[GS] Unique Unit Elimination Thread

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Conquistador (Spain) - 25
Digger (Australia) - 24
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 15 (14+1) --- Never built many of these but must admit I kind of like this unit now. +5 vs. cities and attendant walls is huge in the early game. They had a cheap upgrade cost as well last I checked (5 iron). A horde of these units (support) could put a serious hurt on an any civ in the early game.
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 25
Legion (Rome) - 28
Mamluk (Arabia) - 18 (21-3) --- Destroying a map with these guys plus Abu Al-Qasim Al-Zahrawi used to be some fun, gone are the days. Homeland defensive unit only now.
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 35
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 13
War-Cart (Sumeria) - 33
 
Conquistador (Spain) - 25
Digger (Australia) - 24
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 12 (15-3) helpful for capturing cities, but the least outstanding of the remaining units
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 26 (25+1) Better than the other remaining naval unit because it comes so much earlier
Legion (Rome) - 28
Mamluk (Arabia) - 18
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 35
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 13
War-Cart (Sumeria) - 33
 
Conquistador (Spain) - 25
Digger (Australia) - 24
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 12
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 26
Legion (Rome) - 28
Mamluk (Arabia) - 15 (18-3) Since GS, the cost to build and maintenance has gone up, they now require iron, and cavalry units aren't as dominant as much anymore since the wall/siege changes.
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 36 (35+1) Fast, cheap, AND strong. Good for early rushes or defending yourself from an aggressive deity AI that wants to beat you to the punch.
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 13
War-Cart (Sumeria) - 33
 
I agree that it doesn't make a lot of sense at this point to downvote units like the Eagle Warrior, Pitati Archer, War-Cart, and possibly even the Legion, as these are quite clearly top tier units. Now, I run the risk of being accused of plagiarism here, but here are my votes for this round:

Conquistador (Spain) - 25
Digger (Australia) - 24
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 12
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 26
Legion (Rome) - 28
Mamluk (Arabia) - 12 (15-3) Ouch, I wasn't aware that these had been nerfed so badly, they used to be great. I'm not even sure they should be in the top half anymore. Increased cost and requirements are one thing, but what really breaks it for me is the skipped upgrade to the much more powerful Cuirassier.
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 37 (36+1) An amazing unit on it's own, even if it didn't synergize so well with Nubia's abilities. The combination of range and mobility means that they will be able to outmaneuver and focus fire. I will be getting into the finer points of this as we approach the top 5, but at this point, I will just point out that the Pitati Archer can strike a lot of its surrounding tiles in any given turn, and being able to attack, without getting return damage, more frequently than other units doesn't just mean it will have a large effective damage output, it will also level up faster, and heal from leveling up faster.
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 13
War-Cart (Sumeria) - 33
 
Conquistador (Spain) - 25
Digger (Australia) - 24
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 12
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 27 = 26 +1 I just finished the huge island plates domination achievement and these things wiped the board. They escort my musketmen at 7 tiles a turn, take down medieval walls with ease and are fairly tanky. It's a civ specific ability but purchasable with faith (thanks for those holy sites adjacent to chocolate hills Gandhi). Not as valuable on pangaea and continents, but kings on islands.
Legion (Rome) - 28
Mamluk (Arabia) - 12
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 37
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 10 = 13 - 3 you can farm a city without walls with them to make them beasts, but at the end of the day they are skirmishers that shoot twice. They become obsolete at some point and only have 1 range. Do they even keep their double shot when upgraded?
War-Cart (Sumeria) - 33
 
Conquistador (Spain) - 25
Digger (Australia) - 24
Eagle Warrior (Aztec) - 31=30+1 Do the very same upvote as of the very same reason.
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 12
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 28
Mamluk (Arabia) - 9=12-3 Do the very same downvote as of the very same reason.
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 37
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 10
War-Cart (Sumeria) - 33
 
Conquistador (Spain) - 25
Digger (Australia) - 24
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 9 (12 - 3) It's quite good, but compared to all these other units...has to go soon.
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 28
Mamluk (Arabia) - 9
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 37
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 10
War-Cart (Sumeria) - 34 (33 + 1) Unless your Nubia or the Aztecs, just restart if Sumeria is your neighbour.
 
Edited to reflect monstercat's post.

Conquistador (Spain) - 25
Digger (Australia) - 24
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 9
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 28
Mamluk (Arabia) - 9
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 37
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 7 (10-3) Fun to play with and serious abuse potential, but the window of usefulness is very limited and they're in a dead-end upgrade tree.
War-Cart (Sumeria) - 35 (34+1) All hail the almighty donkey-mobile! The war-cart requires no setup at all and virtually guarantees you to annihilate a neighbor. Still one of the best units in the game.
 
Conquistador (Spain) - 25 + 1 = 26 Even if I take away the CS bonus provided by Spain and other modifiers, these guys hit hard.
Digger (Australia) - 24
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 9
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 28
Mamluk (Arabia) - 9 - 3 = 6 Agree, the unit has definitely seen better days.
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 37
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 7
War-Cart (Sumeria) - 35 Note: Why would I restart the game if I can befriend Gilgabro on the very same turn I meet him?
 
Conquistador (Spain) - 26
Digger (Australia) - 24
Eagle Warrior (Aztec) - 32 (31+1) If you attack a city and fail to overcome its defenses chances are you have still captured a few workers which means you still won. All other units just fail. (I mean fail at that specific attack not fail at the game)
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 9
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 28
Mamluk (Arabia) - 6
Minas Geraes (Brazil) - 24 (27 - 3) Elvis still needs boats
Pítati Archer (Nubia) - 37
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 7
War-Cart (Sumeria) - 35
 
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Conquistador (Spain) - 26
Digger (Australia) - 24
Eagle Warrior (Aztec) - 33 (32+1) I'm really tired having to upvote these again and again, but at least I will be consistent, reasons same as in my previous upvote. I'd just like to see people, who constantly hit Eagles on account they did not find use for them in the absence of neighbours, show some consistency in their logic and hit other early units for the same reason in equal measure. What are Pitati Archers, Warcarts, Immortals etc. if you start isolated? Yes, that's right, just some barb police. So they they all kinda deserve a -9 now because they s**k when no neighbours.
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 9
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 28
Mamluk (Arabia) - 3 (6-3) gathered storms blew away most of their uniqueness, and skipped Cuirassier upgrade seems such an overlook.
Minas Geraes (Brazil) - 24
Pítati Archer (Nubia) - 37
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 7
War-Cart (Sumeria) - 35
 
Conquistador (Spain) - 26
Digger (Australia) - 24
Eagle Warrior (Aztec) - 33
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 6 (9-3) Not bad but at this point everything is good.
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 28
Mamluk (Arabia) - 3
Minas Geraes (Brazil) - 24
Pítati Archer (Nubia) - 37
Toa (Maori) - 29
Varu (India) - 27 (26+1) These are the reason I worry if I learn my initial AI neighbour is chandragupta.
Warak'aq (Inca) - 7
War-Cart (Sumeria) - 35
 
Conquistador (Spain) - 26
Digger (Australia) - 24
Eagle Warrior (Aztec) - 33
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 6
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 25 (28-3) I think everything is good now, it just I don't chop or build fords in my games and if you don't do that, this becomes the weakest unit in my opinion that is still left.

Mamluk (Arabia) - 3
Minas Geraes (Brazil) - 24
Pítati Archer (Nubia) - 37
Toa (Maori) - 29
Varu (India) - 27
Warak'aq (Inca) - 7
War-Cart (Sumeria) - 36 (35+1) Really strong early game unit that you have from the start
 
Conquistador (Spain) - 26
Digger (Australia) - 24
Eagle Warrior (Aztec) - 33
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 6
Immortal (Persia) - 16 (19-3) Sometimes I want a swordsman to be a swordsman, and these are bad at that.
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 3
Minas Geraes (Brazil) - 24
Pítati Archer (Nubia) - 38 (37+1) Playing as Nubia is like setting the difficulty two or three lower thanks to these guys.
Toa (Maori) - 29
Varu (India) - 27
Warak'aq (Inca) - 7
War-Cart (Sumeria) - 36
 
Conquistador (Spain) - 26
Digger (Australia) - 24
Eagle Warrior (Aztec) - 34 (33+1) Love the bonuses.
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 6
Immortal (Persia) - 16
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 0 ELIMINATED (3-3). Nerfed too hard as of late.
Minas Geraes (Brazil) - 24
Pítati Archer (Nubia) - 38
Toa (Maori) - 29
Varu (India) - 27
Warak'aq (Inca) - 7
War-Cart (Sumeria) - 36
 
Conquistador (Spain) - 26
Digger (Australia) - 24
Eagle Warrior (Aztec) - 34
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 6
Immortal (Persia) - 13 (16-3) The Immortal has one of, if not the, coolest designs of all of the Unique Units, creating a notably different style of play, and for that it is in my top five favorite units. That side, in terms of potent attack, it's fairly weak compared to the others on this list which remain.
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 25
Minas Geraes (Brazil) - 24
Pítati Archer (Nubia) - 38
Toa (Maori) - 29
Varu (India) - 27
Warak'aq (Inca) - 7
War-Cart (Sumeria) - 37 (36+1) For me, this is the undisputed champion. Cheaper and more powerful than it's ancient unique rivals, you can begin working with these units right away to dominate your neighbors. Only the Pitati Archer and Eagle Warrior are nearly so potent, and in terms of conquering they both fall just short.
 
Conquistador (Spain) - 26
Digger (Australia) - 21 = 24 - 3 It's an infantry unit. If I'm still warring at this point in the game cities have 300 hps walls and if they have a unit fortified in there I need artillery or a couple 4 promotion siege cannons. The main selling point with this is the no resource cost, but I don't value infantry high in the first place. Horses can get the finishing blow on a city and they can pillage. Infantry or diggers hitting city walls will die.
Eagle Warrior (Aztec) - 35 (34+1) The showdown with warcarts and archers should be a good one.
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 6
Immortal (Persia) - 13
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 25
Minas Geraes (Brazil) - 24
Pítati Archer (Nubia) - 38
Toa (Maori) - 29
Varu (India) - 27
Warak'aq (Inca) - 7
War-Cart (Sumeria) - 37
 
Conquistador (Spain) - 26
Digger (Australia) - 18 (21-3) they just come too late and for the sake of consistency with everyone considering early units good they are a big negative coming so late. By this stage it is very rare you need them, especially as Australia!... that's the issue with the digger, it does not gel with the civ. England is crap early and the redcoats can really help later but if you are needing diggers as Aus you have done something bad.
Eagle Warrior (Aztec) - 35
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 6
Immortal (Persia) - 13
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 25
Minas Geraes (Brazil) - 24
Pítati Archer (Nubia) - 38
Toa (Maori) - 29
Varu (India) - 27
Warak'aq (Inca) - 7
War-Cart (Sumeria) - 38 (37+1) My warcart vote. people have already put the majority of arguments forward but @MrRadar said they are not good starting isolated. Well that's not true because they do well vs barb camps and Gilgamesh likes to be 'friendly' with camps due to the benefits gained. +1 movement when not starting in rough and goody hut finding helper does make this fine without an enemy nearby. At least a warcart can get to a distant enemy faster than spamming eagles which is also pretty pointless isolated but what you do as Aztec like Sumeria spams warcarts. All 3 top units deserve joint equal, any winner is down to the way we play. Hence I have voted equally for all 3. Pure violence, the pitati has it, worker eagles and very unique warcarts both make up in other ways. The real interest is in how people vote for other things, quite enlightening if not sometimes odd.
 
Conquistador (Spain) - 26
Digger (Australia) - 18
Eagle Warrior (Aztec) - 35
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 7 (6+1) Equivalent to the legion for taking cities which is all that matters in this game. The support bonus means ranged units don't do much damage to these guys in packs. In Civ mechanics +3 vs +2 is a significant defensive bonus especially when stacked. Plus they get eureka's and inspirations on city capture.
Immortal (Persia) - 13
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 25
Minas Geraes (Brazil) - 24
Pítati Archer (Nubia) - 35 (38 - 3) Does half damage to districts like all crappy ranged units. Plink plink is all they do against cities.
Toa (Maori) - 29
Varu (India) - 27
Warak'aq (Inca) - 7
War-Cart (Sumeria) - 38
 
Conquistador (Spain) - 26
Digger (Australia) - 18
Eagle Warrior (Aztec) - 35
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 7
Immortal (Persia) - 13
Janissary (Ottomans) - 25
Jong (Indonesia) - 27
Legion (Rome) - 25
Minas Geraes (Brazil) - 24
Pítati Archer (Nubia) - 35
Toa (Maori) - 29
Varu (India) - 28 (27+1) Reducing the combat strength of adjacent enemy units effectively buffs every other unit in your army, not just the Varu. You can have the Varu run up and not even attack anything and you'll still be benefiting from this UU (though it's strong in its own right so you might not want to do that, but you get the point!) And it has no resource requirement so you'll always be able to produce 'em.
Warak'aq (Inca) - 4 (7-3) This unit can be strong, but it relies on gimmicks to get to that point. You have to make a conscious effort to set that up and get a specific promotion for it to be a powerful unit, whereas other units on this list are strong to start off and can pick whichever promotions they so desire. Plus, it upgrades into the doodoo Ranger.
War-Cart (Sumeria) - 38
 
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