Unit requests thread

One of the spies in his Cultural Diversity mod... sometimes you have to look before making requests... if you didn't even know about the CD mod, you're not looking hard enough!
 
One of the spies in his Cultural Diversity mod... sometimes you have to look before making requests... if you didn't even know about the CD mod, you're not looking hard enough!

Yep, unfortunately the spies will be in the next release.
 
Any volunteers to put together a Douglas Havoc (actually I need the British version, the Douglas Boston)?

Image:Ac_uk_havoc.jpg
 

Attachments

Also need an update to Nautil's P38 which lacks propeller animations...

P38

Been trying to convince Coyote to pick that one up... he already has a two-engine fighter/bomber animation ready for it!
 
What's wrong with Nautil's B-17?
 
What's wrong with Nautil's B-17?

I just tried it in my mod last night and there is no animation for some of the air bombing missions. Maybe there is nothing wrong with his B17, but all the other bomber units in the game seem to behave properly -- therefore I assumed there was something missing in the B17. ::dunno::
 
How about eskimo liver with some fava beans and a nice chianti?
 
I have a preliminary version of a Mad Max total conversion available, but it has no graphics. It is playable but looks totally wrong. Please see the thread link in my sig. I know it's a huge thing to ask. But I have no ability to do graphics, and a lot of Mad Max depends on the graphical theme. A bunch of units would really make the game pop. Within each section I have tried to list the graphics by priority. Things which aren't implemented yet go to the bottom of the list.

Units

1. Jeep units. Original post here. I need three variants: unarmed punks, rifle armed punks, and vehicle mounted weapon with punks.

2. Interceptor unit. Any kind of cool car would do. Some kind of skidding animation would be really neat. I know there have been a few requests before, but now there is a game to go along with it :-)

3. Chopper unit. Any kind of motorcycle would do, ideally with a punk rider. This is the main barbarian unit.

4. Mutant animals. I have reused all four existing animal units. Even though Mad Max didn't have mutant animals, you know they would have, if they had a bigger budget or access to today's CGI! Good units from the Fallout series are huge cockroach, radscorp (huge scorpion) and deathclaw (think gorilla with huge claws)

5. Basic foot units like warrior, settler, rifleman. If there were a separate "punk" skin I would make that a barbarian specific unit.

6. Catapult. I have in mind a truck-towed, explosive-throwing feel. The wood and stone one doesn't fit the theme.

7. Gas truck. The fuel mechanic isn't implemented yet but it is key to the game.

9. Locomotive. I don't have a mechanic for this yet; see known issue #5.

Features

I added one feature for city ruins by cloning the vanilla city ruins improvement. I can see that features are supposed to "tile" using the 16 NIF files for each one, but I don't know how to put them together. A tiling set of ruins features would be cool. Note that a lot of the bonuses and improvements are allowed only on the ruins feature. So the feature should be "flat" in altitude so that the bonuses and improvements stand out.

Ruined/rebuilt bonus pairs

There are four pairs of items which need related graphics. Each one can be ruined or rebuilt. My concept is that you could create the rebuilt item (improvement) first, which has lights and some animation. Then take that and remove the lights and animation and destroy part of the walls and roof. The second version is the original ruined one. All four pairs are limited to being built on the ruins feature, so they have to stand out in altitude and graphics.

1. Depot. This is a military base where tanks, artillery and SAM equipment would be stored.

2. Airbase. This is a specialized military base where gunships would be stored.

3. Railyard. Locomotives and other train cars would be stored here. Should interact with the rail route graphic.

4. Silo. Another military base where ICBMs and tacnukes would be stored. I guess these would normally be underground but that would be hard to mix in with the ruin feature. I have used the uranium resource today, which has the advantage of a bright green glow to make it more visible.

Miscellanous

1. Junkyard improvement (windmill)

2. Walls and castle. This may be hard to modify so it fits with the city L-system. But a Mad Max themed wall would be rusting sheet metal with barbed wire and graffiti. A themed castle would maybe look like a rusted tower with a machine gun in it.

3. Munitions. A bonus representing a cache of machine guns and ammo

4. Armory. An improvement built on top of munitions, it gives you the ability to build machine gun armed units

5. Garage building. I am using the stable graphic, which is kind of close, but having a modified version which looks more like a beat-up garage would help.
 
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