Unit requests thread

No worries, I am happy that is works for you.

And the animation stuff isn't that much work really, just looks like it since it is written down. ;)

Hello SaibotLieh. You seem to be quite skilled at animations, do you often rig models? Also, do you know about texturing at all?
 
Hello SaibotLieh. You seem to be quite skilled at animations, do you often rig models? Also, do you know about texturing at all?
I have done a bit of rigging and animation in the past and also some texturing of units and leaderheads, but most of it was more tinkering than really knowing what I was doing.
 
I see. Would you be interested in working on a team I've recently built? Kine100, Mattem, and I are all working together to create new "what if" units. The main idea being, "What if each culture group discovered technology on their own, without much outside influence? What would their units, architecture, and equipment look like? I do the modeling, Kine100 has done the texturing, and Mattem has done the rigging and animation. We already have one unit ready to go, with a second waiting on rigging, and a third to be textured and rigged.

Here are some previews. The Japanese Ironclad is finished by the way, it works in game and everything. :) It's so cool to finally reach the Industrial age, and say, "I get to keep the original cultural stylings of the ships, even in the Industrial Era." :) The Mesoamerican Bombard is based on the Aztec Mortar from Civ III. It was such a cool design, I needed it to be in Civ IV. It just needs rigging, then it will be ready to go.

This offer / request goes out to anyone interested by the way. The more we have on our team, the faster we can crank out new units to fill in the gaps. :)
 

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I see. Would you be interested in working on a team I've recently built? Kine100, Mattem, and I are all working together to create new "what if" units. The main idea being, "What if each culture group discovered technology on their own, without much outside influence? What would their units, architecture, and equipment look like? I do the modeling, Kine100 has done the texturing, and Mattem has done the rigging and animation. We already have one unit ready to go, with a second waiting on rigging, and a third to be textured and rigged.

Here are some previews. The Japanese Ironclad is finished by the way, it works in game and everything. :) It's so cool to finally reach the Industrial age, and say, "I get to keep the original cultural stylings of the ships, even in the Industrial Era." :) The Mesoamerican Bombard is based on the Aztec Mortar from Civ III. It was such a cool design, I needed it to be in Civ IV. It just needs rigging, then it will be ready to go.

This offer / request goes out to anyone interested by the way. The more we have on our team, the faster we can crank out new units to fill in the gaps. :)
Thanks for the offer, but I'm not that active in Civ4 modding anymore, I just browse the forums from time to time and help out a bit if I feel like it.

But I wish you and your team much success in your endeavour, what you have so far certainly looks very nice. :)
 
@Matsuda123

Those look relly great.
The Ironclad looked strange for the very first sight but after 3seconds I got the point:goodjob:

Do you welcome people for "brainstorming only" too? I may have ideas :)
 
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There are some really great models here and some awesome requests! I would love to take a much longer look but I must ask for some help first and foremost. Perhaps some of this is already available.

I'm working through the unit design structure of Caveman2Cosmos and have found that there are a few things I desire to add that I'm not sure if the community has models for and if it does not, ANY help in creating them would be vastly appreciated!

I'll list what I'm looking for. We need the 3d models and their animations - the buttons we can manage. Perhaps many can simply be pieced together from existing models - I'm just useless at that myself at the moment and it's a LOT to learn how to do, particularly when you're trying to audit all the stats on every unit in our massive mod so as to improve overall game balance and structure and prepare for the implementation of numerous new tags and effects. Thus, again, the help would save tons of time. We don't currently have folks working on the 3d side of unit art and animation over here unfortunately.

Ok, here's what we need to add so far:

* Stone Knifeman - A bare chested savage flint knife wielding melee fighter with nothing more than a thong to protect himself.
* War Slinger or a re-imagined Slinger - the Slinger we have may well be the War Slinger, since he's armored in leathers. We'd need a slinger with a smaller woven sling and no clothes b'sides his loincloth to represent the current slinger unit I think so we can repurpose the leather armored, leather sling wielder we currently have as the new War Slinger upgrade to the original.
* Heavy Flailman - We have a flailman unit. We need one in heavier more late medieval/early renaissance armor and wielding a triple-headed spiked flail.
* Alchemist - A colorful medieval bottle-throwing user of all sorts of early chem-weaponry produced in the burgeoning art of alchemy. Perhaps not the guy that made the stuff, but the fool willing to go to war using it.

SO FAR this seems to be the main things needed. We have a medieval axe-throwing unit I'm going to steal and repurpose so I probably don't need that, my apologies to anyone who's attached to the Franks culture.

Can anyone point me in the right direction for these things?
 
What I really miss (and have plans for) is Firecart - non-korea (non-asian) versions of the Hwacha. I don't like Hwacha replacing Catapult.
It's really just the guy the should be replaced with other ethnicities.
Could someone do such models? Or did someone already did them?
 
I do have the An-12 but didn´t manage to find a low poly model of the An-225, how do you use transport aircraft in civ-4 anyway?
Might be interesting to give them a carrying capacity for troops and then be able to take a bunch of them in one rebase action. Airports only allow for one unit to be transported normally.
 
Might be interesting to give them a carrying capacity for troops and then be able to take a bunch of them in one rebase action. Airports only allow for one unit to be transported normally.
Any chance for the AI? :mischief:
 
Any chance for the AI? :mischief:
We'll have some fair adaptations for transports in C2C soon I think, and it could well consider this. But I can't promise that it would be easily extracted for any other mod due to so many interwoven other AI and unit adjustments.
 
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