glider1
Deity
Hey guys please take what I have to say seriously. We are missing the point.
The point is not that the game is harder, it is that human psychology is what it is.
We have to change the names of the difficulty levels and that will solve the entry barrier to new and former players.
Think about it. The difficulty players have is not with the game but with their egos.
It means a big deal to no longer play as "an emperor" or a "deity".
So just shift the names of the difficulty levels in VP and no egos are going to be upset and the numbers of player playing VP will skyrocket way beyond Civ6.
So all the vanilla "deity" players still play VP "deity" it is just that "deity" is actually emperor level.
So all the vanilla "immortal" players still play VP "immortal" it is just that it is king.
Then all the egos will be happy no arguments. Matter of fact people will then say the game is too easy and all the developer has to say is "move up a level".
Then they will say the AI cheats like they always did.
That simple.
The point is not that the game is harder, it is that human psychology is what it is.
We have to change the names of the difficulty levels and that will solve the entry barrier to new and former players.
Think about it. The difficulty players have is not with the game but with their egos.
It means a big deal to no longer play as "an emperor" or a "deity".
So just shift the names of the difficulty levels in VP and no egos are going to be upset and the numbers of player playing VP will skyrocket way beyond Civ6.
So all the vanilla "deity" players still play VP "deity" it is just that "deity" is actually emperor level.
So all the vanilla "immortal" players still play VP "immortal" it is just that it is king.
Then all the egos will be happy no arguments. Matter of fact people will then say the game is too easy and all the developer has to say is "move up a level".
Then they will say the AI cheats like they always did.
That simple.