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Update incoming

Discussion in 'Civ6 - General Discussions' started by Ozymandias9891, Mar 5, 2018.

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  1. Ozymandias9891

    Ozymandias9891 Chieftain

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    https://twitter.com/CivGame/status/970720860670713857

    Link to youtube video in tweet.

    From Ed's mouth to our ears:
    - UI updates
    - Post-game timeline review
    - Balance changes: new effects for entertainment districs
    - Balance changes: polders can be placed next to hills
    - Balance changes: fixing loopholes in warmonger system
    - Balance changes: experience cap for fighting free cities
    - Balance changes: tweaks to loyaly system to prevent emergencies from ending when a city flips owners
    - Production bonus to city-states to build walls + higher starting defense
    - Other features not mentionned

    Patch notes to come
     
    Last edited: Mar 5, 2018
  2. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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  3. tedhebert

    tedhebert Chieftain

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    Wow seems like a nice update lots of things that have been heavily discussed here seems to be addressed (or tried to) !
     
  4. WillowBrook

    WillowBrook Lurker

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    City states will get bonus to walls, more initial strength

    Cap on experience fighting free cities

    Polders can be placed next to hills

    A few other things, but those are what stood out to me. I will hold off play on my Netherlands game now. :)
     
    Banazir864 and rattatatouille like this.
  5. Ozymandias9891

    Ozymandias9891 Chieftain

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    I'm curious to see what are the other fixes that will be implemented that were not mentionned in the video. But I'm super glad to see that CS's won't be beat in the first 15-20 turns of the game.
     
    tedhebert likes this.
  6. SupremacyKing2

    SupremacyKing2 Warlord

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    Great news!! Looks like Firaxis has been hard at work to give us a big update. I am particularly pleased to hear about warmonger loopholes being addressed.
     
  7. mrwho

    mrwho Chieftain

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    Really happy to see the Polder change.
     
  8. SammyKhalifa

    SammyKhalifa Warlord

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    IMO this makes Netherlands way WAY powerful. polder with three adjacent polders is like one of the most powerful tiles in the game.
     
    nzcamel likes this.
  9. nzcamel

    nzcamel Nahtanoj the Magnificent

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    Hah...I'll still build them to see the stadiums light up! The swimming pool equivalent never seems to :undecide:
     
  10. Gedemon

    Gedemon Modder Moderator

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    Moderator Action: threads merged
     
  11. tedhebert

    tedhebert Chieftain

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    Really happy they are adressing the CS problem...

    Wonder when the patch will be coming in
     
    Banazir864 likes this.
  12. Inlex

    Inlex Chieftain

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    Would this explain the fact that I'm getting "2k server down" and when I load any game (new or saved) that my UI seems screwed up? (Tech/Civic progress not showing in corner 'world status' thingy, forgot the actual term)
     
    nzcamel likes this.
  13. mrwho

    mrwho Chieftain

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    Yeah, they definitely seem extremely powerful now. Their river adjacency bonus for districts is insane, but it was made up with a near-useless UI. Now that the UI is good, they should probably tune down the river-district adjacency bonus a tad to compensate.
     
  14. iammaxhailme

    iammaxhailme Chieftain

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    Last edited by a moderator: Mar 5, 2018
    Civ_Gumby and Securion like this.
  15. SammyKhalifa

    SammyKhalifa Warlord

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    I think it's going to end up being too much. I understand why but an already good civ is being made better.
     
    Art Morte and nzcamel like this.
  16. ChocolateShake

    ChocolateShake Chieftain

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    Looks good! Really hopeful for the future of Civ 6. The only problem I have with the loyalty system so far is it makes it really tough to capture a city on your borders if you don't have high pop cities around it. Hopefully they'll tweak the system to add more policy cards or other options for that kind of situation. It should be tough but I also think having military units in/around the city should suppress loyalty pressure.

    I had just started a game as them, seems like I'll delay it too. Glad though since means a lot more polders :)

    Could be, they're in a weird spot now though since you want many adjacent ones but it's so difficult to find good spots.
     
  17. Disgustipated

    Disgustipated Warlord

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    I smell another Netherlands game coming on. I've already played them twice. I love covering the sea and lakes in fisheries and polders.

    I'm already addicted to putting fisheries everywhere if anyone seen my screenshot in the addiction thread.
     
    ChocolateShake likes this.
  18. BenitoChavez

    BenitoChavez Disable emotion chip

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    I'm so excited for this! I always had trouble in my Netherlands games. It was like they didn't even have a UI. :bounce:
     
  19. nzcamel

    nzcamel Nahtanoj the Magnificent

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    Yeah, I had that too.

    Agreed. When I played them I was annoyed at how few I could build; but then how much yields they gave me gave reason to the limitations. Something will have to give...
     
  20. Archon_Wing

    Archon_Wing Vote for me or die

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    Good, CS's will not fall so easily and emergencies can't be so easily abused.
     
    Banazir864 likes this.
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