Moi Magnus
Emperor
- Joined
- Mar 1, 2015
- Messages
- 1,868
That's sad
But the problem is that it isn't just a long loading screen for us, we have rollback for the guy who is joining.
It happens nearly everytime on a newborn unit or new production project (if it desync at the end of the turn, the next turn you have to put the production project again or you need to give the same order to your unit that is considerer at just born)...
That means player joining gets sometimes lots of rollback that are really delaying his plays....
Any idea how to fix that ? Don't care about the long loading ....
..., this doesn't look like the desync I usually have. Maybe it is due to the fact that I only played with "every human in the same team" (so our turn are simulatenous). But maybe it is a new kind of desync (maybe the number of hammer produced by cities isn't the same according to each computer?).
I don't have a lot of advices other than "make a bug report if you manage to pinpoint which information isn't the same on both computers".