Unit requests thread

I think the ancient chinese cannonier animations would work.

that this could not work, i see on the first look at the nif-file;)

@Manifold:
Its actually the musketman's kfm it uses.

thanks, IMO guess it is not the optimale firing position for a handgun, but thanks again
 
For my mod, I need a Ballista for a second Roman UU. I reccommend basing it off the Catapult (But it would require animation changes). Here are some pictures.

Ballista.jpg

Ballista.JPG
 
i found a Ballista last week or so in the Medieval Age (Fictional) 0.1 Alpha mod. it is from Walter Hawkwood (of corse). it works also as unit
 
I don't think that Ballista is animated though.

Anyway, could someone PLEASE do me a favor and turn this Celtic Grenadier (by Bernie14) into a Rifleman and a Cannon? Don't forget that thing over his crotch (I don't know what it is called).

I'll be your best friend! :goodjob:
 

Attachments

  • CelticGrenadier.jpg
    CelticGrenadier.jpg
    10.1 KB · Views: 79
  • Grenadier.rar
    Grenadier.rar
    51.1 KB · Views: 72
I would like to request organic spaceships for my Final Frontier mod, Starcraft total conversion.

For now I am going to retexture some "normal" ships to fit zergs, but I would like to request zerg-like ships which shoot spore-looking particles instead of lazOrs. If anyone is up to it, thank you very much in advance :).
 
:bump:

I am bumping THIS REQUEST.

I was able to make the Rifleman though, but I can't get the Cannon made for the life of me! If someone could please make me this one cannonier I would be eternally grateful.

...PLEASE!!!
 
:bump:

I am bumping THIS REQUEST.

I was able to make the Rifleman though, but I can't get the Cannon made for the life of me! If someone could please make me this one cannonier I would be eternally grateful.

...PLEASE!!!

Well, here you go:

Spoiler :

attachment.php



I had to swap the meshes via Blender, where I had to weigth the scottish cannonier new. Hopefully it all fits, maybe you'll have to reweigth a bit.
I've also put the federbusch.dds information into the cannonier_128.dds to keep the number of .dds files constant.
Guess you'll now have to name (rename?) your firstborn after me at least. :lol:
 

Attachments

Help please! Can anyone make it so that the attached unit uses the paratrooper.kfm? Actual it has the marines.kfm. Would be very nice....

Thx in advance
nudden

No problem.

I included two versions: one with the paratrooper's weapon and one with the AK of the marine.
 

Attachments

I had to swap the meshes via Blender, where I had to weigth the scottish cannonier new. Hopefully it all fits, maybe you'll have to reweigth a bit.
I've also put the federbusch.dds information into the cannonier_128.dds to keep the number of .dds files constant.
Guess you'll now have to name (rename?) your firstborn after me at least. :lol:

Thanks a lot man. I'll release this and the Rifleman I made together (full credit to you of course) in case anyone wants it.

I don't have any kids, and it doesn't look like I will anytime soon. But your wish is my command sir! :goodjob:
 
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