Alt timelines aren't modularized properlyhave a ton of errors, when i deselect quite a few modules???? pics of just a few errors, and sending MLF also . .
is anyone working on this, because ALL modules should not have any default, just sayin, dont over work urself anyone, just asking // /Alt timelines aren't modularized properly
That is they can't be turned off
I agree, all modules should be off by default, that way we as developers can focus better on core C2C development, and those who like things a bit different can turn on some modules for spice.is anyone working on this, because ALL modules should not have any default, just sayin, dont over work urself anyone, just asking // /
Some obsoletions were removed as they blocked units from being built, units are under review, and have both normal and force obsoletions.After the last update I had a bunch of early buildings available to build again (Childbirth Hut etc) in Galactic era. Is this ok?
There's a reason I've been working on a major unit review.Is there any reason for the Bactrian Cataphract (camel unit) to have 13 strength?
It can be built when you have Animal Riding, which is a prehistoric tech!!!
And at late Middle Ages it 'upgrades' to a Camel Knight, which has 12 strength...
I know, but this can be fixed pretty easily until you finish the whole rework project (already edited the cult unit info xml)There's a reason I've been working on a major unit review.
I have NO desire to spot fix anything - that's just an endless loop of distractions.I know, but this can be fixed pretty easily until you finish the whole rework project (already edited the cult unit info xml)
Fixed it on GithubI know, but this can be fixed pretty easily until you finish the whole rework project (already edited the cult unit info xml)
Upload save, seems to be vanilla bug.I have a funny AI-bug. Don't really know, if it came from C2C or from vanilla.
1. My country fought American Republic. We are at peace for now, but Washington treats me as main enemy.
2. I have defensive pact with Brittish Republic.
3. Brittish Republic also signed defensive pact with American Republic.
4. Relations between us became kinda recursive: every time I trade with Washington relations between us suffer penalty "You traded with our worst enemy". Because I traded with americans, who are allied with brittish, who are allied with me (This is the house that Jack built) => I traded with americans, who are inderrectly allied with me => I traded with american's enemies.
I don't know, if it's possible to fix that. And can't provide info about issues with memory (no stack overflow, though).
This was feature since last few months where you can't stack production overflow too much, or it will spill like that.Also, on the latest SVN (11376) anytime I chop a wood, I think it messes up the production overflow (the overflow turns to gold). It only works if the building in production has at least 4 turns to be finished.
That is indeed too many.too many crime again, course i am playing with Barb World, Barb Civ, and Neanth Civ . .but still, shouldnt they build axeman/macemen etc.??
and there was another 2 rolls of them . .That is indeed too many.