VQ07 - Snakes on Pangea!!

Bobrath <-- Done for now (especially after weed moment)
GreyFox <-- Wanted to settle us in the wastelands
CosmicHail <-- Just played==Going snakey with all the snake business
Armstrong <-- UP==Hope he finds a spot for that settler
Eektor <-- on deck==Will he be warring or setting it up
Maquis <-- Looking forward to warring after VQ06a

Ok so I now I built a settler but we can't do anything with him???

We couldn't hook up the copper yet borders haven't expanded. But maybe should have build another worker. Capitol will spit out axes once it gets connected.

So that's all we can settle here until we conquer someone.
 
Cosmichail said:
So who will our first victim be? (I say Ghandi) Does it have to conform to the snake configuration? What about that city Mao put just south of us. If we capture it would we have to raze it?

There are no constraints on attacking. The only thing to consider is that the first city you capture from an AI becomes a new snake (all other captures are blocks). So think about *if* you capture city X, will it lead to another snake position or is it already a dead end.


Again the stress is on captured city. IF you choose to raize a city, that's not a capture and no snake has been created.
 
I'm still out of town - I won't be back until Sunday night/Monday, so that means I won't be able to play until Monday night (and I only have acess to dial-up, so I can't even really look at the pretty pictures... :sad:) Go ahead and skip me...

PS, one thing I noticed - it looks like we could get a nice snake from Gandhi's capital NEsterly to the silver, but given that it's Gandhi and he's in the "back" of the map, we might want to wait a bit and let him build a shrine or two first :) On Prince, I don't think we'll have a problem finding a good window of opportunity for war with him.
 
Updated Roster

Bobrath <-- Done for now (especially after weed moment)
GreyFox <-- Wanted to settle us in the wastelands
CosmicHail <-- Just played==Going snakey with all the snake business
Armstrong <-- skip==Hope he finds a spot for that settler
Eektor <-- UP==Will he be warring or setting it up
Maquis <-- Looking forward to warring after VQ06a
 
Ok, I got it. Most likely I'll be playing tomorrow night, since I'm going to try to finish up VQ06b tonight.
 
Posted in my various SG's

Well, I'm home now, but I got roped into some more moving (my folks are moving into a new home, so there's tons of stuff to be done...) - so basically, I'm have a 24ish hour window to play and then I'll be gone for the rest of the week until the weekend. :rolleyes:

Sorry for all the hassle, I didn't really know this was going to happen until yesterday night...

A note for the VQ-series games: eektor is up for both of my skips. If you want me to grab either of both of those games eek, just ask! :)
 
I was hoping to get one of them done last night, but then company came and then it was too late to play. Sure go ahead and take one. I'll be playing in about 6 hours so if you can do one of them before then let me know. If not, I'll try to get both of them tonight.
 
Edit: Oh, dear lord... I just remembered I forgot the post the save... and then went to post it and realized I had forgotten to save on my last turn... going to replay as accurately as possible from my most recent save (turn 9/15)...

Edit #2: Okay, that wasn't so bad. It's funny how easy it is to remember moves this early in the game. But... one caveat - the AI's behaviour changed a lil' bit. Mao never converted to Buddhism... and the hand-drawn snake is gone... otherwise, everything else is the same.

Okay, I played my turns. I wasn't sure how many to play, so I played 15 since it ended nicely at 1000 BC (and with no turn counter... :rolleyes: :p)

I think I might have made some really :smoke: moves. We're not in a bad situation, but it's really precarious... without further ado, the turnlog:

Pre-Turn

First off, I'm going to veto Alphabet for now. We need something to pop our borders so we can get at our copper, so I'm going to research Mysticism. Also, we might as well take advantage of those lake tiles, so fishing & probably sailing - St. Pete's only food source is the 3F2C lake tiles. Our first 3 cities will all have water to work.

MM Moscow a bit (we were working a 2F1P forest when we have a 2F1P1C available...) I set research set to Mysticism (due in 5.)

I send St. Pete's warrior out to make a path for the settler.

Turn 1 (1560 BC)

Moscow Settler->Worker - we need a couple more of these, we have a long road to build. We will chop this one out. Settler heads to the site to the SE of Pete's, the only real place we can put our snake.

Start to scout Gandhi's lands.

Sign OB with Fred to move through his lands - he has no religion, so no one should hate him yet.

Our other scout ends up next to a barb warrior :(

Turn 2 (1520 BC)

Scout is killed by a barbarian warrior.

Bombay is the jewish capital, it's on a hill... tough to crack...

Turn 3 (1480 BC)

:coffee: Settler is moving into position...

Turn 4 (1440 BC)

Erf. Our third city site is pretty weak. No resources. But, we have a nice 4th city site that gets Ivory (+happiness for whipping out axers!) and Cows (finally, a food resource!) I have both workers chop out a quick settler.

Turn 5 (1400 BC)

Research Mysticism -> Fishing

St. Pete finishes Granary -> Obelisk (to be whipped for fast access to copper)

We're not in slavery... revolt to it.

Novgorod is founded, giving our snake a new head. It starts on a granary. It's a ho-hum site (no +food at all) but has some grassland and plenty of coast to work.

Gandhi has a gold mine. Going after Gandhi should be able to secure us both gold & silver.

While I initially liked Mao as first target, I think we should strike the Indian first now.

Turn 6 (1360 BC)

Anarchy in the RE!

Turn 7 (1320 BC)

Sign OB with Napolean (he also has no religion yet) to poke around his lands.

Warrior moves to protect next settler. Obelisk is :whipped:.

Turn 8 (1280 BC)

St. Pete finishes Obelisk -> Warrior (running kind of fast and loose here, but it's Prince and we're very well shielded from barbs atm.)

Workers go to create a trade connection to St. Pete.

Gandhi settles a third city, Crabs+Silver. Should be nice :)

Turn 9 (1240 BC)

Research Fishing -> Sailing. We have two cities that are basically worthless without Lighthouses. Has to be done. Since it's Pangaea, we could probably chop the GL in St. Pete's.

Turn 10 (1200 BC)

Moscow Settler -> Library. It's the only city that can run two scientists, let's get an early library here and take advantage of Philosophical.

Mao converts to Buddhism, might anger Gandhi (but who cares? ;) )

Turn 11 (1160 BC)

Mao asks us to cancel deals with Gandhi. I agree - Gandhi won't declare early, but Mao will. Plus, we just finished scouting Gandhi's land, but not Mao's.

Turn 12 (1120 BC)

St. Pete's Warrior->Warrior (garrison)

Turn 13 (1080 BC)

Mao has gold, too! And wine...

Turn 14 (1040 BC)

Whip Library in 'scow.

Turn 15 (1000 BC)

Moscow finishes Library->Granary. Hire a scientist.

Rostov is founded by the Elephants & Cows.

Notes

I'm very uncomfortable with out current situation. Building a fourth city might have been a completely :smoke: move, but... there wasn't much else I could do since we don't have copper hooked up yet. We need more workers to get our cities up and running... settling 2 cities without any resources is a huge hit, and building cities along a "snakey" line hurts with upkeep.

St. Pete's borders will expand in 3 turns (the fastest it could be done) giving us access to copper, but with no food sources we don't have production either from hills or the whip. This will be tough. I think Moscow might need to make most of our army. On the other hand, with 2 +happy resources waiting to be connected, we can "triple-double" whip it (set production to a new axeman, whip, put overflow into a new axemen, grow, repeat 3x) to get 6 axers in about 10 turns.

I have a warrior being sent down to protect Novgorod, but we'll need an axer in both there and Rostov to protect it against early aggression from Mao or Toku.

I hope my moves weren't too awful - this is a really novel situation for me. Looking back, I think it would have been much better just to have founded 2 cities, and axed our way into some more snakes first, rather than pursing this single snake to worse and worse cities...

Sailing will come in in two turns, which will make our two awful cities slightly better if we can build some lighthouses there. Novgorod can be cottaged, also, but priority #1 is getting the copper mined and the beavers/elephants wrangled I think :)

Here's our snake:

Civ4ScreenShot0003-1.jpg


p.s. you can go into globe view, strategy layer to remove the snake if you don't want it bugging you (or want to draw a better one :lol:)
 
I think you did fine Armstrong. I like the snake it's neat. Now I better understand the idea. I'm kind of thick with this so seeing you do it helps. I tend to think like a "germanic" and think in boxes and straight lines so curvy stuff throws my left brain hemisphere off.

That's a pain forgetting to save and have to to do it over again. Especially when you are busy. Me laughs too you forget to post the save now but you are still online so maybe you are working on it.......
 
The only curves I really enjoy is that of an attractive woman now that really gets the left brain going......ruff, ruff
 
It was a pretty quiet set of turns.

Turn 0: 1000 BC

Turn 3: 925 BC
Sailing -> IW

Turn 5: 875 BC
Moscow: Granary -> Worker
St. Peter: Warrior -> Lighthouse

Turn 9: 775 BC
Moscow starts building axe

Turn 10: 750 BC
Rostov: Obelisk -> Barracks
Mao builds Stonehenge in Shanghai

Turn 13: 675 BC
Fred completed Oracle

Turn 15: 625 BC
IW -> Alphabet
We got Iron near Moscow.

Civ4ScreenShot0000.JPG

After turn comments:

I think we expanded too quickly. This is prince, we didn’t need to expand so quickly. We are behind in techs, that is why I picked Alphabet, so we can trade after we get it. I wanted Iron working so we could use the swords to go to war. I think we should go after Mao first since he is right next to us. Beijing is the best city site out of the Chinese cities but Shanghai is closer and has Stonehedge. Also, we might not be able to take out Beijing until we get catapults.
 
Updated Roster

Bobrath <-- on deck --> Making swedish meatballs in the kitchen
GreyFox <-- skip unless he posts OOP
CosmicHail <-- Getting used to the sssnakes now
Armstrong <-- Will he have time such a busy man
Eektor <-- just played --> Still building the snake
Maquis <--UP --> Will he go to war and make the snake bigger
 
It has been more than 24 hours for the "I got it". So should the Swedish chef take it to keep the snake hissing.
 
Here's how our power graph ended up (ominous I know):

Spoiler :

civ4screenshot00084gd.jpg


Notice the slight uptick to Ghandi?

Our upswing was from and Axe and Archer build. Will go up more as two more archers finish.


We popped a GS who promptly founded an academy in Moscow (instead of teaching us math). I detoured at the start of my turns to research Archery and then returned to Alphabet - finishing it on my last turn. There are no beakers invested in Drama. I picked drama solely to help us combat the starting cultural pressure from our southern neighbor.

We've got an archer in Moscow (and another shortly away), but we need to get some defense in the cities. Having just one warrior per city is all kinds of dangerous.

Ghandi did ask for IW in the middle of my turns, but I flat out refused. (no ding to relations)
Mao asked us to cancel deals with the Indian and I promptly obeyed (no ding to relations, but it does keep missionaries out). I'd rather not get Mao too upset with us.

Got the following little bit of info:
civ4screenshot00008zm.jpg

Not terribly concerned since we picked up Alpha and can turn some of our other techs into lower stuff to catch right up. Here's the F3 tech screen from our last turn:
civ4screenshot00079si.jpg


Next player should check to see what we can do in the tech trading area with all the leaders (no one really hates anyone yet).

I did complete another worker, we don't have near enough for our empire. Two are in place now to mine the iron and begin roading it. Rostov (our head) has it's cows hooked up and the ivory will be done in 3. Lets get some roads to other nations so we can trade for some gpt... we've got one extra fur already.


A japanese settler pair got blocked by our cultural borders (too bad Tokky hates open borders):
civ4screenshot00052an.jpg


Ghandi and Mao will both have iron, two of Ghandi's cities are holy ones which means cultural defense will be high. Mao might join us against Ghandi, but the reverse not so true. Not sure which is best. Ghandi is isolated, but Mao has a big back yard to the SW that we might enjoy.

There's a forming buddhist alliance forming in the east and with us locking Ghandi away... everyone else (including us) may end up buddhist. Might want to consider opening borders to Hatty if you can and see if we get lucky on religion spread.

Fredrick completed the Pyramids in 425 BC, so glad I didn't blow turns there (he's in represenatation now).

BTW, lighthouse or oblisk first in Novgorod (instead of the granary) would have made a bit more sense. Granary completed, but we're 15 turns out from growth and 47 turns out from the lighthouse!!!

Here's our cultural ugly snake:
civ4screenshot00014pv.jpg


I played 13 turns to get us back on even numbers, from here on out please play 10 turns each.

The save:
 
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