Aussie_Lurker
Deity
I'd still like to see them bring in 2 UA's-1 for the Civ & 1 for the leader-then allow for multiple leaders per Civ. I reckon that'd be *cool*!
Aussie.
Aussie.
I'd still like to see them bring in 2 UA's-1 for the Civ & 1 for the leader-then allow for multiple leaders per Civ. I reckon that'd be *cool*!
Aussie.
Really though, they should just change it to the British Empire and have Victoria man the the helm. Oh well.
Civilization 5's "Gods & Kings" expansion is looking to satisfy the demand for more depth in the strategy, following the game's launch just under a year and a half ago.
One of the top three changes made due to community feedback, according to Lead Designer Ed Beach, is that the AI opponent no longer holds grudges that last millennia. He also noted that diehard Civilization 4 players complained there was a lack of depth in the gameplay, which is why religion, diplomacy and combat were added or overhauled. Finally, the combat tech tree doesn't have awkward dead ends anymore. Crossbows can now become gatling gunners, which then become machine gunners.
Producer Dennis Shirk echoed Beach, saying the religion, espionage and combat mechanics were the focus of change. Specific changes affect certain naval units, which now have "melee" abilities that allow them to invade cities after significant bombardment. There's also more flexibility in stacking units, though don't expect the classic "stack of doom" to return. Finally, espionage is handled through one screen with no actual units on the board, streamlining the process of cost and consequence.
The expansion includes 27 new units, 13 new buildings and nine new Wonders, which Firaxis didn't describe further at this event. The expansion is expected to launch in late spring, sometime "before the kids get out of school." Study comes first, kids!
There's also more flexibility in stacking units, though don't expect the classic "stack of doom" to return
Crossbows can now become gatling gunners, which then become machine gunners.
Ahaaa
And what would they mean with this?
That's "era" in lower case. Probably just the choice of words of the previewer, and not an actual "Era" in the game.
Crossbows can now become gatling gunners, which then become machine gunners.
Ahaaa
And what would they mean with this?
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If we dont get "Great War Era (or whatever they would chooce to call it) with its own techs to slow down the progress, then there is little point to add this many WW1 units to this game. I hope Firaxis does realize this..
EDIT: Well maybe we do not need a whole new era, but if we are going to get whole bunch of these WW1 units, then we are going to need to slow down the progress between rifleman and WW2 infantry to make room for these WW1 units.
Firaxis has slowed down the pace of combat on the whole, believing that combat was unfolding too quickly in vanilla Civilization V.