombay
Buddhism has spread: Bombay
Captured Bombay (Gandhi)
Machu Picchu finishes: Courthouse
Frankfurt finishes: Work Boat

Turn 224 (1570 AD)
Machu Picchu begins: Jewish Monastery
Frankfurt begins: Granary
Knight promoted: Combat I
Knight promoted: Flanking I
Knight promoted: Combat I
Knight promoted: Medic I
Berlin finishes: Bank
Cumae grows: 4
Frankfurt grows: 2

Turn 225 (1575 AD)
Berlin begins: Heroic Epic
 
Yep Sammcs is up next.

@Flame - If you don't have the time to play the game don't feel bad about dropping out. No reason to try and force yourself to try and find time to play out your turnsets.
 
Turn 0: Haha... Frankfurt's free specialist is a citizen. Wow. Sweetness. Did a little micro. Nothing much.

Turn 1: Some units come in, order up some more. I reduce Calcutta's cultural defense as well. Decide to wait until next turn to do some collateral. Losses would be too much because of fortified longbows.

Turn 2: Gunpowder comes in. Chemistry next I guess? There's a GE sitting around... I soften up Calcutta with three cats. First mace at 44.9% dies. Damn. Next at 61.7% dies. A mace wins at 63.5%. Yay. Knight near 70% dies to pike. Grrrr... I take Calcutta. I forge on towards Delhi.

Turn 3: More unit production. I'm also throwing up some watermills. Production = win. Nice stack in Delhi. It's the Hindu and Buddhist holy city. Wow.

Turn 4: Looking at a few things. Cathy's power graph is rather large. Hmmm...

Turn 5: The GE can help with Chemistry. With no upcoming wonders, and our economy in the toilet, I decide to use him for it. I go down to 50% research and I shaved off well over half the time. A Russian revolt took place in Bombay. I'm not sure it's a good idea to hold onto that city. It's COMPLETELY swamped in Russian culture. Useless. I'll try to garrison some things there.

Turn 6: The siege of Delhi has begun. I bombard. I reduce it to 8%. Nice.

Turn 7: I reduce cultural def completely. I sac three cats. Let the fighting commence! I take Delhi. I lost two mace and one elephant. Pretty good overall though. Won at some dubious odds. I surge towards Madras. I haven't really made any infra during my turn because I feel our beast feeds on war loot, and we need to crush Ghandi into insignificance.

Turn 8: I continue the death march towards Madras. There's an annoying sudden knight (TM) that's galavanting about. I rename the three warriors defending Berlin after the three stooges. I've also been bombarding Madras with a single cat for a while so when my stack o' cats (TM) gets there they can just suicide.

Turn 9: :coffee: I've made a rather large amount of knights. And, all of a sudden (TM), we're at -46 gpt @ 50% research. Our economy needs to wake up. Someone fetch me some cold water.

Turn 10: Chemistry comes in. I throw up a few grens. Madras will fall in the next turn or two. Probably. I selected Printing Press as the next tech, with the thought that we may need around 10 turns of infra/econ after we sue for peace/conquer Ghandi.

All my screen shots failed for some reason. Damnit. I don't know if our economy will allow us to conquer Ghandi. Maybe nab Madras then sue for peace? We're a big lumbering giant with a small amount of intellect. Catherine is a larger cyborg. We lose. Oh, and Cathy declared last turn. Just kidding.

Did I mention Bombay is failing as a city?
 
Tycoonist had the last of his exams yesterday so I'm assuming he'll say he has the save today.
 
i realise that it has now been 4 days, which in my books is unacceptable. so here is the save and a quick round up:

conquered Delhi and that northern city of Gandhi's but that is basically it. we need to concentrate on economy now. sorry guys but what with being up in two SGs and having a lot of post-exam fatigue, this is the best i could do:


edit: idiot, forgot to save (see below)
 
oh crap. i have not got the save. you probably ought to go from the last one, i only played a couple of turns anyway. i'm really sorry about how this turned out. in my defense, i blame real life. sorry
 
A bunch of stuff came up today so I have to play my turn tomorrow. Sorry for the inconvenience guys.
 
So last night I had the privilege to watch my computer literally just slow down to the point where you couldn't click anything. Now it won't even boot up except in safe mode (you only get to read this because of the wonders of safe mode with networking). I'm going to have a friend look at my computer and I may have to buy a new one. In other words just put me on indefinite hold until either this comp is fixed or I get a new one.
 
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