[MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

You need to connect Venus cities with routes, there are multiple types of space routes.

City screen is confused, when there are multiple separate trade networks.

Well, Venus cities are connected to each other with Planetary Maglev. Do you mean I need to connect Deep Space Colony to Venus city somehow? If so, which worker unit do I need?

UPD. I figured it out. Had to connect one of Venus cities to the edge of the planet with Venus worker and then connected Deep Space colony to that plot with Solar worker.
 
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Well, Venus cities are connected to each other with Planetary Maglev. Do you mean I need to connect Deep Space Colony to Venus city somehow? If so, which worker unit do I need?

UPD. I figured it out. Had to connect one of Venus cities to the edge of the planet with Venus worker and then connected Deep Space colony to that plot with Solar worker.

You can also use solar worker to connect Earth to space colonies - can place route on Orbit.
Depending if its land or sea bordering Orbit terrain you have to build land routes or tunnels all way to edge of Orbit terrain.
 
can someone PLEASE inform me WHY i was making turns at around 10-15 seconds, then awhile back my turns changed to around 1-2 minutes per turn, and i conquered 2 civs and now only have 4-5 civs left, on a standard world while playing on LONG???? doesn't make sense, and the waiting is crazy.. from 15 seconds to 1-2 minutes??
 

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can someone PLEASE inform me WHY i was making turns at around 10-15 seconds, then awhile back my turns changed to around 1-2 minutes per turn, and i conquered 2 civs and now only have 4-5 civs left, on a standard world while playing on LONG???? doesn't make sense, and the waiting is crazy.. from 15 seconds to 1-2 minutes??

Same here. Been playing for a while and turn time gradually increased (which makes sense) but after one of the recent updates there was a huge increase and turn time went from ~20 seconds to ~2 minutes.
 
can someone PLEASE inform me WHY i was making turns at around 10-15 seconds, then awhile back my turns changed to around 1-2 minutes per turn, and i conquered 2 civs and now only have 4-5 civs left, on a standard world while playing on LONG???? doesn't make sense, and the waiting is crazy.. from 15 seconds to 1-2 minutes??
AHA!!!!!!!!!!!!!!!!!!
So it isn't jus ME.
Cause the same happened to me around turn 90 on Blitz.
LITERALLY the same thing.
Turns had been 5-10 seconds, then suddenly like 2 minutes.
In ONE turn, not "bit by bit".
This is CLEARLY a bug/glitch, since it can't be directly game-caused to SUCH a degree.
NEEDS INVESTIGATION ASAP!
 
Can you identify what SVN revision this starts on?
Latest or one before.
Not earlier than Friday, definitely.

Note that @raxo2222 mentions "aggressive paging" in the latest SVN, ya know.
Most probably THE cause somehow.
Or related.

OR could be Myth-related, if it somehow overclocks a ton of checks each turn, but I doubt it.
 
I had that one in mind too as a possible cause.

Does turn times improve if you turn off graphical paging in BUG options?
So that's why this global was effectively disabled by having other name...
 
So that's why this global was effectively disabled by having other name...
This can't be the reason as it currently has the same value as what it defaults to if the define doesn't exist, 100.

<Define>
<DefineName>PAGING_FRAME_TIME_MS</DefineName>
<iDefineIntVal>100</iDefineIntVal>​
</Define>
in dll: GC.getDefineINT("PAGING_FRAME_TIME_MS", 100);

But you did change some other values there... so I guess we just need someone to confirm (or unconfirm) that turning off graphical paging improves turn times drastically at that point where turn times suddenly start going sky high for no apparent reason.
 
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To me it was clearly Friday at the latest.
I think.
I don't play much, and after THIS happened I pretty much rage-quit, lol.
Well, kinda.
 
Thanks, would be nice to pin it to an exact number though.
sorry cant was working on integrating new civs and just keep forgetting to add problem to bug section, sorry ..

OFF TOPIC:
BTW: does anyone have ANY of the Civs i added WAAAAY back, like confed or north/south etc civs?? if so please let me know thx. . .
 
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