Unit requests thread

So you want a sort of rennisance hand cavalry unit? I'm surprised no such unit exists.
 
small request:

can somebody fix the sails on this ship so that they are team coloured? in game they are always white despite being transparent in the nif

Thanks
 
Does anyone know if there is any unit in the files here which could be used als male sikh missionary? I knew that Saibotlieh created a female one for his "more femalemissionaries part 2", but I think for India etc. it would be more realistic to have a male sikh priest.
The unit does not need to be used as Sikh missionary on its origin, it might also be a great mearchant or something like this, but it need to look like a Sikh.
 
small request:

can somebody fix the sails on this ship so that they are team coloured? in game they are always white despite being transparent in the nif

Thanks
Try the nif in the attachments of this post. It should be team coloured.

Does anyone know if there is any unit in the files here which could be used als male sikh missionary? I knew that Saibotlieh created a female one for his "more femalemissionaries part 2", but I think for India etc. it would be more realistic to have a male sikh priest.
The unit does not need to be used as Sikh missionary on its origin, it might also be a great mearchant or something like this, but it need to look like a Sikh.
Taking the Sikh philosophy, a female missionary should be no problem: "Sikhs believe that no matter what race, sex, or religion one is, all are equal in God's eyes. Men and women are equal and share the same rights, and women can lead in prayers." (Wikipedia). I also think that I've read somewhere that one of the sources for the conflict between Sikh and other Indian religions was this belief in equality of genders.

However, I don't know well this philosophy is lived out in reality. For finding/creating a male Sikh missionary I would advise you to check if the "Five Ks" of the Sikh are fulfilled. These would be

Kesh (uncut hair, usually tied and wrapped in the Sikh Turban, Dastar)
Kanga (a wooden comb, usually worn under the Dastar)
Katchera (specially made cotton underwear as a reminder of the commitment to purity)
Kara (an iron bracelet, which is a symbol of eternity)
Kirpan (a curved sword, which comes in different sizes; for example in the UK Sikhs would wear a small sharp dagger, whereas in the Punjab Sikhs would wear the traditional curved sword, from one to three feet in length)

(again taken from Wikipedia)

Of course, for units some of them would be invisible (Kanga, Katchera) or hard to spot (Kara) anyway.
 

Attachments

hmmm.... I have a problem, hopefully somebody knows the answer.

I downloaded danrell's spanish units and then when hooking up the light swordsman (with lightswordsman animations included) It wouldn't work. I have an art define of

Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_SPAIN</Type>
			<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Ethnic/SouthernEurope/Spain/Swordsman_Spain/LightSwordsman.nif</NIF>
			<KFM>Art/Units/Ethnic/SouthernEurope/Spain/Swordsman_Spain/LightSwordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Ethnic/SouthernEurope/Spain/Swordsman_Spain/LightSwordsman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

but when I worldbuilder in the unit it doesn't work. Any ideas? I managed to do other units from that pack. I assure you the filepaths are right, I quadruple checked. The only thing I think it could be is those animations...
 
no, ctd or python exception of Unidentifable C++ exception, one or the other can't remember which. If the python exception consulting the debug dll at this point says to me what it always says at this point, incorrect arguements and weird stuff that doesn't help at... all...

edit: actually the dll tells me that a arguement is none type, but that's just what happens it doesn't provide any information
 
Crashes like that usually mean an invalid xml, meaning check to make sure the tags match. Thats the only time it should crash

If those are fine, attempt to set a default unit as the art (since im assuming this is for unit styles) so you can see what it looks like in pedia. If you do this and the game crashes when you load it, it is definatly an xml error
 
ahhh, called it Swordsman_Spanish in the style... stupid mistake :lol: thanks
 
Anyone want to create a Incan Chasqui/Scout? I have not been able to find a proper Incan scout anywhere and thought this would be a good addition to the available units.

I had one on my old computer, I am relatively sure Realism Invictus has one, but I am not certain.
 
I've attached a Chinese War Elephant, which I believe was made by coffeejunkie. The problem is that the carriage, unlike the rider, doesn't appear to be attached to the elephant and remains static when the unit is animated.

Is anyone able to fix this, or better yet, teach me how to fix it myself? I'm familiar enough with Nifskope to do simple tasks like copy and pasting meshes, swapping textures, and such, but I'm at a loss when it comes to attaching a mesh to the rigging. I've read The_Coyote's tutorial and that shows me how to swap one mesh with another, but not what to do when the original mesh itself isn't attached properly.
 

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