strategyonly
C2C Supreme Commander
With "Realistic Cultural Spread" on I sometimes get no spread at all!
Either that or you get only one tile in the "water" area, i thought it was just my crazy games i was playing again,

With "Realistic Cultural Spread" on I sometimes get no spread at all!
SO, you got me wrong - EVERY time I start a new RANDOM game, it breaks on the turn #2.
Wasn't so in v22.
So I first thought it was due to me using too much civs on the Duel map, but it repeats itself under any other combinations of maps and civs.
But the scenarios are OK.
Have no idea, what happens or where to look for "details", cause it's an "every-time-I-start" thing.
And I'm not NEW, but won't say more, for obvious reasons.
Can you speak in "normal" words - as in, "send me THIS file", instead of speaking as if I know all the fancy names you are referring here...
Also, there's no "save" file - it crashes the moment I press ENTER the FIRST time in a game.
Or should I try any OLD save to watch the result???
Also to all SVN users the latest SVN CTD's on saved games, Thunderbrd, its your dll that is doing this, pls correct.
SO, you got me wrong - EVERY time I start a new RANDOM game, it breaks on the turn #2.
Wasn't so in v22.
So I first thought it was due to me using too much civs on the Duel map, but it repeats itself under any other combinations of maps and civs.
But the scenarios are OK.
Have no idea, what happens or where to look for "details", cause it's an "every-time-I-start" thing.
And I'm not NEW, but won't say more, for obvious reasons.
This also causes an immediate OOS whenever it happens in multiplayer play. I hadn't mentioned it since I figured it would be noted eventually but it's caused us quite a few when boats try to sail through enemy territory in their routing. If the unit has enough movement to get to where the other computer shows the units, it will resolve itself, but only if it can do it in the same round it went OOS.DH said:Pathing problem - I want my Hunter north of Sidon to go into the gap in Phen...'s borders but it wont because it tries to go through their territory and we don't have any agreements yet.
Bear Rider and Giraffe Wonder movies need to be fixed, there is only a small picture with a big white background that says Movie Needed.
It seems that unit limit per tile doesn't work properly in v23. I set it this value to 12. See the picture attached - Bismarck keeps at least 16 units in the city. Interesting thing is that this rule applies to my units, but not in every case. I.e. I managed to put 3 GG on a tile where 12 units already stationed.
I like this option and it worked fine in previous versions![]()
In previous versions (and indeed this one) it can cause e game to hang and never complete turns. I really don't recommend using it. This happens because the AI has zero understanding of it and so can get hung up when it can't make moves it expects to. It also cripples the AIs ability to stage attacks, since all the AI strategy is centered around single attack stacks reaching sufficient power levels - if that never happens the AI will never attack. Since it would require a major rewrite of all AI attack logic to address this I have never considered it worthwhile, so just warning you that it's not really a good option in terms of it's (unintended I'm sure) side effects.
So in the best case scenario then what is your recommendation the setting be set on then, if at all on anything?
Thanks for the heads-up. I was about to d/l the new one (my last SVN update was yesterday), so I would have wasted my 1000 turn save file.
I have just updated to the latest SVN and am CTD on load bar is at "initializing".
You always can do svn update -r <previous revision number> if new revision is problematic.