So we are restoring Mormon bonus removals in indirect way and nerfing property unhealth/unhappiness blockers?
Three Effect: Mormon resource ban buildings.
They would ban resources as originally Mormon buildings did.
Their spawn conditions would be:
Mormon religion as state religion and certain religious civics - those permitting state religion for example.
Each of them would need one of Mormon buildings.
Effect: Mormon Tobacco ban - needs Mormon Cathedral.
Effect: Mormon Coffee ban - needs Mormon Monastery.
Effect: Mormon Tea ban - needs Mormon Shrine.
Buildings removing unhappiness from city (<bNoUnhappiness>)
Disneyland WW <Volkyria module>; 0.2

per pop, can't be placed in same city as other + happiness wonders.
Ark of the Covenant WW; 0.2

per pop, can't be placed in same city as other + happiness wonders.
Globe Theatre WW; 0.2

per pop, can't be placed in same city as other + happiness wonders.
Sydney Opera House WW; 0.2

per pop, can't be placed in same city as other + happiness wonders.
Theatre of Dionysus WW; 0.2

per pop, can't be placed in same city as other + happiness wonders.
Some wonders require buildings, that go obsolete sooner or later (can be changed by adding such building replacements as valid OR requirement)
Mind-Control Center - THIS ONE IS HIGH-TECH; 0.5

per pop - this is far future, pretty extreme building and it requires Mind Control (Rule) civic.
Buildings removing unhealthiness from city.
CITY SIZE UNHEALTH (<bNoUnhealthyPopulation>)
Kotoku-in WW - No health bonus per pop. City/Global Health could be used instead. (Requires Buddism state religion)
Park Arcology - THIS ONE IS HIGH-TECH; 0.2

per pop. It requires civic - Paradise (Welfare)
Body Exchange Clinic - THIS ONE IS HIGH-TECH; 0.1

per pop.
Following civics can do this too: Superhuman (Welfare) (late era civic); 0.2

per pop.
You can have either Superhuman civic or Paradise civic, that allows you to create Park Arcologies.
BUILDINGS UNHEALTH (<bBuildingOnlyHealthy>)
Matter Decompiler - THIS ONE IS HIGH-TECH; 0.1

per pop.
Shaman Cathedral <Custom_religions module> - No health bonus per pop. City health instead. (Requires Shaman state religion)
Druid Cathedral <Custom_religions module> - No health bonus per pop. City health instead. (Requires Druid state religion)
Since you can have either Shaman (Spirit Alliance), Druid (Nature Alliance) or Buddhism (Kotoku-in WW), then shaman/druid buildings could have their city health, and Kotoku-in could have Global health modifier to be competitive with shamanism/druidism.
Just making sure, that its in queue somewhere, but not forgotten and ignored.
I dislike suspension of disbelief breakers like Power(George/Fusion), Safety(Orbital) did before their globals were removed.
Same with meltdowns, though on nuclear reactors they are fine, also unconditional resource removers.