@Toffer90 was refactoring textsNot really a major bug, but the tooltips in the civic screen look a little wonky compared to how they used to. Screenshot included.
Spoiler Screenshot :
@Toffer90 was refactoring textsNot really a major bug, but the tooltips in the civic screen look a little wonky compared to how they used to. Screenshot included.
Spoiler Screenshot :
upload save.I just updated to the latest SVN:- 11378
v41.2.5823 - 2021-09-13 and when I attempted to load my save, it immediately crashed to desktop. Is this a known issue with the latest SVN, or some other problem?
Its not option - it was merged into core like 5 years ago.Has anyone else noticed the Multiple production research options are not working in 11377? I was playing an eternity game however i tried to bring it up on other speeds and could not locate it.
On starting a new game they do not show as options, or in WB either.
Are you sure its latest SVN (11379)?Uh I don't think this is intended. I mean I like slow research but this is a little too slow. Running 11379. Screenshot included.
Spoiler Really Slow Research :
I did a recalc and that is what happened. I did another recalc, the same outcome.Are you sure its latest SVN (11379)?
You must do recalc
It was issue on 11378, as terrain yields from buildings were broken - variable was uninitialised, so you could get random amount of yield from terrainyield tag in building.
Its caching issue - you have to start new game.I did a recalc and that is what happened. I did another recalc, the same outcome.
I think it's just a recalc issue.Its caching issue - you have to start new game.
Somehow wrong value is stored in save.
Hmmm they got 210 or so folklore, my nerf is "shift down base by -0.8", Language is where it happens - Folklore requires building that requires LanguageI think it's just a recalc issue.
Now you can update - it was recalc bug, where stuff got counted twice.I did a recalc and that is what happened. I did another recalc, the same outcome.
Its not option - it was merged into core like 5 years ago.
I bet outdated docs confused you.
That is you can't choose to play with or without it - its always on
This may be intentional as to prevent hammer generation from vacuum using those unitsAdded 1000 free android workers as a test and i was able to confirm that it was working. However, if using supply units, they overflow instead of applying to the next building, Is that intentional as well?
No, what mapscript and its settings you were using?Hi! How long should it take for a new game to start? Just set up a new game with svn 11380 and the progress bar didn’t move for at least 10 minutes.
Is this normal?
Did you tamper somewhere with map size, that is world size info, or mapscript map size generation?I’m using C2C perfect world gigantic size but no extra resources or rivers. No barbs.
If you didn't touch mod files itself - that is SVN folder has green checkmark, then I'm not sure why it took that much time for you - enable python logging, maybe there was python error?No, I don’t touch anything except in the game itself. I pretty much use the same settings all the time. I selected all the combat options, which I normally don’t do; size matters, hide and seek, etc