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Warfare Expanded (for MOAR) 7.3

Missing Units, Land Units, Air Units, Naval Units

  1. Golan v

    Golan v Warlord

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    when will be (hopefully) the next update for - "Civilization VI Rise and Fall" ?
    nothing is the same without moar & warfare :/
     
    [to_xp]Gekko likes this.
  2. Wolfdog

    Wolfdog Unit Butcher

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    I still have to purchase R&F and as soon as I get that I will start on the R&F version.

    I have had a bit of debate on Steam as to weather the R&F version should remain compatible with MOAR or be modified to be compatible with Delivertors's new Steal & Thunder mod (which is MOAR core with a few changes and some new units). What are your thoughts on the matter?

    I think they still get there bonus from the Encampment afaik. I am pretty sure that all the Harbor is is just a requirement to build it.
     
  3. Laurana Kanan

    Laurana Kanan Don’t underestimate who I am.

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    I think it really comes down to how much you feel like keeping it compatible. I know many people are still using MOAR, but I tend to agree with Deliverator in that keeping it up-to-date has become unsustainable. And since there won't be additional flavor units for any of the new civs, I think it will just make things unbalanced when one civ has one UU and another has three or four. I do wonder, though, if you would get any Era Score from building multiple UU or if the game doesn't count modded UU's?

    In any event, with all the additions to WE and my own mod plus the imbalancing factor I stopped using MOAR and now only use MOAR Core (Now S&T). It's much easier to handle modding and keeping everything compatible.
     
  4. Wolfdog

    Wolfdog Unit Butcher

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    That is a good point about the UU era score I never even thought of how that unbalance's things. Even in the base game it has become unbalanced so its a good thing this mod is now compatible with MOAR Core.

    On another note I think I have found a band-aid for the Marine amphibious no bonus. I finally got me a copy of R&F and did some tests and found amphibious promo is still broken so I doubt that it will ever be fixed. But I did try the Digger coast bonus and I can use that to negate the amphibious penalty. Not perfect as it will still work on land (coast) assault as well but it is he only thing that will work that I can see. Another thing I noticed its that the embarked units have their own strength and it is not the units strength that it used.
     
    Last edited: Feb 11, 2018
  5. Golan v

    Golan v Warlord

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    I did chacked moar (stand alone) and it doesn't work either.. and surely warfare is not working..

    It seems thay made alot of changes all over the game.. more chalenging and alot more options to discover
     
    Last edited: Feb 11, 2018
  6. Wolfdog

    Wolfdog Unit Butcher

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    Oh sorry I was talking about WE in the base game works with Core now. But you are right none of them works with R&F yet. Hopefully over the next few days I can get some time to work on it.
     
    Golan v and [to_xp]Gekko like this.
  7. KrumStrashni

    KrumStrashni Warlord

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    I like the S&T cuirassier, which is now a real melee unit. This is maybe worth to consider using. I like MOAR units and don't care that much about the lack of balance, the AI can't use it armies properly anyway. It is always good to have as much diversity as possible. Is it a lot of work to make two versions of WE? One working with MOAR and one with S&T?
     
  8. Wolfdog

    Wolfdog Unit Butcher

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    Yes it is true the AI is really bad with armies. I will leave the base game version compatible with MOAR and make an R&F version compatible with S&T. I don't really have the time to do more than that. So this is basically it for this version of the mod except for a few bug fixes.
     
  9. KrumStrashni

    KrumStrashni Warlord

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    One unit I will miss from Moar - England's roundhead!
     
  10. KrumStrashni

    KrumStrashni Warlord

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    I am thinking now... - Maybe you could salvage a few units from Moar and use them as skins in WE. For example, the Panzer could replace the skin of the German tanks, T34 of the Russian. Equally, the French gendarme could replace the knights for some culture groups. English roundhead could replace the Reiter for England....etc...
    This will add to diversity and the skins are ready anyway. I guess Deliverator won't hae anything against?
     
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  11. Wolfdog

    Wolfdog Unit Butcher

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  12. Wolfdog

    Wolfdog Unit Butcher

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    Yeah that's a good idea. There are quite a few units that I can use for cultural diversity.
     
  13. gelodgreat

    gelodgreat Prince

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    Is this compatible with R&F?
     
  14. Wolfdog

    Wolfdog Unit Butcher

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    Because R&F has Pike & Shot as well as UAV I will need to make a separate version or drop these units from the base game.
    How did you go with RED for WE have you had a chance to look at it again?
     
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  15. gelodgreat

    gelodgreat Prince

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    Yup. I'll publish it tomorrow. I'm currently playing R&F so I wasnt able to play with MOAR.
     
  16. Golan v

    Golan v Warlord

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    Is this update is good for playing r&f 2018?
    Without updating the moar itself?
     
  17. KrumStrashni

    KrumStrashni Warlord

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    But the UAV in RnF is an upgrade to the observation balloon, a different class than the one in WE. You can just rename the WE on to "attack drone" or something of the sort...
    And about the pike and shot...maybe just drop the WE one and use the RnF one. They made a fully new-looking unit.
    As I said...a bit of eye candy is always good :)
     
  18. Kevin Rennyer

    Kevin Rennyer Chieftain

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    This update works on rise and fall?
     
  19. Laurana Kanan

    Laurana Kanan Don’t underestimate who I am.

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    Wolfdog literally just answered this four posts up.
     
  20. Kevin Rennyer

    Kevin Rennyer Chieftain

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    Thanks
     

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