[MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

I started again using same settings but with my civ as random and it started okay, assigning me Zulu.
I then started again but chose Incan civ and it hung up again.
 
Have you enabled python logging and disabled hidePythonExceptions in CivilizationIV.ini
If you are getting python errors that cause the hang then reporting those erros would be helpful, if the hang happens without any python errors then it would be harder to fix.
 
Extremely fast mid-game research. NPC with 11 cities gains dozens techs per turn (first turn he develops atomic lifestyle, next - electronics), mine RPs are also impoving too fast without any according conditions (no breakthroughts or anything). Put last 3 saves, maybe you will find an issue. I think, it's might be because of new myth system.
Ah, plus my last diplomacy issue can be seen here also v41 SVN and GithubDesktop Bugs and Crashes Single player.
 

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Extremely fast mid-game research. NPC with 11 cities gains dozens techs per turn (first turn he develops atomic lifestyle, next - electronics), mine RPs are also impoving too fast without any according conditions (no breakthroughts or anything). Put last 3 saves, maybe you will find an issue. I think, it's might be because of new myth system.
Did you update to SVN 11380?
It was nerfed, you have to recalc.

It could be issue with terrain yields, as you are in Atomic era, folklore has no effect on research.
This issue also was fixed in latest SVN though.
Yup, your save was affected by broken terrain yield tag, that was fixed on latest SVN.
So if you are on latest SVN you have to recalc (ctrl+shift+T)
 
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So if you are on latest SVN you have to recalc (ctrl+shift+T)
Thanks.
I was on latest SVN. But after svn up game didn't show recalc popup. I thought there might be no reason for it.
 
It was fixed till the moment. Several turns passed without problems, but then a breakthrough appeared. I don't really know, what happend (Atomium wonder built, but I don't think it because of it), but my RPs suddenly grew up from 299.000 to ~4.000.000 in one turn. Here are the saves. And this time svn is up to date.
 

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It was fixed till the moment. Several turns passed without problems, but then a breakthrough appeared. I don't really know, what happend (Atomium wonder built, but I don't think it because of it), but my RPs suddenly grew up from 299.000 to ~4.000.000 in one turn. Here are the saves. And this time svn is up to date.
It appears this terrainyield tag isn't handled correctly when building giving it is removed (destroyed by event, replaced or obsoleted).
Do recalc - then it should fix itself
 
It appears this terrainyield tag isn't handled correctly when building giving it is removed (destroyed by event, replaced or obsoleted).
Do recalc - then it should fix itself
Will be fixed in next SVN.
Edit: SVN update on the way, about 25 min. (see last edited timestamp of this post)
 
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I've noticed that buildings that give free promotions no longer have that text that says it gives free promotions. Like The Motherland Calls or Blacknet.
 
I've noticed that buildings that give free promotions no longer have that text that says it gives free promotions. Like The Motherland Calls or Blacknet.
Yeah, its text issue with that promotion tag
 
(playing on latest SVN 11383)
Is the Animal Trainer Mammoth great wonder supposed to give +500% production with Construction? My pedia says so (which is ridiculously high), but my city gets +1000% hammers (not sure from where), which is ridiculously absurd!!!
Tried to find the GW tag in the assets/xml/buildings folder to modify it, but couldn't, must be somewhere else.
 
(playing on latest SVN 11383)
Is the Animal Trainer Mammoth great wonder supposed to give +500% production with Construction? My pedia says so (which is ridiculously high), but my city gets +1000% hammers (not sure from where), which is ridiculously absurd!!!
Tried to find the GW tag in the assets/xml/buildings folder to modify it, but couldn't, must be somewhere else.
Could be text bug somewhere
Upload save

Lol it was wild edit somewhere
Fix will be in 30 minutes
 
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Could be text bug somewhere
Upload save

Lol it was wild edit somewhere
Fix will be in 30 minutes
Here's the save just in case you need it. My city Ka-ba has the Mammoth Trainer, and it does indeed give +1000% hammers!!!

Also a weird bug happened a few turns ago, that I couldn't replicate again : I was defending a city against Ragnar, had a Gladiator inside my walls. Attacking the Ragnar invader units just outside my city, the Gladiator...recaptured my own city!!! Had to wait for city to pacify, build a bunch of stuff again, so I reloaded some turns back (tried the same thing to show it to you, but didn't happen again, so moved on, then noticed the Mammoth trainer issue).
 

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Here's the save just in case you need it. My city Ka-ba has the Mammoth Trainer, and it does indeed give +1000% hammers!!!

Also a weird bug happened a few turns ago, that I couldn't replicate again : I was defending a city against Ragnar, had a Gladiator inside my walls. Attacking the Ragnar invader units just outside my city, the Gladiator...recaptured my own city!!! Had to wait for city to pacify, build a bunch of stuff again, so I reloaded some turns back (tried the same thing to show it to you, but didn't happen again, so moved on, then noticed the Mammoth trainer issue).
Now you can update it.
 
Just like all other specialized workers, the elephant worker should also start with its own working advantages (forest working if I remember). Something about it was messed in one of the last svn updates.

Also, just built an island city in late classical age, separated by a sea tile to mainland, had trade with a bunch of my cities, but only after recalc the map/manufactured bonuses were added to this city (was causing a happiness issue).
 

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Venus Biotic Atmosphere is only able to be built where Life-Sulfuric Acid is built specifically.
 
Just like all other specialized workers, the elephant worker should also start with its own working advantages (forest working if I remember). Something about it was messed in one of the last svn updates.

Also, just built an island city in late classical age, separated by a sea tile to mainland, had trade with a bunch of my cities, but only after recalc the map/manufactured bonuses were added to this city (was causing a happiness issue).
Always, even if the game does not pop up Re-Calc popup, do a re-calc after every SVN update. And if things don't look right do it a 2nd time. Ctrl-Shift-T

Then after some play and things seem wonky, report it.
 
Just like all other specialized workers, the elephant worker should also start with its own working advantages (forest working if I remember)
Unit plan has some stronger defining on these in the works.
 
Always, even if the game does not pop up Re-Calc popup, do a re-calc after every SVN update. And if things don't look right do it a 2nd time. Ctrl-Shift-T

Then after some play and things seem wonky, report it.
That was exactly what I did. Updated to new svn, recalc (always), played game, found messy stuff, recalc again to fix and report it.
 
That was exactly what I did. Updated to new svn, recalc (always), played game, found messy stuff, recalc again to fix and report it.
Good job then abd Thank you! :D
 
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