1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Update incoming

Discussion in 'Civ6 - General Discussions' started by Ozymandias9891, Mar 5, 2018.

Thread Status:
Not open for further replies.
  1. Ozymandias9891

    Ozymandias9891 Chieftain

    Joined:
    Jul 26, 2012
    Messages:
    244
    Gender:
    Male
    Location:
    Montreal, QC
    https://twitter.com/CivGame/status/970720860670713857

    Link to youtube video in tweet.

    From Ed's mouth to our ears:
    - UI updates
    - Post-game timeline review
    - Balance changes: new effects for entertainment districs
    - Balance changes: polders can be placed next to hills
    - Balance changes: fixing loopholes in warmonger system
    - Balance changes: experience cap for fighting free cities
    - Balance changes: tweaks to loyaly system to prevent emergencies from ending when a city flips owners
    - Production bonus to city-states to build walls + higher starting defense
    - Other features not mentionned

    Patch notes to come
     
    Last edited: Mar 5, 2018
  2. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

    Joined:
    Aug 12, 2010
    Messages:
    11,584
     
  3. tedhebert

    tedhebert Chieftain

    Joined:
    Aug 6, 2016
    Messages:
    339
    Location:
    Montreal, Canada
    Wow seems like a nice update lots of things that have been heavily discussed here seems to be addressed (or tried to) !
     
  4. WillowBrook

    WillowBrook Lurker

    Joined:
    Sep 12, 2004
    Messages:
    1,995
    Location:
    Chicagoland
    City states will get bonus to walls, more initial strength

    Cap on experience fighting free cities

    Polders can be placed next to hills

    A few other things, but those are what stood out to me. I will hold off play on my Netherlands game now. :)
     
    Banazir864 and rattatatouille like this.
  5. Ozymandias9891

    Ozymandias9891 Chieftain

    Joined:
    Jul 26, 2012
    Messages:
    244
    Gender:
    Male
    Location:
    Montreal, QC
    I'm curious to see what are the other fixes that will be implemented that were not mentionned in the video. But I'm super glad to see that CS's won't be beat in the first 15-20 turns of the game.
     
    tedhebert likes this.
  6. SupremacyKing2

    SupremacyKing2 Warlord

    Joined:
    Oct 25, 2014
    Messages:
    3,631
    Location:
    Indiana
    Great news!! Looks like Firaxis has been hard at work to give us a big update. I am particularly pleased to hear about warmonger loopholes being addressed.
     
  7. mrwho

    mrwho Chieftain

    Joined:
    Apr 13, 2013
    Messages:
    339
    Really happy to see the Polder change.
     
  8. SammyKhalifa

    SammyKhalifa Warlord

    Joined:
    Sep 18, 2003
    Messages:
    3,444
    IMO this makes Netherlands way WAY powerful. polder with three adjacent polders is like one of the most powerful tiles in the game.
     
    nzcamel likes this.
  9. nzcamel

    nzcamel Nahtanoj the Magnificent

    Joined:
    Feb 15, 2006
    Messages:
    2,295
    Gender:
    Male
    Location:
    Christchurch, New Zealand
    Hah...I'll still build them to see the stadiums light up! The swimming pool equivalent never seems to :undecide:
     
  10. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    7,638
    Location:
    France
    Moderator Action: threads merged
     
  11. tedhebert

    tedhebert Chieftain

    Joined:
    Aug 6, 2016
    Messages:
    339
    Location:
    Montreal, Canada
    Really happy they are adressing the CS problem...

    Wonder when the patch will be coming in
     
    Banazir864 likes this.
  12. Inlex

    Inlex Chieftain

    Joined:
    Oct 9, 2017
    Messages:
    136
    Gender:
    Male
    Location:
    Dordrecht, Netherlands
    Would this explain the fact that I'm getting "2k server down" and when I load any game (new or saved) that my UI seems screwed up? (Tech/Civic progress not showing in corner 'world status' thingy, forgot the actual term)
     
    nzcamel likes this.
  13. mrwho

    mrwho Chieftain

    Joined:
    Apr 13, 2013
    Messages:
    339
    Yeah, they definitely seem extremely powerful now. Their river adjacency bonus for districts is insane, but it was made up with a near-useless UI. Now that the UI is good, they should probably tune down the river-district adjacency bonus a tad to compensate.
     
  14. iammaxhailme

    iammaxhailme Chieftain

    Joined:
    Jun 4, 2015
    Messages:
    441
    Last edited by a moderator: Mar 5, 2018
    Civ_Gumby and Securion like this.
  15. SammyKhalifa

    SammyKhalifa Warlord

    Joined:
    Sep 18, 2003
    Messages:
    3,444
    I think it's going to end up being too much. I understand why but an already good civ is being made better.
     
    Art Morte and nzcamel like this.
  16. ChocolateShake

    ChocolateShake Chieftain

    Joined:
    Dec 28, 2016
    Messages:
    269
    Gender:
    Male
    Looks good! Really hopeful for the future of Civ 6. The only problem I have with the loyalty system so far is it makes it really tough to capture a city on your borders if you don't have high pop cities around it. Hopefully they'll tweak the system to add more policy cards or other options for that kind of situation. It should be tough but I also think having military units in/around the city should suppress loyalty pressure.

    I had just started a game as them, seems like I'll delay it too. Glad though since means a lot more polders :)

    Could be, they're in a weird spot now though since you want many adjacent ones but it's so difficult to find good spots.
     
  17. Disgustipated

    Disgustipated Warlord

    Joined:
    Nov 14, 2006
    Messages:
    8,922
    Location:
    Las Vegas
    I smell another Netherlands game coming on. I've already played them twice. I love covering the sea and lakes in fisheries and polders.

    I'm already addicted to putting fisheries everywhere if anyone seen my screenshot in the addiction thread.
     
    ChocolateShake likes this.
  18. BenitoChavez

    BenitoChavez Whispering Walrus

    Joined:
    Dec 19, 2013
    Messages:
    1,100
    Location:
    Murica
    I'm so excited for this! I always had trouble in my Netherlands games. It was like they didn't even have a UI. :bounce:
     
  19. nzcamel

    nzcamel Nahtanoj the Magnificent

    Joined:
    Feb 15, 2006
    Messages:
    2,295
    Gender:
    Male
    Location:
    Christchurch, New Zealand
    Yeah, I had that too.

    Agreed. When I played them I was annoyed at how few I could build; but then how much yields they gave me gave reason to the limitations. Something will have to give...
     
  20. Archon_Wing

    Archon_Wing Vote for me or die

    Joined:
    Apr 3, 2005
    Messages:
    3,441
    Gender:
    Male
    Good, CS's will not fall so easily and emergencies can't be so easily abused.
     
    Banazir864 likes this.
Thread Status:
Not open for further replies.

Share This Page

Ebates: Get Paid to Shop