JosEPh_II
TBS WarLord
Is @Thunderbrd actually doing sea units at this time? I thought he was doing only land units right now.Could be Kation moving those around.
@Thunderbrd is revising all units.
Is @Thunderbrd actually doing sea units at this time? I thought he was doing only land units right now.Could be Kation moving those around.
@Thunderbrd is revising all units.
Now he's doing land units, sea units will be done later.Is @Thunderbrd actually doing sea units at this time? I thought he was doing only land units right now.
So... we live with this until he gets round to it? Yikes!Now he's doing land units, sea units will be done later.
I can move Fluyt to Compass, since Fluyt is too close to Galleon anyway.So... we live with this until he gets round to it? Yikes!
From what I remember someone was doing tech tweaks around ships.I haven't eval'd the wooden ships at all and would consider moving them from how Hydro had set them up to be an error.
They and the techs they were on were all moved when KaTioN worked on the Tech tree.I haven't eval'd the wooden ships at all and would consider moving them from how Hydro had set them up to be an error.
My recollection states that Caravels were the first to be able to cross oceans and they unlocked at Optics, BUT they can't carry much of anything - however, the Portuguese Carracks were equivalent ships that were culture uniques that COULD operate as a Caravel BUT also carry some limited amount of regular unit sizes.
Fluyts and Galleons were both later than that and were at Astronomy. Fluyts were smaller and faster and couldn't hold as many and may have been upgrades to Caravels, but unlike Galleons could wander through enemy waters without triggering war, like a Caravel.
Thank you @raxo2222 .I can move Fluyt to Compass, since Fluyt is too close to Galleon anyway.
Spoiler :
Its done on Github now.
Some stuff requires two or more techs.Fluyts and Galleons Never ever came on the same tech at the same time. Fluyts were the 1st transport you could use to get a Settler to a new landmass that had to cross any ocean type tile to get there. Galleon iirc was at Astronomy. Fluyt at Compass and Caravel as you stated at Optics.
@raxo2222 .![]()
This is a relative recent development for this mod (in the terms of the mod's life span). In the past this was not so.Some stuff requires two or more techs.
I pruned tons of it year or so ago, I'm now rechecking if secondary tech requirement is redundant as there was some tech movement.This is a relative recent development for this mod (in the terms of the mod's life span). In the past this was not so.
I think you're right actually. BtS doesn't have Fluyts so I always wondered why we were making it possible to transport units earlier without the Carrack. Still wasn't much earlier. I do recall there being 2 prereqs on the Fluyt for a while too but *shrug* I don't know for sure. One could check the really old archives.Galleon iirc was at Astronomy. Fluyt at Compass and Caravel as you stated at Optics.
Steam broke something when they made a patch for BtS, you need to right click it in your library, select properties, go to the beatas page and opt in on the original steam-unsupported version of BtS.Playing with a fresh Steam install and v41. Is it normal that my GP bar looks like this?
Steam broke game, you need beta patch.Playing with a fresh Steam install and v41. Is it normal that my GP bar looks like this?
View attachment 589907
All strategy and pedia texts need revision.Pedia entry for Bonneville Speedway shows the wrong Strategy text:
You need to connect Venus cities with routes, there are multiple types of space routes.Hi there.
I'm on the latest SVN 11305 and I'm unable to build most Venus buildings (Venus surface city, for example) because Venus cities do not have access to Plasteel resource. I have Plasteel Factories built in deep space colonies both on Inner and Outer Solar System plots, but my plasteel count is still at 0 and Venus City Screen shows no plasteel access. Is it a bug or am I doing something wrong?