eternalblue
Chieftain
- Joined
- Apr 4, 2013
- Messages
- 98
On a high level, I agree. The game gets less and less interesting and peaks around the time when you have discovered most of the world and settled the majority of you cities (and settling new cities means 20-40 turns of transportation). Of course, there is still a "one more turn"-feeling, but it's mostly because you want to see that wonder being built, or see how much production you can get. One of the few "triggers" for changing strategy are the new strategic resources, that may lead to new settlements or conquest.
With Hic Dracones + Statue of liberty I sometimes can revitalize my games, and settle some new cities (for more luxury / strategic resources or to base for an invasion).
A specifically agree that there is a lack of content for later eras. It's very much "more of the same". I think emergencies are a nice idea, but still have some way to go to be impactful. I'd love to see a second part of the game where diplomacy / alliances / joint wars, becomes a factor. Perhaps combined with other disrupting mechanics, such as internal wars splitting up empires. I also believe it could be interesting to be able to do more with copies of luxuries and strategic resources. For example, by having access to 4-5 uranium, you'd get some additional bonus for your space projects, which could incentivise even more conquest/settling, or change power balance, because some weaker civ happen to get access to more strategic resources.
That's true, for example yesterday when I finished my last journey I was triggering it with a science victory because it was so difficult to enjoy the last part and to get involved more (it's just annoying to select what to produce every turn in all 40 cities just for the sake of building something, the tiles were fine just with the districts without improvements, and every 2 turns seeing the annoying popup message for future and civics tech completion). I had lots of loyalty, production and amenities in all my cities, +1500 gold per turn, and was way better than all civs in the game without much effort. In the others victory conditions I had the highest statistics too. Don't know very much why but I enjoyed much more the CIV V BNW and CIV IV BTS in the late game than this one. At the beggining I'm excited to play and then after the renaissance era I get bored more and more every single turn.
The AI needs to be improved across the board to make the late game more enjoyable. They need to improve their production tiles, build more units, use policy cards that make sense, and attack their victory condition more aggressively. Right now I'm in a deity game and am starting to pull away at 400BC. I destroyed Germany who overextended their warrior rush after downing 2 city states. They thought they could match me and my Pitati. The AI will be no match to me for the rest of the game... on Deity. And I'm not that great of a player.
I also think the mid and endgame need something new to keep it fresh.
For that reason I miss the AI from CIV IV BTS, very challenging from the beggining to finish. Has his own flaws true, but it was much better. A lot to micro manage in that game, but was a nice experience to feel that you need to compete with the AI in expansion, growth, defending your cities, etc. Hope that the AI in CIV VI will get some major improvements in the next expansion, and of course to get more content for the late part of the game.
It doesn't bother me as much as some of you but I understand what you're getting at. What I feel is lacking is a real impact of the Industrial Revolution. It's called a revolution for a reason. The invention of the steam engine, the petrol engine and flight should have a much more profound impact on the game. Now it's more like jay, a factory, three more cogs...
Yes that too will be a nice way to improve CIV VI, going in depth much more for each era. Im a paradox grand strategy fan too, and I would love to see some random events, Ideas, more diplomacy and politics, and the culture to have much more better impact in the game (every civ to have much more authenticity). I think will be cool to have some events or something to change the late part of the game to make more sense.
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