mechaerik
Tuturuu!
@Manifold:
Its actually the musketman's kfm it uses.
Its actually the musketman's kfm it uses.
I think the ancient chinese cannonier animations would work.
@Manifold:
Its actually the musketman's kfm it uses.
It's called a sporran.Don't forget that thing over his crotch (I don't know what it is called).
It's called a sporran.
You tried tank, modern armor and panzer animations, i guess?
And the solution was...?
I am bumping THIS REQUEST.
I was able to make the Rifleman though, but I can't get the Cannon made for the life of me! If someone could please make me this one cannonier I would be eternally grateful.
...PLEASE!!!
Help please! Can anyone make it so that the attached unit uses the paratrooper.kfm? Actual it has the marines.kfm. Would be very nice....
Thx in advance
nudden
I had to swap the meshes via Blender, where I had to weigth the scottish cannonier new. Hopefully it all fits, maybe you'll have to reweigth a bit.
I've also put the federbusch.dds information into the cannonier_128.dds to keep the number of .dds files constant.
Guess you'll now have to name (rename?) your firstborn after me at least.![]()