Unit requests thread

It's a long time since my last request, but there is a new one. I need a kind of mobile crane of a breakdown-truck. If I had a little crane, it would be no problem to add it to an existing truck, but could anyone do this item?

Thank you very much in advance.

I don't know how to make my own animations or anthing, but the modern quarry sort of has a crane on it:

attachment.php

You might be able to use that somehow.
 

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I'm trying to find a unit I could use for an Asian/Oriental skirmisher. It could be armed with javelins or with a sling, I don't mind either way. So far all I've found is the Mongolian Javelineer which is great for Central Asia but I'd like something that would look appropriate for China/Korea/Japan/Khmer/Siam/Vietnam/etc.

Anyone know of such a unit or willing to reskin one? It would also be great to find one that looked Indian or Turkic too.
 
I'm trying to find a unit I could use for an Asian/Oriental skirmisher. It could be armed with javelins or with a sling, I don't mind either way. So far all I've found is the Mongolian Javelineer which is great for Central Asia but I'd like something that would look appropriate for China/Korea/Japan/Khmer/Siam/Vietnam/etc.

Anyone know of such a unit or willing to reskin one? It would also be great to find one that looked Indian or Turkic too.

What do you want the Asian one to look like? I could probably make that pretty easily.
 
What do you want the Asian one to look like? I could probably make that pretty easily.

I really don't mind too much. Lightly armoured at most and generic enough to work for all/most of those civilizations I mentioned. Maybe the stereotypical oriental hat.

I'm adding the skirmisher as a standard unit in my mod and I've managed to find art that works well enough for all civs except the Oriental and Indian/Turkic ones.


EDIT: On another topic, you wouldn't happen to have the animation details for those Chinese units you posted in your thread a while back? Particularly the Musketman and Axeman.
 
Try this one out, and let me know if it worked or if you want it to look different. :goodjob:

You are going to have to specify which units (by links or image) because I've changed them a few times now.
 

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Try this one out, and let me know if it worked or if you want it to look different. :goodjob:

You are going to have to specify which units (by links or image) because I've changed them a few times now.

That was fast! That works great, thanks so very much. If it's not too much trouble could I request a version that has the head from an Asian Worker or Vietcong as well?

The Chinese units I was referring to are the ones you posted here. I figured them all out except the Musketman, Axemen, and possibly the Swordsmen.
 
Oh, the musketman uses the Oromo Warrior animations, the Swordsman uses the Vulture animations, the Axemen use the Charlemagne Heavy Swordsman animation.

For the Vietcong hat, that'll take a minute, I have to go into Blender for that and I'm kind of in the middle of something right now, so if I get bored of what I'm doing I'll throw it together, otherwise I'll have it to you tomorrow. But I will note that wearing a hat like that would not be very condusive to throwing javelins. I once threw a javelin while wearing a sombrero (don't ask why) and I kept hitting it with my arm, which is why I didn't put one on, just thought you might like to know.
 
Never knew this thread had so many units I can nick... If you don't mind, The Capo. :D
 
Oh, the musketman uses the Oromo Warrior animations, the Swordsman uses the Vulture animations, the Axemen use the Charlemagne Heavy Swordsman animation.

For the Vietcong hat, that'll take a minute, I have to go into Blender for that and I'm kind of in the middle of something right now, so if I get bored of what I'm doing I'll throw it together, otherwise I'll have it to you tomorrow. But I will note that wearing a hat like that would not be very condusive to throwing javelins, just thought you should know that.

Heh that's true about the hat, should have thought of that. Don't worry about it :)

Hmm I tried Oromo Warrior anims on the musketman but it just ended up in the Leonardo/Nifskope pose. I must be doing something wrong with my definitions, shall experiment further. Thanks for these.
 
Hmm I tried Oromo Warrior anims on the musketman but it just ended up in the Leonardo/Nifskope pose. I must be doing something wrong with my definitions, shall experiment further. Thanks for these.

Well, you must have messed up the file-path, usually when it takes the "ginger-bread man" pose (that's what I call it) it means that there are no animation instructions given but there was a file specified. If it was WRONG animations you'd get a warped looking unit, not the GBMan pose. So make sure you put it in right. :goodjob:
 
I would like to request three units.
1. A Macedonian Phalanx wielding a Sarissa. Would look like a spearman with smaller shield attached to his left arm and a two handed, wery long spear.
2. A Parthian Horse-Archer looking quite nomadic and light. See picture below.
3. A Parthian Cathaphract. See picture below.

You should take a look at the excellent units by Bakuel. i steal a lot of them for the world of odysseus. also Ambrox made alot of great ancient units.
 
Well, you must have messed up the file-path, usually when it takes the "ginger-bread man" pose (that's what I call it) it means that there are no animation instructions given but there was a file specified. If it was WRONG animations you'd get a warped looking unit, not the GBMan pose. So make sure you put it in right. :goodjob:

Well I am absolutely stumped. Here are my art defines for the Chinese Musketman, one of the standard BTS Oromo Warriors and the Babylonian Musketman I use, all of which use the same animations:

Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MUSKETMAN_CHINESE</Type>
			<Button>Art/Interface/Buttons/Units/Musketman.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Modules/Civilizations/China/Units/Chinese Musketman/mongolmusketman.nif</NIF>
			<KFM>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior.kfm</KFM>
			<SHADERNIF>Modules/Civilizations/China/Units/Chinese Musketman/mongolmusketman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ETHIOPIAN_OROMO_WARRIOR_GREEN</Type>
			<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,10</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior_Green.nif</NIF>
			<KFM>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior.kfm</KFM>
			<SHADERNIF>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior_Green.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MUSKETMAN_BABYLONIAN</Type>
			<Button>Art/Interface/Buttons/Units/Musketman.dds</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Modules/Civilizations/Babylon/Units/Babylonian Musketman/Ethiopian_OromoWarrior.nif</NIF>
			<KFM>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior.kfm</KFM>
			<SHADERNIF>Modules/Civilizations/Babylon/Units/Babylonian Musketman/Ethiopian_OromoWarrior.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

Oromo Warrior and Babylonian Musketman animate fine, but the Chinese Musketman is a gingerbread man (I like this term). I tried it with the standard musketman animations and it came out animated but severely disfigured, as to be expected. I just cannot work out what I'm doing wrong. Does this unit work for you Capo?
 
I don't know, I don't use the unit myself. I just had it on my computer. I think it is from Coffee Junkie's ethnic mix more mod. So you might want to ask him. :confused:
 
Well... the problem is that i cant use the units by Ambrox, but that tip about Bakuel really helped me out with the two parthian units. Still requesting a Sarissa Wielding Phalanx though.

There is also a very good macedonian sarissa by Bakuel, i am sure.
 
Sometimes requests just don't get done, perhaps you could try to look into doing it yourself?

What would I all need to do them myself(graphic programms, animation programms...)? What do I require?
 
Needs some things:
1) Blender, the free 3D graphics programm
2) You need python to get
3) PyFFI working to get
4) the blender nif plugins to work. Now you can import .nif files in Blender.
5) Nifscope to look at units, make simple modifications (and some advanced, too).
 
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