CorvusFortis
Prince
And what about returning Grey Knight back to Infantry and setting Psilencer as tactics? Or psilencer to support and psycannon to tactics. I don't know which is better.
To fill empty spaces in unit lists I suggest such changes for Imperium and Chaos:
Imperial Guard
Starting- Guardsman i'd prefer leaving it as is, with conscript here and guardsman at Infantry
Infantry- Shock Trooper the kaskin stormtroopers are at Elite Infantry
Support- Lascannon since the lascannon is an anti-tank weapon, i think Heavy Support would be a better place for it
Promethium - Hellhound i was thinking guardsman w/ flamer, but could maybe have both
Fast Attack- Banewolf depends on whether someone can make it. vehicles aren't my strong suit atm but im working on it
Witch Hunters
Mobility- Seraphim they are supposed to be elite troops, so i'd rather not have them in the first era
Mobile Infantry- Inquisitorial Chimera generic Chimera is already here, is there a difference between a generic and an inquisitorial?
Assault Infantry- Dominion would these be ok at Mobility?
Fast Attack- Repressor good idea
Flight - Lightning Strike Fighter currently have the thunderbolt fighter, but im looking at rejigging the aircraft portion of the lists
Daemon Hunter
Tactics- Psycannon already added but had psycannon and psilencer around the other way
Mobile Infantry- Inquisitorial Chimera see above
Support- Psilencer see psycannon
Heavy Support- Assault(?) Dread Knight initially i liked this, but dreadknights are supposed to be pretty rare, so having two kinds of dreadknights might be a bit much. i'll need to think about it some more...
Flight - Lightning Strike Fighter see above
Space Marines
Promethieum - Heavy Flamer good
Flight - Landspeeder i'd leave this at fast attack, since the stormtalon will be at flight
Flight - Stormtalon do you see this as a civ aircraft (can only perform air missions, cannot move around the map) or an "aircraft" that is actually a foot unit (ignores terrain, all terrain as roads, etc)
Chaos
Promethieum - Chaos Flamer see above
Fast Attack- Defiler
Flight - Fury
Field Artillery- Forge Fiend
i have some ideas for chaos in general, so i'll get back to you on this when i get my thoughts together
For ork I suggest to move Gun Trukk to generic field artillery and give Lobba to Wild Orks. gun trukks are not part of the main ork codex (the current one at least) and i think they are much more likely to be used by evil sunz then anyone else. besides, the death skullz and blood axes use looted basilisks anyway so its only the snakebites, goffs and bad moonz that will have lobbas
Mobile Infantry- Inquisitorial Chimera generic Chimera is already here, is there a difference between a generic and an inquisitorial?
Heavy Support- Assault(?) Dread Knight initially i liked this, but dreadknights are supposed to be pretty rare, so having two kinds of dreadknights might be a bit much. i'll need to think about it some more...
For ork I suggest to move Gun Trukk to generic field artillery and give Lobba to Wild Orks. gun trukks are not part of the main ork codex (the current one at least) and i think they are much more likely to be used by evil sunz then anyone else. besides, the death skullz and blood axes use looted basilisks anyway so its only the snakebites, goffs and bad moonz that will have lobbas
It'll just take a while to render.